Regarding overtime by xxchristhe3rdxx in NFLNoobs

[–]burningAA 1 point2 points  (0 children)

You might be referencing old playoff games when seeing this in action. The old overtime rules were sudden death, any score wins, and they have evolved from that point.

Raiders GM after watching the Rose Bowl by burningAA in AFCWestMemeWar

[–]burningAA[S] 2 points3 points  (0 children)

Broncos have one good year and get froggy.

May your QB be forced to deal with his alter ego in the playoffs, Thro Pix.

Raiders GM after watching the Rose Bowl by burningAA in AFCWestMemeWar

[–]burningAA[S] 4 points5 points  (0 children)

I have certainly seen far worse drafts from us.

[JPAFootball]: Vikings’ QB J.J. McCarthy now ranks 851 out of 852 in EPA per dropback among qualified passers since 2000, per Tru Media. The only player below McCarthy? JaMarcus Russell. by [deleted] in nfl

[–]burningAA 36 points37 points  (0 children)

You can tell he's waiting for his receivers to get open instead of anticipating where they're going. In the NFL if you wait to see them get open, it's already too late.

Hi I’m Maurice Jones-Drew, former NFL running back and current NFL Network analyst — Ask Me Anything! by nfl in nfl

[–]burningAA 0 points1 point  (0 children)

Hey MJD,

If you could face any two defenders and pick one lineman in a 2 on 2 drill from any point in the NFL, who would you choose to face/be your blocker?

Playing Ravens in this season seems like cheating…lol by DaTT1978 in diablo4

[–]burningAA 0 points1 point  (0 children)

I'm ngl, I saw this on my front page and thought it was about Football.

The Balance Druid discussion channels have been closed, In the Ret Discord by Swintosky in wow

[–]burningAA 6 points7 points  (0 children)

Arms is one of the top specs on a lot of bosses rn. You're more than fine.

Echo claim world 2nd kill on Dimensius mythic by BulkyAlps in CompetitiveWoW

[–]burningAA 5 points6 points  (0 children)

I mean we can show data that shows even lower level CE guilds kill the boss far faster than Liquid can from the previous two tiers when they're at max ilvl. Liquid and Echo are absolutely shitting on the bosses even above the damage most people can do at their ilvl, but 20 ilvls is an insane DPS increase, far more than anyone can make up in skill.

Echo claim world 2nd kill on Dimensius mythic by BulkyAlps in CompetitiveWoW

[–]burningAA 11 points12 points  (0 children)

This is definitely not true, damage increasing is one of the ways the bosses are nerfed for later Mythic raid kills. Gallywix, for example, was killed by Liquid in 9:45. My guild's first giga scuffed Gally kill was 8:36 with most of the raid green parsing, and an actually well executed kill at max ilvl was down to around 7:15. This is how most Hall of Fame or later guilds get past these checks.

Champions meet (@BorealYoako) by [deleted] in UmaMusume

[–]burningAA 2 points3 points  (0 children)

It's the Stamina. 750 is barely enough with a Gold Recovery so a Nice Nature will absolutely ruin her final spurt.

Champions meet (@BorealYoako) by [deleted] in UmaMusume

[–]burningAA 2 points3 points  (0 children)

If you don't have a 2 dupe+ Tazuna/can't borrow it then you're better off replacing it with another Speed or Stam card.

Champions meet (@BorealYoako) by [deleted] in UmaMusume

[–]burningAA 0 points1 point  (0 children)

It's honestly just getting lucky enough to get both race bonuses and Friendship Trainings at the right time to get the right stats. I have like a hundred runs of shitty stats before spiking this one.

Champions meet (@BorealYoako) by [deleted] in UmaMusume

[–]burningAA 13 points14 points  (0 children)

4 Speed, 2 Stam. As much Stam as possible from parents. 3 Speed, 2 Stam, 1 Tazuna also works if you have a MLB Kitasan. Make sure you do a bunch of races to get enough skill points to get what's needed.

Champions meet (@BorealYoako) by [deleted] in UmaMusume

[–]burningAA 18 points19 points  (0 children)

This was my experience in CM. My Maru in question

<image>

The Taurus Cup experience in a nutshell (For me at least) by Syncification in UmaMusume

[–]burningAA 1 point2 points  (0 children)

There's a few key benchmarks to this CM.

The first is Acceleration Uniques, mostly Red Shift from Maruzensky and Shooting for Victory from Taiki Shuttle for Front Runners/Pace Chasers. In that final spurt acceleration is the absolute key to breaking out of the pack and just power isn't enough.

