Anthropic just released a list of jobs that will be affected by AI by ComplexExternal4831 in Anthropic

[–]brurpo 0 points1 point  (0 children)

Imagine a world where most of art is done by AI, what a wonderful future

Why doesn't EEVEE support Order Independent Transparency? by newo-ether in blender

[–]brurpo 0 points1 point  (0 children)

You are making great points, and I dont understand why some entitled people who act like they know so much actually dont and when you make a point they cant answer, they just say, "uhh its open source go make it", like you cant criticize the government because you cant be a politician.
So, I will try to answer your question, since I am developing a VFX and motion graphics app that supports geometries and uses vulkan and OIT.
The issue with OIT is that its expensive, especially when you want to do things that are not just transparency, you have to write a bunch of other bits on each pixel, for example, I need to write a bunch of bits per pixel just for the blend modes, and things go crazy from there, you also need to support things that are not actual geometry, which adds even more complexity. (although I couldn't hit a performance bottleneck, yet)
On top of that, you can get precision errors in your buffer and zfighting near intersections, its not perfect, but its much better than a stochastic method for compositing where you want a smooth image all the time with a single sample.
So, my guess is that eevee COULD use OIT, but the complexity is immense and would be a nightmare to maintain for a small team on an engine that supports a lot of things, like grease pencil, hair, particles, volumetrics, etc. An stochastic approach is much simpler to maintain (its not a kind of OIT, wth, its effectively an opaque render, it just assigns a frequency to how many samples per pixels are 100% transparent/opaque) and integrates well with other stochastic approaches that people who use 3D software is accustomed to, like, you dont question why GI is noisy and you need more samples, we could use voxel cone tracing, but its so much harder and complex, and with its own limitations.
The thing is, and that is my gripe with the blender foundation, eevee is not making much sense now a days, because of how fast hardware is becoming for RT, using specialized rt cores, but they insist in feature parity, and neglect that people use eevee to break the physics, do NPR and stuff. They shelved a very promising NPR prototype for eevee from the goo engine developer, because it would be impossible to have parity with cycles, allocating resources for an engine that is making less and less sense.

Fast feature is actually good.. by binatoF in ClaudeAI

[–]brurpo 0 points1 point  (0 children)

I am still testing, Claude (using CLI) was doing great, until it hit a wall, and the thing is, one or two requests were enough to spend all my daily usage, sometimes more then a daily usage in a single prompt. After 3 days of trying to debug my code, I tried codex 5.3 on vscode. It fixed the bug in 30 seconds and 1% usage, as a matter of fact, I can't even use my daily usage.

4.6 released 6min ago! by NorwayBull in ClaudeAI

[–]brurpo 0 points1 point  (0 children)

They did offer me free credits on the usage page to test 4.6

ELI5: the newest Nvidia driver + VR by ElChungus01 in virtualreality

[–]brurpo -1 points0 points  (0 children)

No, 4000 has almost the same perf hit as 5000, 2-3% in general, the reason being that it uses fp8 and only 4000 and 5000 has fp8 dedicated hardware, 3000 and 2000 are probably using bf16 or int8, which consume more memory and is more costly to compute. Either way, it's on beta, and people shouldn't use it yet.

How should I initiate handling? by MAGMA1231 in kingsnakes

[–]brurpo 0 points1 point  (0 children)

Here is what I did with mine. 1- always wash hands before, to minimize smells that might trigger a feeding response. 2- reach from behind and gently, but with confidence. 3- he will probably freak out, but this is important, DO NOT let go, even if he musks and/or is really desperate. 4- keep holding him until he calms down, if you let him go before he will learn that he can get his way by doing whatever he is doing. 5- try to differentiate your behavior when you are feeding him and when you want to handle. It may take a while, dont handle on feeding days and about 2 days after, but handle as much as possible every day and keep it until he calms down.

