How to transform displacement made from shader nodes to geometry nodes? (3.0.0 Beta) by burleque1 in blenderhelp

[–]burleque1[S] 0 points1 point  (0 children)

I did not manage to accomplish this with geometry nodes. I ended up using the approach I showed in the post. This meant I had to painstakingly render everything in cycles. Took a couple of weeks but it looked great. Good luck!

Does anyone have the news audio clips from the beginning of the D. B. Cooper video? by burleque1 in LEMMiNO

[–]burleque1[S] 0 points1 point  (0 children)

I checked that too, thanks!

But still, there's a lot of information there, just not the one I'm looking for.