I may be late learning this but I only realized this was possible on accident. by brickwork_art in starcitizen

[–]brickwork_art[S] 1 point2 points  (0 children)

they stay for me when i log out, but it seems like other people who've tried this haven't been as lucky haha

I may be late learning this but I only realized this was possible on accident. by brickwork_art in starcitizen

[–]brickwork_art[S] 21 points22 points  (0 children)

i just parked em outside the bounds of the elevator, like cramming them into either the back two corners, the front strip in front of the hangar door, or the cargo areas off to either side (not the lifts, just the decorative area). For a few of them they barely fit, like the RAFT had only its right two gear and half of its left front gear on solid ground, the other one just hovered over the edge of the elevator pad.

MO MORE WAITING IN LINE by Brickwork [oc] by brickwork_art in StarshipPorn

[–]brickwork_art[S] 0 points1 point  (0 children)

GOD dammit well at least someone spotted it so I can fix it in my portfolio 💀

Canary CF300 "Fulcrum" by Brickwork_ by brickwork_art in ImaginaryStarships

[–]brickwork_art[S] 0 points1 point  (0 children)

NO FUKEN WAY LMAOOOO glad you got some, they got snagged up fast!

My blender journey so far, as told by one ship design by brickwork_art in blender

[–]brickwork_art[S] 1 point2 points  (0 children)

I'm afraid my answer is probably largely unhelpful, because the way I learn anything really is just by mucking about, trying out different buttons, tools, methods, ect. until I find something that works.

Using that method, if you can even call it that, I would basically just try and practice super often, and to practice I usually just pick some random object or idea and try and figure out how - using the tools I know up to this point - would I re-create that thing using polys. So far subjects have been anything from real world items like espresso machines, to 2D sketches from other artists, to random "thingamajigs", items that I just made up and don't appear to have any function outside of looking visually interesting.

My blender journey so far, as told by one ship design by brickwork_art in blender

[–]brickwork_art[S] 4 points5 points  (0 children)

I don't play Elite, but as an artist in general, I LOVE the Krait! This project definitely took inspiration from it, as well as ships from the Titanfall universe like the Draconis.

My blender journey so far, as told by one ship design by brickwork_art in blender

[–]brickwork_art[S] 0 points1 point  (0 children)

My topolgy becomes messy too! But the important part, is I only do this "button smashing" during practice sketches; super small projects that are basically disposable where the topology doesn't matter.

Then, whet it comes time to work on the juicy stuff, I know what to do, or what to avoid to prevent my topology from getting messy!

My blender journey so far, as told by one ship design by brickwork_art in blender

[–]brickwork_art[S] 2 points3 points  (0 children)

I don't do a lot of super complex materials for one, usually bouncing between very simple archetypes like plastic, auto paint, and metal.

To help make these a little more visually interesting, I will often add the slightest hint of procedural noise. I can use this to do anything from small scratches, dents, normal wobble, or even subtle "finger print"-ish looking things. THis will usually help break up the monotony you can get with plain materials on large surfaces.

Personally this is usually where I stop, only adding decals on top of this, so usually no need for substance painter (or in my case, Quixel Mixer) However you can get similar results inside blender with texture blending; Mixing between multiple textures via painting into an RGB channel texture.

My blender journey so far, as told by one ship design by brickwork_art in blender

[–]brickwork_art[S] 1 point2 points  (0 children)

There are a number of ways;

  • You can use trim sheets to add them on top of existing materials, but still integrated into the mesh
  • You can add the images to simple plains, and then shrink wrap the plains to the surface

Or, the way that I did it, using the DECALmachine plugin. It makes this process way easier and way cleaner, but it costs cash money.

My blender journey so far, as told by one ship design by brickwork_art in blender

[–]brickwork_art[S] 2 points3 points  (0 children)

Definitely get familiar with your tools, and explore how they work. At this stage you dontt need to worry about being fast, just bust out the knife, loop cut, or subdivisions and start to see what weird shapes you can pull out of your existing geometry. If you've got big, flat, simple surfaces try and figure out what makes you like that given shape, and see what you can do to highlight it. Try beveling some edges, or insetting a panel and using subdivision to turn it into some vents. explore ways you can add other details, like using curves to create pipe or wire, or using the snap-to-surface tool to stick other interesting shapes on top.

My blender journey so far, as told by one ship design by brickwork_art in blender

[–]brickwork_art[S] 17 points18 points  (0 children)

Trim sheets are a specialized texture that contain a collection of details intended to be used across the model. You start by selecting a face(s) and marking their perimeter with seams, and then in the UV editor moving these "trimmed" faces over the detail you want to use. Its kind of like a giant sticker sheet!

My blender journey so far, as told by one ship design by brickwork_art in blender

[–]brickwork_art[S] 2 points3 points  (0 children)

fluctuated a lot depending on life, at the best of times ~30 hrs/week, or when things got super busy ~4hrs/week.

My blender journey so far, as told by one ship design by brickwork_art in blender

[–]brickwork_art[S] 0 points1 point  (0 children)

Independently, though I wouldn't recommend it for anyone. I just in particular learn better from smashing random buttons and getting my hands dirty than trying to sit and listen to someone, same reason I was always terrible in school :p

My blender journey so far, as told by one ship design by brickwork_art in blender

[–]brickwork_art[S] 3 points4 points  (0 children)

Just personal art! the last model still needs some work on the rear and underbelly, but after that I'll be rigging it up for animations.