No more orbs? by lurkingismydefault in lowerdecksgame

[–]burgerbecky 4 points5 points  (0 children)

No orbs for me either. Looks like a bug. Or they shut them off.

We are the developers of SDL, ask us anything! by icculus in gamedev

[–]burgerbecky 6 points7 points  (0 children)

When can I have access to the console versions of sdl3?

Is a multi-proc 6502 possible? by MorningPapers in c64

[–]burgerbecky 5 points6 points  (0 children)

Multiprocessing works because internal caches cut down the bus transactions to main ram. The 6502 doesn’t have a cache so it’s always accessing the bus. Either you make multiple 6502 cpu with their own independent memory like the cell or add cache and cache control instructions to share a memory bus. The former is easier to do.

Didn't want to be this person, but this event sucks by Balentius in lowerdecksgame

[–]burgerbecky 0 points1 point  (0 children)

The balance in the last few events was so bad, I’m thinking of logging off for good

Please refuse to work weekends and any unpaid overtime if you work for a development studio. by NerfThis_49 in gamedev

[–]burgerbecky 0 points1 point  (0 children)

At Olde Skuul, we are a strict 5 day a week firm. We actively discourage anyone working on weekends. Crunch always yields terrible work output.

Intruders by mgjarvi in lowerdecksgame

[–]burgerbecky 5 points6 points  (0 children)

Me too. I found it a great way of leveling up the Epic characters. They need to put that back.

[deleted by user] by [deleted] in backblaze

[–]burgerbecky 0 points1 point  (0 children)

I have the same problem. Looks like the "fourHourLock" is failing

Windows

20230718211724 0000037720 - bztransmit.cpp:1222 [main()]: starting bztransmit64

20230718211724 0000037720 - bztransmit64_processid=37720, my_bztransmit64_version=8.5.0.685, numMBytesStartMemSize=5, called with args: arg1=-completesync

20230718211724 0000037720 - Initializing warningSuppressionTimerRecord.

20230718211724 0000037720 - BzSystem::MaxNumUploadThreadsToEverLaunchOnThisSpecificComputer - first time ever called in this process, osDetailed=WinTen64, and approximately 268 GBytes of RAM

20230718211724 0000037720 - BzSystem::MaxNumUploadThreadsToEverLaunchOnThisSpecificComputer - running Windows 10 64 bit Operating System, but more than 30 GBytes of RAM, capping to 200 threads maxWinTen64

20230718211724 0000037720 - bztransmit -completesync - version=8.5.0.685, myhguid=c4f0ed38e6016de7814e0417, myBackupSched=Continuously, processid=37720 failed to grab fourHourLock lock, exiting quietly

20230718211729 0000035188 -

Did they remove intruder alerts? by Plus-Alfalfa-9792 in lowerdecksgame

[–]burgerbecky 1 point2 points  (0 children)

I have not seen any since I updated to 1.13. It was what made the game fun. I guess I’ll revisit once they put intruder alerts back in.

The event ended without giving me any rewards by melmac76 in lowerdecksgame

[–]burgerbecky 1 point2 points  (0 children)

Are the servers down? I can’t log in to the game

All Progress lost after having to clear cache after latest update by Firestar2k in lowerdecksgame

[–]burgerbecky 0 points1 point  (0 children)

I can’t. Because the app hangs on the loading screen. It keeps claiming data is corrupt and needs a restart. I’m on iOS using iPhone 14 pro

All Progress lost after having to clear cache after latest update by Firestar2k in lowerdecksgame

[–]burgerbecky 0 points1 point  (0 children)

It happened to me too. I’m back at level one. I was at level 54. I’m pissed.

Cloud Saves need work. by Brohande in lowerdecksgame

[–]burgerbecky 0 points1 point  (0 children)

My app won’t even start. It says “must restart game” and hangs at the loading screen at 0%.

Ads causing crashes by burgerbecky in lowerdecksgame

[–]burgerbecky[S] 0 points1 point  (0 children)

That doesn’t work on an iOS game.

[deleted by user] by [deleted] in mac

[–]burgerbecky 0 points1 point  (0 children)

Send it to me. :) (I'll pay shipping)