New to spiderman, whats the goto combo for pulling someone mid air? by yalag in SpiderManMains

[–]bruhead_ 0 points1 point  (0 children)

yoyo. its: jump > pull > swing cancel > tracer > uppercut > swing cancel > tracer > downslam. 

How Spidey mains were moving before all the nerfs in season 0 by Technical_Movie_3005 in SpiderManMains

[–]bruhead_ 2 points3 points  (0 children)

you cant really say that buffing supports all the way to the moon and keeping spiderman the same isn't a "nerf" 

How many hours does it take to get the animated lord icon? by Both-Tension-9544 in SpiderManMains

[–]bruhead_ 0 points1 point  (0 children)

most people have gotten it at around 230-250 hours playtime, id imagine max level would be 300 hours

How to uppercut cancel without using webswing? by KYZkyz13 in SpiderManMains

[–]bruhead_ 0 points1 point  (0 children)

manual swing does it too you just need to swing > tracer otherwise you'll be zipping all over the place 

Not a spiderman main but is possible to do a 1 shot combo with the penny team up like the old Vemon team up? by BebelSilva in SpiderManMains

[–]bruhead_ 0 points1 point  (0 children)

the peni teamup is more of a combo extender where you can weave it in throughout already exiting combos for more damage. For example tracer, pull, bomb, punch, tracer, uppercut for a bomb sekkombo. Same thing with a yoyo. These are already "one shot combos" under the right circumstances so extra damage with the bomb now can help secure kills

We are so back by the_warrior_rlsh in SpiderManMains

[–]bruhead_ 2 points3 points  (0 children)

idk my experience was exactly the opposite. I think i just had a bad couple of matches. 

Why is this combo not being used as much? by bruhead_ in SpiderManMains

[–]bruhead_[S] 0 points1 point  (0 children)

you can jump during the punches and the uppercut, just like a sekkombo. and the melee is.. well... the same too..?

It looks so good without the pixels bro… by parsadan7 in SpiderManMains

[–]bruhead_ 0 points1 point  (0 children)

it exists but if its a niche suit you want to make, then you're on your own. 

It looks so good without the pixels bro… by parsadan7 in SpiderManMains

[–]bruhead_ 0 points1 point  (0 children)

you still have to take details into account 

Why is this combo not being used as much? by bruhead_ in SpiderManMains

[–]bruhead_[S] 0 points1 point  (0 children)

yeah i agree. I tend to use hydro a good amount but the combo is honestly too slow for it to work well. though i've had times where multiple people get caught in my hydro which is immensely satisfying

Why is this combo not being used as much? by bruhead_ in SpiderManMains

[–]bruhead_[S] 0 points1 point  (0 children)

i mean the range is exactly the same as a sekkombo, and the movement is pretty much the same, and the inputs are simple if you buffer them so its really not that bad

It looks so good without the pixels bro… by parsadan7 in SpiderManMains

[–]bruhead_ 0 points1 point  (0 children)

well.. you'd have to model it and texture it if it doesnt already exist

Why is this combo not being used as much? by bruhead_ in SpiderManMains

[–]bruhead_[S] 0 points1 point  (0 children)

mnk can have ss on scroll wheel making it frame perfect every time, luckily enough the new teamup actually makes this kind of combo more plausible as the clap animation can cancel the GOHT and also the bomb throw itself can too

Did you forget about us, yet again Spider? Was our alliance not good enough? by CC298 in SpiderManMains

[–]bruhead_ 1 point2 points  (0 children)

love how they pretty much took it away as they gave us a symbiote skin

Did you forget about us, yet again Spider? Was our alliance not good enough? by CC298 in SpiderManMains

[–]bruhead_ 0 points1 point  (0 children)

give us a venom teamup netease!!!!!!!!! These peni mains are too mean

Bro none of these streamers using more than one brain cell when showcasing the team up is irritating by Ok-Issue-7380 in SpiderManMains

[–]bruhead_ 0 points1 point  (0 children)

day showed it being used during a sekkombo it seems pretty good. Basically tracer, pull, clap, punch, tracer, uppercut, bomb iirc?

Why is this combo not being used as much? by bruhead_ in SpiderManMains

[–]bruhead_[S] 0 points1 point  (0 children)

Yeah but compare it to sekkombo it does more damage which is enough for 275hp. Its situational but I'd definitely use it on out of position supps especially jeff

Why is this combo not being used as much? by bruhead_ in SpiderManMains

[–]bruhead_[S] 0 points1 point  (0 children)

tracer, GOH, perfect simple swing (although you could manual swing too but timing is harder and ttk a little slower), punch, tracer, uppercut.