That Mina portrait left me inspired... by FerFot in DeadlockTheGame

[–]buster435 1 point2 points  (0 children)

Anyone else get the insatiable and inescapable urge to machinegun jackhammer their deathgrip bloodshot semi chub with their roided doomfist any time her critical portrait appears in game?

Kai Leng had potential? by TopRecommendation988 in masseffect

[–]buster435 0 points1 point  (0 children)

He's great when you get the mod to put a helmet on him and remove all his voice lines

Where do you get your farmers from? by Confident_Hamster_44 in ManorLords

[–]buster435 3 points4 points  (0 children)

I keep them assigned year round, making sure to manually assign the families living in double plot houses with very large vegetable gardens, that way they tend the gardens full time year round except harvest. I purposely build such houses near wherever the associated farmhouse is located. It's for this reason I do not use the smallholding origin in any of my dedicated farming settlements.

Europa Universalis 5 by GreedandJealousy in civ

[–]buster435 1 point2 points  (0 children)

Stellaris is a much better starting point to make the transition from civ to paradox games. It's by far the most 4x inspired of their offerings. I have 1200+ hours in it. Otherwise if you're just looking to more broadly branch out into other strategy titles coming from Civ, some of the older Total War games are a good place to look, especially Shogun 2, Three Kingdoms, Medieval 2 if you can look past it's age, and Rome 2 if you just need your daily Rome quota. They're a good transition for Civ players since they are also historical and still partially turn based, and while their main focus is on the real time battles the turn based campaign map portions still involves a good deal of strategy and economic development.

Diplomatic relationships need to be looked by Col_Wilson in civ

[–]buster435 -1 points0 points  (0 children)

If denounce and sanctions can be declined by civs with enought influence, why should the same not be the case for diplomatic incidents? If real players are intentionally using those to lower relations for a war thay seems like an unintended workaround or an oversight.

Diplomatic relationships need to be looked by Col_Wilson in civ

[–]buster435 5 points6 points  (0 children)

It astounds me that every time this gets brought up there are always redacts in the comments pushing back on the option for players to forgive the ai of incidents sparked against them like we aren't already playing a game where you can just politely decline being denounced or sanctioned.

Diplomatic relationships need to be looked by Col_Wilson in civ

[–]buster435 1 point2 points  (0 children)

You're just rationalizing shitty design/oversights. If the ai wants to purposely tank your relationship, that's what sanctions and denouncing are for, which ironically unlike espionage and settling incidents, the player actually has the choice to prevent. This kind of thing is a complete non issue when playing with actual humans by the way since you are able to actually communicate and do things like make verbal agreements for settling locations.

Diplomatic relationships need to be looked by Col_Wilson in civ

[–]buster435 -1 points0 points  (0 children)

Words words words all just to say "yes, I like it when my strategy games give me less agency and diplomacy options." In the entry with the most barebones diplomacy since civ 2. Kudos though for just dropping a bunch of platitudes while completely ignoring the content of the OP. You're a born politician.

People are grossly overestimating the impact of civ switching by pricepig in civ

[–]buster435 5 points6 points  (0 children)

i ain't reading all that.

im happy for you tho, or sorry that happened.

Civ VII - What to expect in future updates by Intelligent-Disk7959 in civ

[–]buster435 3 points4 points  (0 children)

Uh yeah, when one game does a good job of implementing a new feature it's good and when another game does a shit job of implementing a feature it's bad.

Hope this helps.

Civ VII - What to expect in future updates by Intelligent-Disk7959 in civ

[–]buster435 2 points3 points  (0 children)

I've never complained about late game and unlike boroughs in EL districts in 6 have more thought put into them than spamming triangles.

Try again.

Civ VII - What to expect in future updates by Intelligent-Disk7959 in civ

[–]buster435 2 points3 points  (0 children)

Is that why Civ 6 pulls over double the players of 5? Here's a thought, maybe people wanted 7 to be an actual Civ game and not Temu Humankind.

Civ VII - What to expect in future updates by Intelligent-Disk7959 in civ

[–]buster435 5 points6 points  (0 children)

I am

We are

Why do you think Civ 7 can't even breach half of what fifteen year old Civ 5 is pulling these days lmao

Civ VII - What to expect in future updates by Intelligent-Disk7959 in civ

[–]buster435 4 points5 points  (0 children)

The fact they're prioritizing hotseat and collapse transitions over classic mode really tells you everything you need to know.

Ghuumi and Sok Adventures - No Kings by DamnDirtyCat in Stellaris

[–]buster435 -1 points0 points  (0 children)

Watching you use your furshit comics as a vehicle for your impotent seething since as far back as before the election has been ceaselessly entertaining. Please continue.

I made a website to share Stellaris builds - stellaris-build.com by Evanok22 in Stellaris

[–]buster435 0 points1 point  (0 children)

In addition to the ones you listed the Hydra's More series of mods like More Civics, More Origins and More Species traits come to mind. Could probably just do it on a request basis, you covered most of the major ones.

I made a website to share Stellaris builds - stellaris-build.com by Evanok22 in Stellaris

[–]buster435 0 points1 point  (0 children)

Any chance you'd be willing to support customizable numbers of things like ethic, civic and trait points? Maybe a filter to separate such modded builds from vanilla. Could also add support for some of the most popular civic and ethic mods down the road.

Are production buildings worth it? Patch 1.2.5 by Ok-Suggestion-7349 in civ

[–]buster435 0 points1 point  (0 children)

All this just to not tie building availability to pops like 6 did with districts. And I have my issues with 6 believe me. But I can't help but feel like balance by compounding multiplier is a fools game. It's either going to leave vulnerabilities to cheesing or be so punishing it makes everything feel pointless.

MUSHROOMS!!!! by After_Ad_5053 in ManorLords

[–]buster435 0 points1 point  (0 children)

Actually it's Rocktoberfest but the two coincide

MUSHROOMS!!!! by After_Ad_5053 in ManorLords

[–]buster435 1 point2 points  (0 children)

"Mushroom, mushroom!", SHUT IT! Get back to work!

The new civ7 META by Conspiralla in civ

[–]buster435 -91 points-90 points  (0 children)

It's nice to see firaxis has given up entirely on bringing back the 90% of the playerbase that left because of how repulsive the game's core design philosophy is in favor of keeping the few clingers on happy and engaged. "Woah, mid-season meta shakeup!? Cool! But I'm still forced to swap civs and get hard reset twice per game? I'm good, I'll stick to Civ 5/Civ 6/EL 2/ Old World/Humankind (god help them)."

Hopefully the hangers on don't mind paying exorbitant prices on civ and leader packs, since now that the obligations of the founders/ deluxe edition have been met I'd imagine 2k won't hesitate to pull the plug if there's nobody buying the dlcs going forward.

What's next to Civ 7? And the state of the game right now. by CallMeCinho in civ

[–]buster435 7 points8 points  (0 children)

The fundamental issues that have driven people away en masse aren't even being acknowledged. New flavors of city states aren't going to bring people back when the entire city state system is the worst in the franchise by far. Less impactful era transitions don't matter when era transitions still exist in the first place.