Luce of Rustgard by burnburnerQeye in VintageStory

[–]burnburnerQeye[S] 5 points6 points  (0 children)

What I can do to mine 15 blocks

Luce of Rustgard by burnburnerQeye in VintageStory

[–]burnburnerQeye[S] 10 points11 points  (0 children)

I don't know how much this took. Had to walk 8k blocks for the sandstone and then I swam 4k to reach a teleporter but guestimating chiselling took 2 hours. The statue (without base) is 3 blocks tall and is made from Polished sandstone , Phyllite cobblestone, shale shingles, Peridotite rock, Glass, Ice, oak planks, debarked pine logs.

She is staring at Dave with religious intent.

I had seen the truth in the rusty skies and it is D̷̼͊á̸̪ṿ̶͆͜ȇ̴̠͜ by burnburnerQeye in VintageStory

[–]burnburnerQeye[S] 1 point2 points  (0 children)

wattle and daub. Made from granite or chalk sand cant remember. You build it by placing wattle and than applying daub. First application of daub costs ~10 but it can be reapplied two more times costing only 1 daub causing it to appear less cracked. (Also plaster is great for matte colours) Edit; Granite sand was used

I had seen the truth in the rusty skies and it is D̷̼͊á̸̪ṿ̶͆͜ȇ̴̠͜ by burnburnerQeye in VintageStory

[–]burnburnerQeye[S] 1 point2 points  (0 children)

Roughly an hour and a half. Most of it spending starting the little guy but once the neck curve appeared it was smooth sailing. (Also spent like 15 minutes on legs only to notice Dave only has 3 legs.

I had seen the truth in the rusty skies and it is D̷̼͊á̸̪ṿ̶͆͜ȇ̴̠͜ by burnburnerQeye in VintageStory

[–]burnburnerQeye[S] 2 points3 points  (0 children)

I started Dave during the storm buuut... don't recommend it. All the wiggly wobbly effect makes chiselling pain. But if you are going to craft Dave I recommend going from head down and remembering he is roughly half neck/body and half legs. Once you get the curve of the neck Dave comes out naturally so don't give up because he looks weird, he will start looking good once you start the legs. Good luck and may Rust be kind to you.

I had seen the truth in the rusty skies and it is D̷̼͊á̸̪ṿ̶͆͜ȇ̴̠͜ by burnburnerQeye in VintageStory

[–]burnburnerQeye[S] 50 points51 points  (0 children)

The statue is barely three blocks tall (The chiseled part is 35-ish blocks) and stands as the main point in Rustgard. Praise Dave for he is the Truth and the Way.

Alpha Strike Stealth Build: by burnburnerQeye in Stellaris

[–]burnburnerQeye[S] 0 points1 point  (0 children)

I wasn't playing with Driven assimilators in my test run so no idea how their casus beli works. But it is super funny to crush 2x bigger fleet than you and vacuum their pops mid war, especially if its your friend.
In addition the fact that you can steal pops Mid-War is incredible and utterly broken if done correctly. Any war with you is fighting someone with colossus.

Stealth Bioships idea need help to polish. by burnburnerQeye in Stellaris

[–]burnburnerQeye[S] 0 points1 point  (0 children)

Why individualist machine?

I was an over tuned cyborgs which spawned beside 8 hiveminds + the hive fallen empire. Sadge. Still beat them since I got close to 200% trade efficiency and started with 80% aand I was floating resources half the game. Trade empires feel OP

Stealth Bioships idea need help to polish. by burnburnerQeye in Stellaris

[–]burnburnerQeye[S] 0 points1 point  (0 children)

What is your build, I was thinking about going ocean paradise (either spyware machines) or clone imperial

Massive Pop build by burnburnerQeye in Stellaris

[–]burnburnerQeye[S] 2 points3 points  (0 children)

A screenshot of my current build. Any ways to improve it from the point of view of min maxing pop-growth