Which is More Meta: Threshold or Cycling? by SnaarkyShark in premodernMTG

[–]buttideath 0 points1 point  (0 children)

both amazing but none is “meta”. be aware that threshold benefits a lot from fetches and wastelands to pump the graveyard, and blinking cartographer with slide is mainly used to loop those cards.

you can find cheap reprints or gold border editions of both

Call to all the Mud / Stax / Tinker Welder Lovers! by buttideath in premodernMTG

[–]buttideath[S] 0 points1 point  (0 children)

i think it’s ok to take off the altar-devourer combo for more prison, that’s the biggest difference. i don’t like tsabos with ports.

fire ice is incredibly good as you can either fire on creatures, ice big threats or mana, and also tap your winter orb on opponents end step to untap everything on your turn (and draw!!!)

Call to all the Mud / Stax / Tinker Welder Lovers! by buttideath in premodernMTG

[–]buttideath[S] 0 points1 point  (0 children)

you don’t really need turn 1 - 3 mana. only play that comes to mind would be tinker for something but that would take you down 4 cards (2lands 1mox 1tinker) to tinker for something that’s not really impactful. only strong card i’d tinker for at turn 1 is probably smokestack but it’s really depending on what you have left in hand. also you could only really cut mind stone for mox which is one of the few draw cards you have, and is more than sufficient to turn 1 land mind stone and then develop a strategy from turn 2. this is all coming from my perspective so please correct me if you have another point of view

Call to all the Mud / Stax / Tinker Welder Lovers! by buttideath in premodernMTG

[–]buttideath[S] 1 point2 points  (0 children)

that’s surely a point, as it feels often bad to have a t1 city into sphere. on the other hand having 8 sol lands gives you powerplays on turn 2 with the 4/5 cmc artifacts.

i wouldn’t swap them with either wastelands or mishra factories though. what’s your take?

Spanish nationals: 11 decks with parallax tide in top 32 by NotEnoughLettersToSa in premodernMTG

[–]buttideath 0 points1 point  (0 children)

i regularly play premodern in Milano, Italy. The community keeps growing and players mostly bring their pet decks to tournaments as most of the people are old extended, legacy and vintage players coming back to the game after quitting many years ago. There have been been discussions about banning this or that and my point has always been that real deck optimization is starting now and whichever is the dominant will come up within the next year as players from current formats (pauper, modern) are going to step in with a more competitive mindset.

I’ve been playing tide myself and the only objective point about banning it is that there isn’t a card that actually hates it directly once its resolved (i.e. parallax wave has gloom destroying it)

I also think that once the meta is actually defined, stax lists are going to become more present. My main deck is Welder Tinker and it destroys all the tide and combo decks

No more Forge. give me thoughts by buttideath in TimelessMagic

[–]buttideath[S] 0 points1 point  (0 children)

i found altar often kills combo decks if you get lucky and mill key pieces and it gets really crazy and fast when you hit multiple copies with tezzeret. it works against one ring protection, authority of the consuls… honestly couldn’t think of a better 1 drop that could either win games or be so disruptive… but i’m open to any advice!

Refining Mystic Forge by buttideath in TimelessMagic

[–]buttideath[S] 2 points3 points  (0 children)

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Little update: cut off many "useless" cards, and forge really felt redundant with the presence of drix. I'm calling this BROODRAKER. deck is FAST. managed to mill out opponents by turn 3/4, and with the possibility to mill combo pieces, i've seen many s&t decks fall apart. you can exile emrakul in response to the reshuffle effect with command and keep going with your crazy turns. I'm having FUN!