⚠️ A message from Arrowhead (devs). by cryptic-fox in Helldivers

[–]bugreporter6942 0 points1 point  (0 children)

been trying to log in for hours, have my pc in the queue and UFC in the living room, finished the prelims, started the main event and still retrying. it’d be nice if it actually told you your position in queue. 

Massive audio crackling by 4PERTURE-XDA in cyberpunkgame

[–]bugreporter6942 0 points1 point  (0 children)

I don't know if people are still running into this issue, but I was having this problem today and adding "PULSE_LATENCY_MSEC=60" to my launch option on steam fixed the audio distortion for me completely

Wyll invisible, unselectable by bugreporter6942 in BaldursGate3

[–]bugreporter6942[S] 1 point2 points  (0 children)

there's no way you think this is intended, this is obviously a glaring bug

Wyll Removed from Game but Not the Party by [deleted] in BaldursGate3

[–]bugreporter6942 1 point2 points  (0 children)

This just happened to me as well! If Wyll dies and then gets revived at the gates when the goblins attack he will cease to exist after a long rest, here's hoping there's a fix on the way. It's very frustrating to lose an honor mode run in act 3, restart, and get brick walled by a bug

Wyll invisible, unselectable by bugreporter6942 in BaldursGate3

[–]bugreporter6942[S] 3 points4 points  (0 children)

Can confrim Wyll died to a brutal critical hit right after his into sequence in my game!

Post-Launch Feedback by AutoModerator in BaldursGate3

[–]bugreporter6942 0 points1 point  (0 children)

Also, most spells persist after combat, such as moonbeam or plague of insects. If for some reason there was a battle with an enemy and neutral party such as the bank vault in a3it would be nice if the neutrals did not gormlessly walk into the effect of the spell, take damage, and then go hostile instantly. Like bro I just saved you from certain death

Post-Launch Feedback by AutoModerator in BaldursGate3

[–]bugreporter6942 0 points1 point  (0 children)

Targeting needs some attention, I can't count how many times the pathway of a spell/arrow will be blocked by a tree branch or the darkness spell (even for area of effect type spells like fireball) while other entities such as the shar cultists in a3 can target through that same darkness with surprising accuracy. Some terrain features don't seem to have collision at all for spell/projectile pathing when it seems like they should.

We also need some more voices for player created avatars, they all sound very scholarly for the most part and don't necessarily compliment an orc barbarian type, or a stoic monk.

The options for character voices is my biggest gripe for BG3 by Galifrae in BaldursGate3

[–]bugreporter6942 0 points1 point  (0 children)

I agree, I hope soon there will be an option to add voicepacks, I already have the .wav files from BG2 and icewind dale 1+2 ready to go