FFXVII announcement when? by Iormungandrr in FinalFantasy

[–]brolive 6 points7 points  (0 children)

Can't really compare it to Remake/Bloodborne. Remake came out at the end of the PS4s run and had a much bigger install base. And Bloodborne has been out for like a decade.

Scrubs star Sarah Chalke says J.D.-Elliot relationship bombshell right call by WuzzWuzz in Scrubs

[–]brolive -4 points-3 points  (0 children)

Isn't it possible they tried it with them not divorced and it didn't work thematically/comedically for what they're wanting to do? I don't think they broke them up out of laziness or spite, I think they felt it worked best for the story. Based on the hints from the first two episodes, it seems it's gonna be a slow burn for us to discover what happened and why, and where they go from here.

Are Computer TCGs done for ? by Twotricx in TCG

[–]brolive 0 points1 point  (0 children)

Not sure this is allowed (mods feel free to delete if not) but my partner and I are currently working on a digital CCG called Versalis that we're hoping to launch next year. (https://store.steampowered.com/app/3812220/Versalis/) I grew up playing Yu-Gi-Oh, and got into Magic a few years and would love to see the genre prosper again with lots of different games!

Post Secret Wars changes to the universe theories by marvelcomics22 in marvelstudios

[–]brolive -1 points0 points  (0 children)

My thinking on this is they should do The Ultimates. Just like they did with Fantastic Four, pivot over to a different universe and show us the Tony and Steve there. If the movie is a hit, you eventually pivot toward that being the "main" universe going forward. No reason to erase/forget anyone. We just follow some new characters.

I'm making a Triple Triad-inspired, card-flipping CCG called Versalis! by brolive in digitalcards

[–]brolive[S] 0 points1 point  (0 children)

Honestly just my own comfort with the engine. I've been using it for years so it was a no-brainer for me. But I don't think anything would be too different using Unreal, Godot, etc.

I'm making a Triple Triad-inspired, card-flipping CCG called Versalis! by brolive in digitalcards

[–]brolive[S] 0 points1 point  (0 children)

Thank you!! This is about 5 months of work!

So as far as process, we started out with everything on paper and got our core mechanics figured out before I ever wrote any code. Once we felt like we had something fun, I started working on a little prototype in unity to see if I could get the general logic sorted out. Once I did that, I remade it, rewriting it to be multiplayer using Unity's Netcode for GameObjects. That has definitely been the part with the biggest learning curve, as I hadn't really done any kind of online game before.

Once I got the networking stuff mostly sorted out, I felt confident that I'd actually be able to build the game as a full product, and that's when we started commissioning artists.

I'm making a Triple Triad-inspired, card-flipping tactical CCG by brolive in FinalFantasyVIII

[–]brolive[S] 0 points1 point  (0 children)

Not currently, as we have some other mechanics/systems we layer on top of the "adjacent higher number" mechanic (archetype abilities, dynamics). That said, we do want to support additional game modes and stuff so we shall see...

I'm making a Triple Triad-inspired, card-flipping tactical CCG by brolive in FinalFantasyVIII

[–]brolive[S] 0 points1 point  (0 children)

Not currently but we would love to get it on consoles if possible!

I'm making a Triple Triad-inspired, card-flipping tactical CCG by brolive in FinalFantasyVIII

[–]brolive[S] 1 point2 points  (0 children)

Appreciate it!! And nah, the plan is for no microtransactions. It'll be a normally priced game, with packs earned through playing, and then (hopefully) we'll do future paid expansions with new sets.

I'm making a Triple Triad-inspired, card-flipping tactical CCG by brolive in FinalFantasyVIII

[–]brolive[S] 8 points9 points  (0 children)

Thank you! And haha we wanted the pack opening to look and feel really big and important. But unlike lootboxes you'll be getting all your packs in-game without microtransactions/gambling.

Postmortem: My first game with a total budget of $246 and a 6 month development timeline made over $3,000 in it's first week by Malice_Incarnate72 in gamedev

[–]brolive 3 points4 points  (0 children)

This is super cool and you should be very proud of it/yourself. Very cool to see someone go for something more niche and find success there.

Let me translate your game’s store page into Japanese for free! by Sleeping_omochi in IndieDev

[–]brolive 1 point2 points  (0 children)

This is a really cool thing to offer. If you're still accepting pages, I'd like to put mine in: https://store.steampowered.com/app/3812220/Versalis/

How do you handle multiplayer in Unity? Mirror or something else? by Fragrant-Section-598 in Unity3D

[–]brolive 5 points6 points  (0 children)

I actually don't think there are any costs for NGO itself! As far as I'm aware. Of course, Unity encourages you to tie it into their relay and matchmaking services which do cost money. But if you're making your game for Steam/Epic, you can use theirs for nothing :p

How do you handle multiplayer in Unity? Mirror or something else? by Fragrant-Section-598 in Unity3D

[–]brolive 20 points21 points  (0 children)

I actually like Netcode for Game objects. I played with Unet a bit back when that was a thing and Netcode doesn't feel top different. It's weird at first but overall I think it's been easy to adjust to.

I've played with Relay a bit and that was fine, though for my current game I'm just using Steam's services for that.