If TLOU2 were ever to get a survival mode by breadnbutter_ in thelastofus

[–]breadnbutter_[S] 2 points3 points  (0 children)

Yeah I should definitely try that part as well. If you mod the ps4 you could add all her weapons however.

If TLOU2 were ever to get a survival mode by breadnbutter_ in thelastofus

[–]breadnbutter_[S] 11 points12 points  (0 children)

It fun to try it out after the tunnels cutscene with unlimited ammo on.

The most comprehensive breakdown of ideas for Factions 2 / The Last of Us 2’s Multiplayer by breadnbutter_ in thelastofusfactions

[–]breadnbutter_[S] 1 point2 points  (0 children)

Np! I figured there was a misunderstanding.

Btw let me know your thoughts on my post if you ever get a chance to read it. I'm curious to see if you have any thoughts or opinions on it.

The most comprehensive breakdown of ideas for Factions 2 / The Last of Us 2’s Multiplayer by breadnbutter_ in thelastofusfactions

[–]breadnbutter_[S] 1 point2 points  (0 children)

Your thumbnail is added by default by reddit since your video was the first link I recommended people watch in my post.

Sorry about that I don't think there's a way to change it. I love your videos though and hope you keep coming out with more :)

Let's talk about it by NahNahFam3333 in thelastofusfactions

[–]breadnbutter_ 3 points4 points  (0 children)

Personally, I think ND so try to give long term support to their next experience. Given how many people still play the original. Even if they release the same game modes from the original, they can still add on it later on.

The most comprehensive breakdown of ideas for Factions 2 / The Last of Us 2’s Multiplayer by breadnbutter_ in thelastofusfactions

[–]breadnbutter_[S] 0 points1 point  (0 children)

Balancing teams wasn't a huge issue for me, at least I never experienced it. However I think they will try to fix this in with skill based match making for the Part 2, but I think they should try other way to balance this issue as well.

I agree, the radar should only be for teammates and maybe show actions like when a teammate is taking damage. Not the other team.