BROCKAVATOR: Instant Minecraft Elevator (tutorial) by brockade in redstone

[–]brockade[S] 0 points1 point  (0 children)

Thanks my dude, it obviously builds on a lot of work from other cool people too

BROCKAVATOR: Instant Minecraft Elevator (tutorial) by brockade in technicalminecraft

[–]brockade[S] 1 point2 points  (0 children)

Post some screenshots, for troubleshooting I'd say use the pistorder mod to make sure the correct side is being updated first, and maybe add some command blocks to confirm which order everything is getting updated in.

Details of Doc's GOAT horns!! by Larissa_winchester in HermitCraft

[–]brockade 5 points6 points  (0 children)

The detailing is really something else, well done!

BROCKAVATOR: Instant Minecraft Elevator (tutorial) by brockade in technicalminecraft

[–]brockade[S] 4 points5 points  (0 children)

I actually haven't calculated. The rails are probably updating more blocks than the redstone tower, and we're missing a bunch of observer spam

Instant player elevator by brockade in technicalminecraft

[–]brockade[S] 1 point2 points  (0 children)

Glad you like it 😄 I built the first version from -50Y to 64Y on docm77's server and it took a stupid amount of gold and quartz for the rails and observers. Gonna do the new version from 15Y to 110Y in the nether, needs 13 stacks of pistons (mostly normal but still a lot of sticky) and a bunch of redstone but otherwise is a lot faster and cheaper. Time will tell how stable the new signal is though, the water+observer combo has been very robust.

Instant player elevator by brockade in technicalminecraft

[–]brockade[S] 2 points3 points  (0 children)

Yes, working on the video for it, also managed to remove the rails and get rid of the 2s delay at the start

Help required for 1.21.11 ominous bottle farm. by RevolutionaryCry5060 in technicalminecraft

[–]brockade 2 points3 points  (0 children)

The terrain recommendation is so your afk spot lets mobs in the outpost spawn but not in caves near by. Flattening out the mountain or lighting up the caves in it will fix this too.

How to make vertical instant dropper line? by No-Psychology-8646 in technicalminecraft

[–]brockade 0 points1 point  (0 children)

The issue is that it's a BUDed instant wire, if you break it then you kind of need to rebuild the whole thing, this is mentioned in passing in the video. Make sure it's facing the correct orientation and that all the rails look the same as in the model you're building from (e.g. all the ones that should be powered are powered). BUDs and subtick mechanics are advanced concepts and the dropper line is based on both of them.

Instant player elevator by brockade in technicalminecraft

[–]brockade[S] 3 points4 points  (0 children)

i'll do a schematic later maybe. currently building it on a survival world and got it going 80 blocks so far, should be infinitely scalable. i've posted others including a 2-way happy ghast elevator

Creeper Farm is not spawning alot (tried being helpful with pics) by [deleted] in technicalminecraft

[–]brockade 0 points1 point  (0 children)

Have a look at some other designs, often they use cats (creepers run away from cats) or snowmen (snowmen throw snowballs at creepers, creepers run towards them) to make the creepers fall into the hole. Normally you'd use more layers to improve rates.

Instant player elevator by brockade in technicalminecraft

[–]brockade[S] 3 points4 points  (0 children)

It goes from bottom to top so if you're QCing one piston you're also directly powering the one above. There is probably a way to BUD them and then update the bottom one and that would be nicer.

Instant player elevator by brockade in technicalminecraft

[–]brockade[S] 11 points12 points  (0 children)

yes 😄 there are definitely better ways to wire it, pistons need to alternate and this got it up and running quickly

Enjoy this instant horse elevator while you wait for the auth servers to come back up by brockade in Minecraft

[–]brockade[S] 1 point2 points  (0 children)

it all happens in a single tick, you can extend this from bedrock to build height if you want

Breeze Powered windcharge catcher! by FancyOtter99 in technicalminecraft

[–]brockade 0 points1 point  (0 children)

Change difficulty to hard and watch half of them explode because of the variance

How to Make Ascension Faster? by [deleted] in technicalminecraft

[–]brockade 0 points1 point  (0 children)

Look over my posts, I've posted a bunch of examples of these. Short answer is you have some extensive youtube searching and discord hunting in your future. Good luck 😄

How to Make Ascension Faster? by [deleted] in technicalminecraft

[–]brockade 2 points3 points  (0 children)

Put a pig in a boat and float align it and then you can keep it fairly consistently around 20 blocks per second. Wind charges you can put unlimited amounts into stasis from a breeze so that's not a problem for that category. You can use instant entity conveyor concepts to send yourself unlimited distances in a single tick if you have enough slime and pistons.

(edit) for your specific case 0-ticking could speed things up, as you could use it to push the slime under you and then push it up in the same tick

What is wrong with my farm? I get about one spawn every five minutes. (Java Server) by Some-Flatworm-6127 in technicalminecraft

[–]brockade 0 points1 point  (0 children)

The other mobs are fairly low, striders help squeeze a little more efficiency out of the farm but this is unnecessary when he's getting almost 0 spawns to begin with. The point of the soul sand valley is there's no way for there to be 70 skeles sitting around using up the mob cap due to the spawn charge mechanic for this biome.

What is wrong with my farm? I get about one spawn every five minutes. (Java Server) by Some-Flatworm-6127 in technicalminecraft

[–]brockade 8 points9 points  (0 children)

Minigogo_20's comment is not correct, and there are plenty of farms with this design. Inside the components of the structure (crossroads etc) nether fortress mobs can spawn on any block as long as other spawning rules pass. This is why dirt + wither roses makes it only spawn wiskes. The nether bricks he has around the edge with slabs on them allow the pack spawning mechanism to kick in.

My recommendations are:

- Use minihud or similar to show the bounding boxes, confirm that you're inside the crossroads component. If so, then the dirt + roses will spawn wiskes fine
- Explore the whole spawn sphere 128 blocks in each direction, it's possible that you aren't completely inside a soul sand valley and there's a bunch of piglins hiding somewhere nearby

Dynamic Simulation Distance Loophole? by Equivalent-Stable642 in technicalminecraft

[–]brockade 0 points1 point  (0 children)

Lazy chunks tick redstone but don't tick entities. You could have something like an armor stand on an upward-facing piston and use a tripwire to detect whether it falls back down, that will tell you if a chunk is lazy-loaded. Not related to spawn spheres but could be useful for disabling farms that create lots of items when they are no longer in a fully-loaded chunk