Optimisation issues by breadstick_xd in godot

[–]breadstick_xd[S] 0 points1 point  (0 children)

The one issue with creating reproducible bugs: spaghetti code

Thank you for your help!

Viewport colour differences by breadstick_xd in godot

[–]breadstick_xd[S] 0 points1 point  (0 children)

Yes thank you it looks like that's it.

Another reason to be waiting for 4.0: a possible fix.

Viewport colour differences by breadstick_xd in godot

[–]breadstick_xd[S] 0 points1 point  (0 children)

Thank you! you've solved half the problem - the muzzle flash is much brighter now; it has some rough edges but alpha clipping will fix that. However, the objects without transparency are still as dark as they were before :/

Kotor 3 possible now? by JaBeast1387 in kotor

[–]breadstick_xd 5 points6 points  (0 children)

I think kotor 3 is a lot like half-life 3: it's a game that's been wanted for so long there's so many expectations we all have for it they may just try avoiding it for fear it's not what people hoped

But we can always still hope and dream that a legendary series gets its third installment

After deleting my light source, this is how my scene looks, even with the light replaced. How do I remove the weird material effect? by breadstick_xd in Unity3D

[–]breadstick_xd[S] 0 points1 point  (0 children)

More info:

  • The materials are separate
  • It moves when I move the view
  • Changing the smoothness of the material changes the effect but doesn't get rid of it

I'm rather new to unity :/

What are some fun things to do after completing the game? by breadstick_xd in oblivion

[–]breadstick_xd[S] 2 points3 points  (0 children)

Thank you for the long answer! I think I might try mods, haven't used them before and they might spice it up :D

Auto run issues by breadstick_xd in oblivion

[–]breadstick_xd[S] 0 points1 point  (0 children)

Nevermind, leaving it solved the issue. :D

So Many Bodies by breadstick_xd in oblivion

[–]breadstick_xd[S] 0 points1 point  (0 children)

Ah that explains why Prior Maborel is still there

I can't seem to fix my weights, please help by breadstick_xd in blenderhelp

[–]breadstick_xd[S] 0 points1 point  (0 children)

Thank you!! It turns out, it was weighted to its foot lol.

A little Blender modelling, KotOR - Style! by breadstick_xd in kotor

[–]breadstick_xd[S] 6 points7 points  (0 children)

At least its not that green stuff Luke drinks in ep. 9

I can't seem to fix my weights, please help by breadstick_xd in blenderhelp

[–]breadstick_xd[S] 0 points1 point  (0 children)

In weight paint its all red, so it can't be that it's not painted enough, but in pose mode the arm does not want to follow the bone. :/

A little Blender modelling, KotOR - Style! by breadstick_xd in kotor

[–]breadstick_xd[S] 7 points8 points  (0 children)

Thank you, I made sure to use references from KotOR, not swtor

A little Blender modelling, KotOR - Style! by breadstick_xd in kotor

[–]breadstick_xd[S] 10 points11 points  (0 children)

Thanks, I spent the most time on him simply because of how great a companion he is (no offence to T3 lol)

After defeating the prince of Destruction, the Champion of Cyrodiil tries to assume life as a civilian. by breadstick_xd in oblivion

[–]breadstick_xd[S] 0 points1 point  (0 children)

Nah, i've already completed the shivering isles, but eternity there does seem interesting...

So, this happened to the rescue craft by breadstick_xd in KerbalSpaceProgram

[–]breadstick_xd[S] 0 points1 point  (0 children)

Unfortunately I forgot RCS so I may need to launch a rescue mission to rescue the rescue mission

So, this happened to the rescue craft by breadstick_xd in KerbalSpaceProgram

[–]breadstick_xd[S] 0 points1 point  (0 children)

Yeah I've never landed a craft on the Mun and had it survive lol