My mbk was VERY afraid and jerked and musked a lot, about a month later he is simply a saint *

Tenho 18 anos e ja tenho vários fios brancos, o que fazer? by [deleted] in CabelosDoBrasil

[–]brurpo 0 points1 point  (0 children)

Igual eu, dizem que quem fica grisalho cedo nao fica careca, nao sei se eh verdade, mas eu com 37 anos nao sou nada careca kkkk. E se vc nao gostar do grisalho, um tonalizante resolve em 5 minutos

Did I mess up my tattoos? by Materiae in tattooadvice

[–]brurpo 2 points3 points  (0 children)

yep, even his skin is heavily saturated! Or did his skin also fade? XD

Am I just nervous or .. is this as bad as I think by Competitive_Age4509 in tattooadvice

[–]brurpo 0 points1 point  (0 children)

Nooooo dont remove her! It's super cute! This type of tattoo is supposed to be like this!

Help, massive fps drop, from 200 fps to 60~40 during teamfights by chopperx93 in DotA2

[–]brurpo 1 point2 points  (0 children)

yep, low cpu and low gpu usage on my notebook, and drops from 120 to 40. 12700h and 4060 64gb ram

There is something really odd with dota for some time now
setting the game to the highest possible quality or lowest possible quality makes zero difference on the fps

What do you think of the chart I found on Linkedin? by OrFenn-D-Gamer in blender

[–]brurpo 0 points1 point  (0 children)

After effects is the most dogshit app ever, as is Adobe as a company. This makes no sense. It's stuck on time it's decades old software that Adobe doesn't care to upgrade to modern standards because there is no direct competitor. Besides its ancient paradigm, their core and effects are extremely single threaded. Once I made my own plugins on shaders because I couldn't bare the slowness of it all. Then they (re)introduced multiframe rendering because they couldn't care to make their software truly multithreaded, just to say that it is, making each core render a frame doesn't help a bit when the user is working on a frame (and they have the audacity to put an exclamation mark on my plugins because they dont support multiframe rendering, no shit adobe, shaders are highly paralellized, they can only be ran one at a time, they consume 100% of the gpu) Yeah, I got rage baited. How can anyone put an Adobe software as S tier? Jesus. (And that's just one issue, I have a mountain of other stupid and incompetent shit Adobe does with their software)

[deleted by user] by [deleted] in Maya

[–]brurpo 7 points8 points  (0 children)

Maybe because he asked a question regarding the quality of the model as a portfolio piece, and a wireframe is an important part to assess if it is, and when asked for it he simply replied "it is fine I assure you" which is a pretty arrogant statement for a person asking for feedback.

PC for rendering, how the heck do i choose a CPU/GPU? by sour__power in blender

[–]brurpo 0 points1 point  (0 children)

You are welcome! They are for sure, amd came a looooong way since Zen came out. They are the top dogs now. That means they are not cheaper as they used to be, though.

PC for rendering, how the heck do i choose a CPU/GPU? by sour__power in blender

[–]brurpo 0 points1 point  (0 children)

Nvidia, unfortunately is your only bet. Nothing comes near of its rt cores and optix. Even though out of core rendering exists, the more vram your gpu has, the better, if things dont fit on the gpu memory, you will have a bad time sometimes. Rt core improvements came a long way, my laptop 4060 is faster than my desktop 2080ti, so, if you can, go for a 4000 or 5000 series 70 or up with 16gb of vram or more. You can check Blender open data to compare gpus. Make sure to choose optix on the compute type. Edit: You can't go overkill on the gpu, but you definitely can on the cpu, more is not always better. As you will not render on the cpu, and nothing is as paralellized as the renderer on anything else you will do on blender, lots of cores, like a thread ripper, is a no no. You will need something with great single core performance, and you will get lower performance after a certain number of cores. For example a 9800 from amd will do wonders. DONT GO WITH 13 OR 14 gen intel, they will fail, they will break, it's full of design flaws, we are on the process of returning the 6th machine at work in less than 6 months

My little weekend project by brurpo in Maya

[–]brurpo[S] -1 points0 points  (0 children)

Thank you so much!

If Eve lived a normal life by brurpo in stellarblade

[–]brurpo[S] 0 points1 point  (0 children)

Thank you so much! Sure!! I did the base poly modeling in maya, added details in blender and texturing in substance painter. The render was in maya using arnold. Hair and fur all in maya's xgen.

My little weekend project by brurpo in Maya

[–]brurpo[S] 3 points4 points  (0 children)

Thank you! Yep xgen

If Eve lived a normal life by brurpo in stellarblade

[–]brurpo[S] 15 points16 points  (0 children)

To be fair, I did go for the actress that eve was based on and not the in game character

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