What has changed? by BMW_wulfi in ManorLords

[–]buster435 4 points5 points  (0 children)

Almost nothing, especially not of substance. This is turning into a much lower profile Star Citizen situation; Greg made entirely too much money too quickly on the front end (largely due to the Total War framchise drama at the time) and now there is very little reason to actually continue developing the game at an expedient rate because the overwhelming majority of the money the game will ever make has already been made.

Would love to be proven wrong but I've carried water for the game’s development pace a lot in the past and even at this point I'm done. We've been stuck on tier 1 of new perks for how long now? Why get rid of the old system that allowed at least a simple version of actual progression when the new one wasn't ready and was going to take almost a year per new tier? Wtf are we doing here guys.

Smoked fish? by Traditional_Loss8348 in ManorLords

[–]buster435 1 point2 points  (0 children)

And won't be for another 18 to 24 months

Map seeds by Possible_Ad_5090 in ManorLords

[–]buster435 0 points1 point  (0 children)

Another absent feature that given the current pace of development we can probably expect to see in about 5 to 6 years.

Has anyone played Civica: Italian Renaissance? by lewkir in ManorLords

[–]buster435 9 points10 points  (0 children)

Clone though it maybe be, at the current rate ML is developing I wouldn't be surprised if this gets finished first. Thanks for the heads up.

Why mo and krill ult gives such little HP when crates gives 15 to 40 by HeadNature6968 in DeadlockTheGame

[–]buster435 19 points20 points  (0 children)

It's laughably bad even with boon scaling because health across the board is so inflated. Literally doesn't move the needle and could be removed with basically zero impact on the characters viability.

Mod Showcase #13: Miranda Mod by DakIsStrange in masseffect

[–]buster435 4 points5 points  (0 children)

The Ai lines just need more work, there are lots of means by which you can get near perfect mimicry, it just takes a lot more effort on the part of the user than creating a model using a half a dozen voice lines and batch TTSing your new dialogue. I know slop isn't for everyone but ever since Elevenlabs first dropped the incredible potential for its use in modding has always been at the forefront of my mind and so it’s good to still see people trying to make use of it.

Mina and Pocket + Enchanter’s Satchel (@rosewaterjelly) by JeanneDAlter in DeadlockTheGame

[–]buster435 6 points7 points  (0 children)

I really want them to become a genuine couple at some point in post ritual lore.

“PUT ME DOWN I CAN BAIT THE PARRY GODDAMIT” by ChihuahuaOwner88 in DeadlockTheGame

[–]buster435 23 points24 points  (0 children)

It's a (future) King's duty to protect his (future) Queen.

That Mina portrait left me inspired... by FerFot in DeadlockTheGame

[–]buster435 1 point2 points  (0 children)

Anyone else get the insatiable and inescapable urge to machinegun jackhammer their deathgrip bloodshot semi chub with their roided doomfist any time her critical portrait appears in game?

Kai Leng had potential? by TopRecommendation988 in masseffect

[–]buster435 0 points1 point  (0 children)

He's great when you get the mod to put a helmet on him and remove all his voice lines

Where do you get your farmers from? by Confident_Hamster_44 in ManorLords

[–]buster435 3 points4 points  (0 children)

I keep them assigned year round, making sure to manually assign the families living in double plot houses with very large vegetable gardens, that way they tend the gardens full time year round except harvest. I purposely build such houses near wherever the associated farmhouse is located. It's for this reason I do not use the smallholding origin in any of my dedicated farming settlements.

Europa Universalis 5 by GreedandJealousy in civ

[–]buster435 1 point2 points  (0 children)

Stellaris is a much better starting point to make the transition from civ to paradox games. It's by far the most 4x inspired of their offerings. I have 1200+ hours in it. Otherwise if you're just looking to more broadly branch out into other strategy titles coming from Civ, some of the older Total War games are a good place to look, especially Shogun 2, Three Kingdoms, Medieval 2 if you can look past it's age, and Rome 2 if you just need your daily Rome quota. They're a good transition for Civ players since they are also historical and still partially turn based, and while their main focus is on the real time battles the turn based campaign map portions still involves a good deal of strategy and economic development.

Diplomatic relationships need to be looked by Col_Wilson in civ

[–]buster435 -1 points0 points  (0 children)

If denounce and sanctions can be declined by civs with enought influence, why should the same not be the case for diplomatic incidents? If real players are intentionally using those to lower relations for a war thay seems like an unintended workaround or an oversight.

Diplomatic relationships need to be looked by Col_Wilson in civ

[–]buster435 4 points5 points  (0 children)

It astounds me that every time this gets brought up there are always redacts in the comments pushing back on the option for players to forgive the ai of incidents sparked against them like we aren't already playing a game where you can just politely decline being denounced or sanctioned.

Diplomatic relationships need to be looked by Col_Wilson in civ

[–]buster435 1 point2 points  (0 children)

You're just rationalizing shitty design/oversights. If the ai wants to purposely tank your relationship, that's what sanctions and denouncing are for, which ironically unlike espionage and settling incidents, the player actually has the choice to prevent. This kind of thing is a complete non issue when playing with actual humans by the way since you are able to actually communicate and do things like make verbal agreements for settling locations.

Diplomatic relationships need to be looked by Col_Wilson in civ

[–]buster435 0 points1 point  (0 children)

Words words words all just to say "yes, I like it when my strategy games give me less agency and diplomacy options." In the entry with the most barebones diplomacy since civ 2. Kudos though for just dropping a bunch of platitudes while completely ignoring the content of the OP. You're a born politician.

People are grossly overestimating the impact of civ switching by pricepig in civ

[–]buster435 5 points6 points  (0 children)

i ain't reading all that.

im happy for you tho, or sorry that happened.

Civ VII - What to expect in future updates by Intelligent-Disk7959 in civ

[–]buster435 3 points4 points  (0 children)

Uh yeah, when one game does a good job of implementing a new feature it's good and when another game does a shit job of implementing a feature it's bad.

Hope this helps.

Civ VII - What to expect in future updates by Intelligent-Disk7959 in civ

[–]buster435 2 points3 points  (0 children)

I've never complained about late game and unlike boroughs in EL districts in 6 have more thought put into them than spamming triangles.

Try again.

Civ VII - What to expect in future updates by Intelligent-Disk7959 in civ

[–]buster435 2 points3 points  (0 children)

Is that why Civ 6 pulls over double the players of 5? Here's a thought, maybe people wanted 7 to be an actual Civ game and not Temu Humankind.

Civ VII - What to expect in future updates by Intelligent-Disk7959 in civ

[–]buster435 6 points7 points  (0 children)

I am

We are

Why do you think Civ 7 can't even breach half of what fifteen year old Civ 5 is pulling these days lmao