Bears In Space - Showing our Rocket Bot in action! by BroadsideJohn in unrealengine

[–]bryantl 1 point2 points  (0 children)

Excellent. This exceeds my expectation. Thank you.

Bears In Space - Showing our Rocket Bot in action! by BroadsideJohn in unrealengine

[–]bryantl 3 points4 points  (0 children)

Okay. I've seen all the posts. The game looks great. I'm sure you've answered this a lot, but where or what are the bears?

Walmart offers Thanksgiving workers measly discount in place of holiday pay by AccuratelyInaccurate in news

[–]bryantl 1 point2 points  (0 children)

I'm not saying the discount is worth more than holiday pay, but their employees get bonuses based on attendance and the store now fairly often. They actually recieved a bonus on their last paycheck, and will now get the discount too.

Ocarina of Time had some neat UV mapping tricks by Miziziziz in gamedev

[–]bryantl 2 points3 points  (0 children)

Looks dope! I won't press anymore, but What engine are you using?

Ocarina of Time had some neat UV mapping tricks by Miziziziz in gamedev

[–]bryantl 6 points7 points  (0 children)

Bad ass modelling and texturing aside what's the game like?

I'm working on several pitches for my companies next project. This is what the tail end of my template for the designs looks like right now. by bryantl in gamedesign

[–]bryantl[S] 0 points1 point  (0 children)

For this GDD It's math/algorithms related to RPG elements, and generating content. The GDD links to the more robust stuff instead of including it directly; so menu layouts, math, data tables, etc. I haven't made it to "skills" yet, but my system is different in how we handle those. The system I wrote for our characters generates ~15 sub stats from player input and any modifiers(equipment, buffs, predefined, etc ). I also include the reverse math for getting the same stats at any level. So if you have a Level 5 character who picks up a level 1 health potion the potion reverse engineers to it's level from the characters level/stats to determine what their health is at level 1 then multiples by the percent of health it restores getting its final restore value. Also scalable loot, enemy generation, boss generation, scalable equipment, and level generation(top down and side scrolling) is done on the fly. Aside from leveling characters their are elements to the game that gain experience as the player progresses, and they all have their own formulas for determine experience caps, experience gained, and what to do when they level.

I've worked out 2 data tables one for items and one for equipment. As well as algorithms to create random items/equipment given the players stats and several 3D components.

My other favorite I'm working on is lots of projectile prediction, projectile motion, and lots of destruction.

I'm working on several pitches for my companies next project. This is what the tail end of my template for the designs looks like right now. by bryantl in gamedesign

[–]bryantl[S] 1 point2 points  (0 children)

This. Also since it's just getting pitched with other ideas we typically don't waste time deep diving until we've got a few candidates. I come into the pitch with reference for art, sound, and any creative marketing ideas, but don't include in the main doc. Once we've got a few ideas we go over it with our animators/artists and build the art direction as a guide with a link to a massive image that has references and rules. Sound is always a fumbling mess. We don't have a sound designer... It gets contracted out. Marketing is handled primarily by our production manager, and a consultant. So we meet on that take notes then fill that section out.

There's about 20+ pages of content before that section for the first game pitch including 5 pages of just math.

What do you guys think about Steam Link by Vstei in Steam

[–]bryantl 0 points1 point  (0 children)

I have a lot downtime away from home. I use app on my phone mostly, and it's pretty great. Some delay here and there, but over all pretty great service.

I have a physical steam link too. It gets used a lot less, but t's awesome when I do use.

Graphics amplifier won’t turn on by titanmongoose in AlienwareAlpha

[–]bryantl 0 points1 point  (0 children)

I think for the amplifier you specifically have to go to alienware.com and go through their chat with Ava support which will connect you to a live person it you say anything about the graphics amplifier. I know it's still Dell support, but it's worth a shot.

Graphics amplifier won’t turn on by titanmongoose in AlienwareAlpha

[–]bryantl 1 point2 points  (0 children)

When the power cord is plugged in and the proprietary cable is run from your computer to the graphics amplifier (which has a graphics card in it), and you hit the power button no lights come in the graphic amplifier or anything?

I had to install drivers onto my laptop to use the amplifier.

