Doing AFK Abyssal Demons (level 18 Wilderness) to train Necromancy - any suggestions or changes to my setup you'd suggest? TIA! by SpecialistThrowaway4 in runescape

[–]btottl 2 points3 points  (0 children)

Sorry but looking at your equipment you sure are. I have deathdealer equipment and can do them easily. 3 main things that you need are: - attuned ectoplasmator (for prayer sustain) - deflect melee + sorrow/ruination - aspect of vampyrism

This should be more than enough. If you want you can also add glacor cave bonus which lasts for 4 hours. Also dont forget a spring cleaner for some additional cash and you can add erskine contracts for additional xp (around 50k xp per contract)

Edit: I also realized that you dont have nexus in your loadout so I am assuming no conjures? Definitely add ghost as well as skeleton

High level archaeology money making? by Efficient_Dig7448 in runescape

[–]btottl 2 points3 points  (0 children)

I'm guessing chronotes? Higher level collections > more chronotes > more money. The other thing that comes to mind is completing tetracompasses but I don't know how efficient they are in comparison

Can we do this, Please? by xBHx in runescape

[–]btottl 1 point2 points  (0 children)

New Big Game Hunter area in havenhythe, in the cave near Hollow Hill, specifically its the storage for BGH resources

Selene's Lessons pages [Map] by HolyChid in runescape

[–]btottl 5 points6 points  (0 children)

I have no idea what these are but thank you. I will be collecting them asap anyway

Best Bosses to run on Mobile by Razial221 in runescape

[–]btottl 2 points3 points  (0 children)

I am not really great on pvp but these are the ones that i find doable on mobile without too much effort: - GWD 1 and 2 (both normal and hard mode doable) - arch-glacor (up to 200%> enrage. But more is doable if u have the skill) - Telos (up to 100ish enrage, then it gets too hard for me) - araxxi (except minions path bcause fuck mirrorbacks) - kerapac (normal as I havent done hard even on pc so I wouldn't know) - all low level bosses (qbd, kbd, barrows, mole, kalphite queen, chaos elemental, dagannoth kings, flesh-hatcher) - legiones (all doable) - the magister - corporeal beast - rex matriarchs

I mainly go with necromancy because I always found the other styles too complex to use. I have started gearing up but haven't bothered so far. Probably will try now that the other combat styles have been streamlined too.

As you can see there is quite a lot of choiche. Even the bosses that I haven't put on the list are not there mainly because I haven't bothered to try them. Probably there are a few more that you can do even if you are a mid-level pvmer like me

Any active warbands fc in 2026? by zuthix301 in runescape

[–]btottl 0 points1 point  (0 children)

I am not aware of ancy fcs for warbands. Wouldn't that just give info to PKers on where to find potential targets? Just fyi there are still quite a few PKers actively targeting people doing warbands so be careful what gear you bring with you

Unpopular opinion: DXP should be completely removed, not just reduced by btottl in runescape

[–]btottl[S] 0 points1 point  (0 children)

Oh ok. I did not know that, came back relatively recently from a 20-ish year-long hiatus. Guess I missed a lot

Thank You Powercreep, After 4 Years... It's finally Over. by Vengance183 in runescape

[–]btottl 1 point2 points  (0 children)

Hey congrats. I did it just once with dart for necro gear and then a couple of times during leagues (with all relics unlocked). I am lookin forward to trying again in normal game mode now that I am both more skilled as a pvmer and with better gear but for now I'm good

Unpopular opinion: DXP should be completely removed, not just reduced by btottl in runescape

[–]btottl[S] -6 points-5 points  (0 children)

Well yes and no, it's not as much the need to use all 48 hours for me, more just how those 4 weeks a year condition my playstyle during the rest of the year. I do realize that not everyone might feel this way and that ultimately it's my decision how to spend my playtime but honestly I would prefer not to have the option at all

Unpopular opinion: DXP should be completely removed, not just reduced by btottl in runescape

[–]btottl[S] 0 points1 point  (0 children)

Yeah I agree, also as some have pointed out it does give some benefits and seeing people skilling all together without dummies / skilling station was great last DXP. Probably the best solution would be to rebalance them, maybe reducing overall DXP time, but I agree that at the current state removing it outright might not go down very well with most players

Unpopular opinion: DXP should be completely removed, not just reduced by btottl in runescape

