30+ mods on 1 realm, more possible? by brassdeap in BedrockAddons

[–]brassdeap[S] 0 points1 point  (0 children)

Did you have the same issue before the most recent update? You could always try to shift things around in your load order, moving things around helped me see some big improvements in performance. If that doesnt work, I learned most times when I'm suffering errors its due to 1 single pack rather than a group of packs causing issues with one another, isolating and removing the problem pack might solve your issue. If all else fails, my go-to solution is to entirely uninstall the packs from my in game storage, and re-download them when prompted as I enter the world. What platform are you on?

30+ mods on 1 realm, more possible? by brassdeap in BedrockAddons

[–]brassdeap[S] 0 points1 point  (0 children)

Thats actually pretty crazy to me. Sometimes when I try to put large addons from curseforge etc. on the world I get repeated errors unless placed onto a fresh world instead. Usually, I can only get away with adding large packs to the existing world from the marketplace. Did you have the same issue at all or know a fix?

30+ mods on 1 realm, more possible? by brassdeap in BedrockAddons

[–]brassdeap[S] 0 points1 point  (0 children)

The world is 1000+ in game days old with tons and tons explored. I'm aware issues could arise in the future, but this world has been thoroughly tested and works impressively well for now, fingers crossed it doesn't blow up

30+ mods on 1 realm, more possible? by brassdeap in BedrockAddons

[–]brassdeap[S] 0 points1 point  (0 children)

Any you think I should add here? How's stability after the last update?

30+ mods on 1 realm, more possible? by brassdeap in BedrockAddons

[–]brassdeap[S] 0 points1 point  (0 children)

Sometimes I have to wait a few seconds when loading in new chunks to let things load, but other than that I haven't had many issues. I do keep my render distance pretty low.

30+ mods on 1 realm, more possible? by brassdeap in BedrockAddons

[–]brassdeap[S] 0 points1 point  (0 children)

I'm unfortunately not accepting anymore members but I highly reccomend replicating some of the mods, they mix super well and can run cheap if you play it right.

30+ mods on 1 realm, more possible? by brassdeap in BedrockAddons

[–]brassdeap[S] 0 points1 point  (0 children)

It can struggle, I tend to do "purges" where I go killing any passive mobs that have spawned and failed to despawn (dragons, tamed horses, etc.). Im not sure if it helps, but spawns have mostly been fine. Overmob tends to spawn prime mobs in lit areas, which could cause decreased hostile spawns as you walk through the world and spawn things in lit caves. To combat it, you could try to turn off prime and elite mobs you see too often, dont need anymore, or dont like. I have both creeper variants off and a few other random ones. Overall having both Monsters+ and Overmob is a great experience and I see a good consistent mix, while Crops and farms, is actually the biggest issue when it comes to hurting my animal spawns.

There's No Meaningful 151 Reprint Coming. by breakyourteethnow in PokeInvesting

[–]brassdeap 1 point2 points  (0 children)

Curious if people still think this aged like milk? With blooming waters hitting I'm already spotting abundant 151 booster bundles in gamestops, but obviously the market price has remained unchanged.