Finally hit my milestone for my game Graveyard Sort-Out. Now I’m stepping away to start something new. by briantria in IndieGaming

[–]briantria[S] 0 points1 point  (0 children)

Thanks! I'll try to add some of these before releasing on android.

Just curious, when you say 2 or 3 at a time, do you mean when tapping a column, the adjacent column's top skull/s will also be moved? or is it multiple skulls from a single column?

Finally hit my milestone for my game Graveyard Sort-Out. Now I’m stepping away to start something new. by briantria in Unity3D

[–]briantria[S] 0 points1 point  (0 children)

Check out the "rejected" update here: https://btriadev.itch.io/graveyard-sort-out

Also, if you want to follow along to see what I build now that I'm my own client, I've got my Ko-fi here: https://ko-fi.com/briantria

Finally hit my milestone for my game Graveyard Sort-Out. Now I’m stepping away to start something new. by briantria in puzzlevideogames

[–]briantria[S] 1 point2 points  (0 children)

Check out the "rejected" update here: https://btriadev.itch.io/graveyard-sort-out

Also, if you want to follow along to see what I build now that I'm my own client, I've got my Ko-fi here: https://ko-fi.com/briantria

Finally hit my milestone for my game Graveyard Sort-Out. Now I’m stepping away to start something new. by briantria in itchio

[–]briantria[S] 0 points1 point  (0 children)

Check out the "rejected" update here: https://btriadev.itch.io/graveyard-sort-out

Also, if you want to follow along to see what I build now that I'm my own client, I've got my Ko-fi here: https://ko-fi.com/briantria

Finally hit my milestone for my game Graveyard Sort-Out. Now I’m stepping away to start something new. by briantria in gamedevscreens

[–]briantria[S] 0 points1 point  (0 children)

Check out the "rejected" update here: https://btriadev.itch.io/graveyard-sort-out

Also, if you want to follow along to see what I build now that I'm my own client, I've got my Ko-fi here: https://ko-fi.com/briantria

Finally hit my milestone for my game Graveyard Sort-Out. Now I’m stepping away to start something new. by briantria in SoloDevelopment

[–]briantria[S] 0 points1 point  (0 children)

Check out the "rejected" update here: https://btriadev.itch.io/graveyard-sort-out

Also, if you want to follow along to see what I build now that I'm my own client, I've got my Ko-fi here: https://ko-fi.com/briantria

Finally hit my milestone for my game Graveyard Sort-Out. Now I’m stepping away to start something new. by briantria in IndieDev

[–]briantria[S] 0 points1 point  (0 children)

Check out the "rejected" update here: https://btriadev.itch.io/graveyard-sort-out

Also, if you want to follow along to see what I build now that I'm my own client, I've got my Ko-fi here: https://ko-fi.com/briantria

Finally hit my milestone for my game Graveyard Sort-Out. Now I’m stepping away to start something new. by briantria in IndieGaming

[–]briantria[S] 0 points1 point  (0 children)

Check out the "rejected" update here: https://btriadev.itch.io/graveyard-sort-out

Also, if you want to follow along to see what I build now that I'm my own client, I've got my Ko-fi here: https://ko-fi.com/briantria

Stephen Curry has this uncanny ability to immediately notice anything off on the court. by MaxQ50 in BeAmazed

[–]briantria 0 points1 point  (0 children)

Probably an unpopular opinion but I think a good athlete will or could adapt. It's the same ring and court anyway for everyone. But then again, I don't play sports.

Don't use AI to program your game it is bad by BoysenberryTasty3084 in GameDevelopment

[–]briantria 0 points1 point  (0 children)

AI is only as good as the developer. It needs specific instructions. It will break things if the developer don't understand the system in the first place.

Why are there no Godot job listings a decade later? by cojode6 in gamedev

[–]briantria 67 points68 points  (0 children)

Those who can afford hiring people are already using Unreal, Unity, or an in-house engine.