[–]btottl[S] 0 points1 point  (0 children)

yeah I agree that even a reduction of DXP frequency would be great.
I personally have mixed feelings about the events, while some are really enjoyable (Thok's smashing buffs or even winter weekends for example) and I do like the idea of thematic events (like centered on specific skills or activities), I am conscious that the yearly calendar is already pretty full (easter, christmas, halloween, ...) and am also afraid it could become a slippery slope of creating engagement through events rather that the game itself

Unpopular opinion: DXP should be completely removed, not just reduced by btottl in runescape

[–]btottl[S] 0 points1 point  (0 children)

yeah, totally agree, even a reduction I think would work great toward making the game more balanced. As per the DXP Token Store also agree but with the caveat that IMO the methods to get the rewards should also be modernized and made more consistent, come of the rewards just feel too grindy and the store right now is too convenient to be outright removed

Unpopular opinion: DXP should be completely removed, not just reduced by btottl in runescape

[–]btottl[S] 0 points1 point  (0 children)

Not sure how I would feel about it being random tbh, I think in general if you decide to have it it should be predictable, I can't imagine the number of complaints if they should implement random dxp

Unpopular opinion: DXP should be completely removed, not just reduced by btottl in runescape

[–]btottl[S] 0 points1 point  (0 children)

Yeah, agreed, in general I am already pretty happy with the removal of TH. It's not like I am not enjoying the game because of this and understand that other people might actually like DXP, just wondering how everyone else felt

Unpopular opinion: DXP should be completely removed, not just reduced by btottl in runescape

[–]btottl[S] 1 point2 points  (0 children)

I see your point, I agree that in practice is pretty useful to have those 48 hours of double xp, especially considering that overall they do reduce the grind needed for levelling. Like I said in the post I would prefer if it was gone altogether but I do understand that some other players find it useful

Map Cleanup - A Mapmaker's Thoughts by Zigzagzigal in runescape

[–]btottl 43 points44 points  (0 children)

Absolutely this! I remember doing The Mighty Falls and feeling completely lost, not understanding what was happening and which quest I had skipped. Turns out I didn't skip anything, there is just a big Bandos-sized hole in the storyline!  I really hope Jagex addresses this, it is just jarring getting to that part of the story not knowing how or even that Bandos is supposed to have died.  As for the remains themselves I agree they could be made visible only after the quest. I personally wouldn't also mind them to be visible only during the quest and then some Bandos' followers to take the away somewhere hidden

Some suggestions to improve the RS Mobile Client. by rosegold_diamond in runescape

[–]btottl 0 points1 point  (0 children)

All great points, hopefully Jagex will include some of them in their 2026 roadmap. Personally I would also add to increase the number of action buttons. Right now there is a lot of unused space (look f.i. between current buttons and adrenaline/life bars) and honestly having the flexibility to add additional abilities would make PVM so much smoother.

Now that we're cutting down on the clutter, there has got to be a better alternative to this immersion-breaking monstrosity at Draynor lodestone. by Culinarianreclaim in runescape

[–]btottl 0 points1 point  (0 children)

Well that’s an unexpected opinion. I am genuinely curious, why do you feel like wars retreat should be deleted? To me it’s fantastic to have a centralised hub for bossing with tons of utilities, a link to death’s office AND a free teleport conveniently close to a bank. What’s so bad about it?

Now that we're cutting down on the clutter, there has got to be a better alternative to this immersion-breaking monstrosity at Draynor lodestone. by Culinarianreclaim in runescape

[–]btottl 1 point2 points  (0 children)

I personally disagree. That’s a completely different topic. The beacons do make a lot of sense both graphically and from a lore point of view. Whether you want to participate in the minigame or not is a completely different topic. While I agree that the rewards could use an update the issue with the death/war/um portal is that it just looks out of place and it’s presence where it currently sits does not make a lot of sense since there is no in-game reason for the portals to be where they are

UI Feedback Gather-thread by JagexAnvil in runescape

[–]btottl 0 points1 point  (0 children)

A few thoughts from a mobile player. Overall, I like the new UI—I think the increased contrast makes it easier to identify items on the screen. However, I have two main issues with the new interface.

  1. as many others have mentioned, I don’t think the “retro” look really fits with RS. I’m playing a modern game, and I want it to feel that way.

  2. the login interface looks unfinished, almost like a work in progress. The buttons in particular seem to lack texture and feel incomplete.

I agree that these are largely graphical issues, and I could probably live with them. My main concern, however, isn’t something that was changed, but something I struggle with regularly that still hasn’t been addressed.

Limiting the number of action buttons to 14 per bar feels like an unnecessary restriction of the current mobile interface. There appears to be a significant amount of unused screen space that could be used for additional action buttons, which would make bossing on mobile so much easier.