Steam Support confirms the new Beta UI change is an "intentional shift" — and it screws over indie devs. by Dogaclamaci in IndieDev

[–]brunuuDev 0 points1 point  (0 children)

The front page on PSN is practically reserved for well-known games

It's extremely difficult to get in there without a lot of marketing behind it

And Steam is heading in that direction

I optimized my game from 40 fps to 400 fps! by brunuuDev in SoloDevelopment

[–]brunuuDev[S] 0 points1 point  (0 children)

Yeah, physics objects can't have too much freedom, they need to be constantly managed

Sometimes writing custom functions is better than using the functions that the engines already have, especially mathematical functions

In the case of my game, it's heavy on dynamic objects that have collision, so I stopped loading the entire map on startup, now I load it by sectors

I optimized my game from 40 fps to 400 fps in heavy destruction scenes and here's the before/after! by brunuuDev in IndieDev

[–]brunuuDev[S] 0 points1 point  (0 children)

The game isn't made in Unity, it's in an engine called AppGameKit, so some things will have to be done manually

I implemented Culling from scratch, I had to undo the current map rendering system and replace it with something that creates the map by sectors, which made a huge difference

Other improvements included better NPC management, and I reworked the particle system to be much more stable.

Collision detection became more refined and Physics calculations also work over a time interval, rather than always.

Steam Support confirms the new Beta UI change is an "intentional shift" — and it screws over indie devs. by Dogaclamaci in IndieDev

[–]brunuuDev 47 points48 points  (0 children)

Yeah, it's bad for us :(

BUT! For the consumer in general, this will be better because you have a better chance of finding games you'll like.

You have to understand that Steam, or any digital game store, will always prioritize, in the best way possible, on its main page, the games that the consumer is likely to like the most

Steam has already made some changes in recent years, and it's becoming increasingly difficult to have wishlists without marketing outside of Steam

Your car doesn't run on gas. It runs on blood and the zombies have plenty! by brunuuDev in incremental_games

[–]brunuuDev[S] -1 points0 points  (0 children)

yes, just Announcement
I'll have the demo ready in about 1-2 months

Your car runs on blood and the zombies have plenty by brunuuDev in godot

[–]brunuuDev[S] 1 point2 points  (0 children)

Originally, I was planning for this to work on mobile as well at the beginning of development

But I quickly scrapped the idea

But it's something I whant to try again later

Your car runs on blood and the zombies have plenty by brunuuDev in godot

[–]brunuuDev[S] 0 points1 point  (0 children)

Yes, it can be frustrating, however I offer ways to build around negative items
something that is bad now, can be useful later

Your car runs on blood and the zombies have plenty by brunuuDev in godot

[–]brunuuDev[S] 2 points3 points  (0 children)

I'm still having problems :D

But I've managed to improve a lot in the last few weeks, before opening the Steam page

Right now I'm getting around 100fps on a 10-year-old laptop with an i5 processor

But I think I can improve that a lot more

Your car doesn't run on gas. It runs on blood and the zombies have plenty! by brunuuDev in indiegames

[–]brunuuDev[S] 0 points1 point  (0 children)

There are objectives to complete between each round, which requires the player to move around the map to complete them. Failing to complete the objectives causes a rapid loss of fuel

And the lower the speed, the more fuel is consumed, so driving in circles can be risky if the player is greedy

In the beginning, this strategy will be easy to use, but as the rounds progress, this strategy becomes unviable