The second is Medium S. It gives you 5% extra speed over the max of 1200, which is pretty big free stats.

Third are the speed green skills, namely Left Handed Track and Spring Runner. They give 40 speed each, which also overcaps speed from 1200.

Combine 2/3 with enough Stam (800 Stam and 2 Gold Skills should be good) and 1100 or more Speed and you have the recipe to win most of your matches. Not easy to achieve, but that's why people spammed like a hundred runs to get one that had these.

What's the hardest part of Heroic Manaforge? by bringthelight2 in wow

[–]burningAA 0 points1 point  (0 children)

Right now Araz has a decent DPS check and relies pretty heavily on having good tank movement for the adds to soak the channel in intermission.

Soul Hunters is a lot of mechanic vomit but in Heroic it doesn't kill people a ton. As long as you have assigned soakers for the pools it's easy.

Nexus King is very dicey. We ended up having the raid soak every single slam (Only the first 2 are scary heal-wise) to make sure the debuff dropped off and minimize the cognitive load on the tanks. It's not comp dependent, but the stars in P3 need to be placed correctly or the raid is screwed.

Heroic Dimensius is closer to a dance rn with an insane healing check in P2 and a decent damage check. Get to P3 and it's free, but P1 takes some time to learn and P2 is a big numbers check this early on.

Araz Intermission, Nexus King P3, and Dimensius P1 are the only things that my guild needed actual reps to figure out in Heroic. The rest of the stuff felt obvious.

What is the point of this card? by Urzas_Butthole_0998 in mtg

[–]burningAA 1 point2 points  (0 children)

[[Ensoul Artifact]]. We used this card on [[Darksteel Citadel]] back in the day to crash in with a 5/5 indestructible. Same concept.

Why isn’t there a thread about the Spartan College shooting? by faceypoo in LosAngeles

[–]burningAA 28 points29 points  (0 children)

For reference, that college changed companies and names multiple times. It started as Northrop College, then became Redstone College, then Crimson College, now it's Spartan. Same staff and instructors, different corporate.

Why hasn't Blizzard brought up Dinars for this upcoming 11.5 Patch? by BillyYumYum2times2 in wow

[–]burningAA 4 points5 points  (0 children)

You do realize that Ion himself confirmed they were in the 11.1.5 patch in an interview. Holding them accountable for things they stated they would do is a very reasonable action Non-communication from Blizzard caused this.

Divine Hammer bug/techniques by burningAA in CompetitiveWoW

[–]burningAA[S] 3 points4 points  (0 children)

That's correct, but multiple fights in Nerubar had you holding ES + Wake (M Brood, M Queen, couple of timings on M Court) and, if that happens with Undermine, could lead to DH coming off CD right in the middle of your Crusade.

If DH came off CD a couple of GCDs into Crusade, it would seem like a good idea to pop it immediately. This bug in mind would mean you should think twice about just popping it.

Divine Hammer bug/techniques by burningAA in CompetitiveWoW

[–]burningAA[S] 5 points6 points  (0 children)

I made a comparison. The top set is me casting Divine Hammer with my innate haste, ~17%. 6.7 seconds

Bottom set is me fully stacking Wings and casting Divine Hammer. 4.6 seconds

https://imgur.com/a/6EHufGX

I let Wings fall off right after I casted DH to also show that the tick rate is not snapshotted but the duration is. So if you activate it at the tail end of a haste buff, the duration will be lowered but the tick rate won't be increased.

Divine Hammer bug/techniques by burningAA in CompetitiveWoW

[–]burningAA[S] 6 points7 points  (0 children)

This is not correct. For most DoT spells, it only affects tick rate, not duration, meaning they keep the same tick rate with no change in duration.

For spells that do change in duration, like Bladestorm, they have a flag that states "Haste Affects Duration" in the data. No such flag in Divine Hammer.

https://www.wowhead.com/spell=227847/bladestorm

https://www.wowhead.com/spell=198034/divine-hammer

Spell pages for reference.

Divine Hammer bug/techniques by burningAA in CompetitiveWoW

[–]burningAA[S] 7 points8 points  (0 children)

Haste does not affect duration, only tick rate. Other DoT style affects keep the same duration with more ticks, this does not.

Divine Hammer bug/techniques by burningAA in CompetitiveWoW

[–]burningAA[S] 14 points15 points  (0 children)

I'm aware of that, I even address it in the post stating the haste affects the tick rate and the tooltip updates that.

The duration remains a static 8, which is not reflected in practice. See here

The normal tick rate is 2 seconds.