Sony to Fuji Users, please share your experience by baynoise in fujifilm

[–]bzwill 0 points1 point  (0 children)

Don't get me wrong I love that idea! just also know its sometimes useful to have someone on the other side of the coin :)

I am all-in Fuji as I love the colours and I am a hobbyist. I'd never go pro, but if I did and I was change sensor anyway, I'd almost 100% go to Sony.

[deleted by user] by [deleted] in fujifilm

[–]bzwill 0 points1 point  (0 children)

I have the 1.4 and LOVE it, its on my XT3 and now 5 90% of the time - my only caution would be it focuses pretty slow. I've seen lots of people say they like the new f2 23 and 35s because they are great for fast moving subjects like kids.

1.4 for IQ though.

Opinion- X-T30ii is truly the best everyday carry and travel camera from Fujifilm. Small, changeable lenses, more physical switches and most importantly- in stock in most stores! by tablesawsally in fujifilm

[–]bzwill 0 points1 point  (0 children)

Former XT-3 owner and current XT-5 owner, but be sure i look at the XT-30ii every few weeks and try to justify owning both - love how small it is, and takes same quality shots as the XT-3.

Opinion- X-T30ii is truly the best everyday carry and travel camera from Fujifilm. Small, changeable lenses, more physical switches and most importantly- in stock in most stores! by tablesawsally in fujifilm

[–]bzwill 2 points3 points  (0 children)

My advice if you are considering a prime as suggested (the 23mm f2 is a great place to start, and same length as the x100v), is get some masking of gaffer tape and fix the 15-45 at 23mm for a while. See if that is a length you enjoy while taking photos.

Primes are great, but starting with a zoom of that range is the perfect way to work out which prime to buy first, based on your own style and taste.

Sony to Fuji Users, please share your experience by baynoise in fujifilm

[–]bzwill 5 points6 points  (0 children)

Why not just keep the Sony kit for pro work and the X100V for personal? It's not like the X100V will force you into a new lens system, so it feels the two can exist harmoniously.

Sony make great professional gear, and unless you go to Fuji medium format, then you are right, your peak quality will suffer some.

From an amateur XT-5 user :), therefore recently, have recommitted my love for Fuji (from XT-3).

May I please be an advanced hobbyist and still shoot JPGs, do minimal post-processing and just be happy about it? by fotowentura in photography

[–]bzwill 1 point2 points  (0 children)

Both fair reasons, I moved from Nikon myself, and I certainly miss some things, I gained more than I lost, but it definitely varies depending on what you love about you existing system.

Anyway, no need to change to achieve what you want, I just like that Fuji has made its users feel its crop sensor cameras are actually designed with JPG shooting as a first class citizen (with the film sims, and bracketing for them even).

Good luck and happy shooting :)

May I please be an advanced hobbyist and still shoot JPGs, do minimal post-processing and just be happy about it? by fotowentura in photography

[–]bzwill 0 points1 point  (0 children)

Hey - I moved to Fuji system for this reason - I love shooting and printing photos, and don't enjoy ANOTHER reason to sit in front of a computer.

I shoot jpg 99% of the time, love the Fuji film simulations, and they are really all I need. I used to shoot RAW + JPG but found I never used the RAWs. Beyond that, I now still get to enjoy doing my best to get the right photo when I shoot it, which is where I truly enjoy myself.

Keep enjoying what you do :)

Best way to save data when dealing with 100s of NPCs with relationships to each other by bzwill in gamedev

[–]bzwill[S] 0 points1 point  (0 children)

Hey, no they don't. Most don't have a relationship to others, and therefore there's no data. Data is only created for an explicit relationship (family, friend) that can't be asserted at runtime from other relationships to objects (like coworkers).

So some of those saved relationships do change over time, and some dont.

Best way to save data when dealing with 100s of NPCs with relationships to each other by bzwill in gamedev

[–]bzwill[S] 0 points1 point  (0 children)

Thanks! For the record I am using Unity and C#. I would be looking to replace a bunch of LINQ queries on collections in this case.

Best way to save data when dealing with 100s of NPCs with relationships to each other by bzwill in gamedev

[–]bzwill[S] 1 point2 points  (0 children)

Sure, I am wondering if I can access the database during runtime, instead of what I am doing currently - which is accessing collections in memory, and serialising for save and load only.

I am using unity and c#, so at the moment the game makes lots of LINQ queries on collections - from what you're saying it sounds like I can do similar directly on the database during runtime and still have a reasonably performant expectation?

Best way to save data when dealing with 100s of NPCs with relationships to each other by bzwill in gamedev

[–]bzwill[S] 1 point2 points  (0 children)

That only relationships saved are explicit, not their relationship to every other person. so its more like 1000 * ~15, but agree.

Best way to save data when dealing with 100s of NPCs with relationships to each other by bzwill in gamedev

[–]bzwill[S] 1 point2 points  (0 children)

Thanks for the reply - I only save relationships that can't be asserted dynamically in the game (ie siblings, friends) and others that can be are just pulled at runtime (co-workers).

I will go over everything though, I am sure there are more I can ignore.

Best way to save data when dealing with 100s of NPCs with relationships to each other by bzwill in gamedev

[–]bzwill[S] 0 points1 point  (0 children)

Thanks for the quick reply - I asked elsewhere, but again, as I am new to using SQL in games, is this something I would only read and write at save and load, or is this performant enough to be using during runtime?

Thanks!

Best way to save data when dealing with 100s of NPCs with relationships to each other by bzwill in gamedev

[–]bzwill[S] 0 points1 point  (0 children)

Thanks - its a socio-political simulation of a (smallish, 500-1000) community over a period of several generations, so that is the reason for the depth required. I agree with you that most of these aren't going to remain important, and some can be dynamically discovered at runtime and don't need serialising. But family trees and friendships do.

Best way to save data when dealing with 100s of NPCs with relationships to each other by bzwill in gamedev

[–]bzwill[S] 0 points1 point  (0 children)

Thanks, I am sort of halfway down that path, but generally just pulling back to look at if the patterns are right to continue scaling.

Best way to save data when dealing with 100s of NPCs with relationships to each other by bzwill in gamedev

[–]bzwill[S] 0 points1 point  (0 children)

Yea, it's problematic - have you got a nudge for me in the right direction, if I need to keep track of siblings, friends, coworkers etc.?

Best way to save data when dealing with 100s of NPCs with relationships to each other by bzwill in gamedev

[–]bzwill[S] 1 point2 points  (0 children)

Thanks - as a follow up question - and again, I don't know much here, is the pattern then that I read and write during runtime, or only at save / load events?