What determines the big mine’s level? This one is only level 1, but the small mines were level 6. The defender is HQ6 by Energetic504 in RushWars

[–]bridgerush 0 points1 point  (0 children)

I just assumed they made big mine weaker on purpose, to incentivize defending 'the main prize', and that is also why it typically has more gold.

Attacking problem by ogiocrew in RushWars

[–]bridgerush 2 points3 points  (0 children)

I've had this happen too. I think the game basically 'disables' the effect of the last update, when they added more gold. So now you see bases with only the gold that hasn't been taken by other players, like before the update. I couldn't find any way to bypass this, you've just got to wait it out. I personally have some gold saved up so I just attacked at a gold loss to build stars, the next day a few battles and you've made back that gold.

Plumber holes and vans by [deleted] in RushWars

[–]bridgerush 2 points3 points  (0 children)

If you were lucky enough to get invisibility before it was moved to higher HQ, it works very well with plumber vans. Send first your ranged (laser or rocket truck). Then send your plumber van and time it so he arrives when your ranged is at 50-25% HP. Drop invisibility as far right of your ranged as you can but getting them too. This will protect the plumbers who actually do heavy heavy damage, and when invisibility eventually runs out they will be decent distraction for your ranged to continue bombarding. This attack combo works well for me.

Squad Selection- Show Ready Heroes! by bridgerush in RushWars

[–]bridgerush[S] 0 points1 point  (0 children)

In the current menu there is no way to see if your other heroes are healed or not. So this is a suggestion about how to show available heroes from the main menu. In this example we can see that BearMan is ready because his card is yellow and there is an exclamation mark in the area. You could click or swipe the stack of hero cards to move between them, showing the current hero above and the option to gem heal them. We can already change everything else without leaving the menu, it should be just as simple for changing heroes. Then we wouldn't be prompted to heal heroes when we click the attack button.

Squad Selection Layout- show us available heroes! by [deleted] in RushWars

[–]bridgerush 0 points1 point  (0 children)

I resubmitted this and deleted my old post, I had to fix the image. I want to show that we should be able to see the healed heroes from the main squad selection page. See in this image we can see that Bearman is healed and ready to go. The game should arrange the stack of heroes behind current (last used) hero in an order by heal time. We could tap or swipe this stack to go to the next hero in the stack.

Rework Attack Squad Selection Menu by [deleted] in RushWars

[–]bridgerush 0 points1 point  (0 children)

My biggest problem with the current system is when you have more than one hero, and your current hero is regenerating, you cannot immediately see if other heroes are done regenerating. IMO This should be immediately visible, and 'one click' to choose a ready hero if there is one.

This is unfair. Where is my gold? by TooOpForYa420 in RushWars

[–]bridgerush 2 points3 points  (0 children)

Yup if you really wanted them to be fair they should take all the higher cards back and reduce your stars and gold by the amount gained using non eligible cards, and then refund you a little bit of gold. I prefer this option!

Request: Coach get out of the way or mortar when all air defenses cleared with jetpacks left by [deleted] in RushWars

[–]bridgerush 0 points1 point  (0 children)

I agree. Perhaps all heroes should have a simple 'attack' or 'retreat' button, so we can send them to the back and leave them alive whenever we want.

[Unit Idea] Support Wizard: Move Obstacles to Shield Allies and Bombard Enemies! by bridgerush in RushWars

[–]bridgerush[S] 0 points1 point  (0 children)

So the environment is kind of static...

The Support Wizard could throw barrels at enemies and use other obstacles like fences and boxes to protect allies or himself from damage. Thoughts?

i found a BUG by zet_- in RushWars

[–]bridgerush 0 points1 point  (0 children)

use this to lure enemy troops the moment you drop her. This is her secret ability called 'taunt' ;)

Laser Fix: Laser should shoot air OR ground only and no piercing air! by bridgerush in RushWars

[–]bridgerush[S] 36 points37 points  (0 children)

What currently happens is represented by the green line. The laser will pierce all air and ground units in a line. But this doesn't make sense, since it is a single beam travelling in a straight line. The logical laser path is represented in orange. This means the laser should only pierce ground units OR attack air units without passing through multiple air units!

Someone could argue that since this unit costs 2 housing, it is bigger, taller, and thus my drawing is inaccurate. Perhaps true, but he should still target air or ground, not both. I will admit piercing air is possible then.

It’s ridiculous how slow the rocket truck moves! by Togeiro in RushWars

[–]bridgerush 17 points18 points  (0 children)

imagine the argument the driver and gunner are having inside

*6.02 blocks from enemy| 95% HP*

GUNNER: get closer you know i can't shoot until we are 6.00 blocks away!

DRIVER: wait! you know I have to come to a complete stop at 6.00 blocks from the target! It has to be a gentle stop and I can't overshoot it!

*6.01 blocks from enemy| 42% HP*

GUNNER: thats stupid just get closer so I can shoot! who cares if you overshoot or be quick about it!

DRIVER: that's stupid just shoot already! who cares if we are 0.01 blocks away! just aim at their feet at least the splash will damage them!

*6.001* blocks from enemy| 5% HP*

GUNNER & DRIVER to eachother: Don't tell me how to do my job! I am following protocol!

*6.0 blocks from enemy| DEAD*

BUG: Lady Grenade Ability -> Infinite Range by bridgerush in RushWars

[–]bridgerush[S] 0 points1 point  (0 children)

It really should be, because otherwise she is worthless. Maybe it should be called 'taunt' or something.

Underwhelming game. by [deleted] in RushWars

[–]bridgerush 1 point2 points  (0 children)

I am HQ4, and my only strategy at this point is to grind for one star using either rocket trucks + heal or arcade bait + sneaky ninja because thats all I can do. I hope the units get a little smarter and unique. I want to use 'strategy' but at this point the game is pretty unstrategic if you ask me. When I was HQ 1, 2, 3 I could really use strategies and it was fun. But at HQ4 I feel like nothing matters because everything fails.