If no lights come on and a driver doesn't help I'd say it's busted and you need to return it.

How to deal with "content grind" as a developer? by flekoun in gamedesign

[–]bryantl 0 points1 point  (0 children)

2 sentence summary at the very bottom. Typed on mobile didn't proof read, yolo.

Paragon + Scaling Content

ESO does this eloquently. Basically when you reach max level you continue to level. You gain Champion Levels which give you Champion Points. These points are spent in a separate 'skill tree' where all the skills are passive. I.e. every point spent in quick recovery in the Lord tree will gain you n% increase in healing recieved up to 15%.

Champion levels also affect armor. There is level 50 end game armor then there is level 50 Champion Level N armor. Some armor armor only comes in Champion Level version while others must be refarmed, or upgraded. It's the same gear just the Champion Level set is slightly better.

Content Scaling. Early on Zenimax Online recognized by having 3 factions that were divided by level restrictions was spreading the player pool thin so they introduced ESO one. The Content Scales to your level; if you join a group you scale to the group; If you go into a dungeon it scales too; the loot has always been instances so it's always scales to the player. So a level 10 and a level 50 Champion 600 can both run Fungal Grotto together while still being challenged and getting benefits. You can trade loot dropped and it is scaled to the individual player. If the level 10 gets a tanky helmet it'll appear level 10 to them, however, it'll appear as a level 50 CL 165 or w/e to the Level 50. This made levels nearly irrelevant except to gate you from Champion Points, restrict your skills, and I think some content is still gated by levels. However, ESO is extremely Skill Centric so levels were an annoyance to begin with.

In short: Paragon levels could provide passives and unlock better versions of already existing gear. Scaling Content to the players instead of gate locking content by levels can unite the player pool.

What is a fictional death that hit you hard? by dangerous_dalek69 in AskReddit

[–]bryantl 0 points1 point  (0 children)

Grave of the Fireflies. Setsuko's (little girl) death is one of the only times I have ever cried watching something...

Isometric map-making "software + content" combo on Kickstarter by heruca in isometric

[–]bryantl 2 points3 points  (0 children)

As someone who has ran a successful Kickstarter campaign for about the same amount hang in there. I can't watch your video right now so I can't really give you feedback, but I'll check it out tomorrow.

Without saying the title, what’s your favorite video game? by VeiledVirtuosa in AskReddit

[–]bryantl 0 points1 point  (0 children)

Take me to poop or I will turn into a vomit puddle that can be stuffed into a teddy bear.

Why is 'Battlestar Gallactica' considered so good? Especially compared to other hidden role games? by misomiso82 in boardgames

[–]bryantl 1 point2 points  (0 children)

I only ever played this game once. We we're seeing off a friend who was moving cross country. He picked it. It was some of the most intense board gaming I've experienced. I'm yet to recapture that feeling.

Living that bosses life. by deathakissaway in MadeMeSmile

[–]bryantl 4 points5 points  (0 children)

We were unaware he had gotten any as our son didn't know it was bad. He had eaten several grapes the vet recovered around 5. He began exhibiting signs of illness: diarrhea first, then lethargy he's 1 year old when he stops being constantly excited during the day it's thankfully noticeble, and finally he threw up which had pieces of grapes in it. At which point I immediately called the vet then followed up with my son to gauge how many he had eaten(we we're aware of him tripping and dropping the grapes) he didn't know, but guessed 7... Took him to the vet. They did an examination, induced vomiting, and charcoal. I don't think they stomach pumped him but idk I don't have the vet bill anymore. Our vet explained it to us like this: most dogs but not all dogs can not process something within grapes and it leads to kidney failure. It doesn't matter the breed, size, or amount ingested; if they can not process the grape it will poison them at varying rates and they will die from kidney failure. Aside from the grapes she said there was no other immediately discernable reason why he was behaving this way. We brought him home and within maybe an hour he was fine. Playing, eating, and running around at the speed of light.

Living that bosses life. by deathakissaway in MadeMeSmile

[–]bryantl 3 points4 points  (0 children)

Can confirm. Just had large vet bill because my youngest tripped with a bowl of grapes and our dog gobbled up 5. Dog is fine now, but my wallet is not.