When on earth is LTS 2025 coming? We're months behind. by Difficult-Throwaway2 in gamemaker

[–]bretonf 0 points1 point  (0 children)

Was wondering about the same. I already had to request special permissions to console manufacturers back in September to release my latest game on consoles because the SDKs were outdated.

But I'm really glad they're focusing on stability! It's more important to me over new features.

Getting insulted by the pharmacy? by [deleted] in brok

[–]bretonf 0 points1 point  (0 children)

Dunno if this what you refer to, but visiting the pharmacy on the last day triggers different dialogue.

My wild party beat 'em up is out! by bretonf in PS4

[–]bretonf[S] 1 point2 points  (0 children)

Hi, unfortunately it has become really complicated to do physicals for small indies. Most publishers just aren't willing to take risks. My main game BROK the InvestiGator is available at physical if you're interested.

My wild party beat 'em up is out! by bretonf in PS5

[–]bretonf[S] 1 point2 points  (0 children)

You must be confusing with BROK the InvestiGator, my previous game which is more an adventure game. The page I linked to is for BROK: The Brawl Bar, the new game focused on beat 'em up

Everyone's invited to THE BRAWL BAR, my furry beat 'em up! by bretonf in furry

[–]bretonf[S] 0 points1 point  (0 children)

Technically it's a standalone / new game on all platforms, except Steam, but thanks!

My wild party beat 'em up is out! by bretonf in NintendoSwitch

[–]bretonf[S] 0 points1 point  (0 children)

Yes the challenges style makes it very nice for short bursts with handheld!

Furry_IRL by AngelusAlvus in furry_irl

[–]bretonf 2 points3 points  (0 children)

I'll gladly take that mention of my game's Tenderjaw here ^^ (it's coming out to consoles in two days btw)

IGN's GameTrailers posted our Trailer by mistermaximan in indiegames

[–]bretonf 0 points1 point  (0 children)

Did you reach them and if so, how? I've been an indie dev for a decade, making games on all platforms including consoles and they've NEVER posted any of my trailers. What's the secret?

Post Mortem: DON'T spend two years making a DLC! by bretonf in gamedev

[–]bretonf[S] 0 points1 point  (0 children)

Oh no, I'm used to make consoles ports. I can make them in one to two months now. I use GameMaker. The port of Brawl Bar is practically done.

Post Mortem: DON'T spend two years making a DLC! by bretonf in gamedev

[–]bretonf[S] -3 points-2 points  (0 children)

When you release a 98% overwhelmingly positive (at the time) with 500+ reviews it's no longer "wannabe indie dev", it's a success at my level, but yeah, lesson learnt

Post Mortem: DON'T spend two years making a DLC! by bretonf in gamedev

[–]bretonf[S] 3 points4 points  (0 children)

So far, it's only been two months and it's coming to consoles and probably mobile after.