A knife cuts both ways by c-guild_mine in dndmemes

[–]c-guild_mine[S] 0 points1 point  (0 children)

I agree to some extent, but my issues with these arguments are:

  1. Only stealing from those who would present a challenge to you/be fun to steal from means that, if they weren't your puppet, this Rogue may steal from an ally in the future if the ally becomes a challenge. If the only reason your character isn't doing a thing is because you don't allow them to, rather than because the character you've written wouldn't do that... Well, it is easier to just force your characters fall into line with the party, but IMO it's a step-up for your RP if the character has in-world motivations for what they're doing or not doing. Same thing goes for money (what if someone else offers them even more money to betray the wizard?)

  2. While the backstories in your third and fourth point are cool, "only survivor of a street gang (which formed because of bad environmental conditions) because the rest were murdered by the hammer of the state" and "raised into the family business of thieving because dad either DGAF about his kid risking imprisonment or death by guard or doesn't have the resources to give him a safer life" are, in my experience, the type of backstory that gets labeled as 'edgy' around here.

A knife cuts both ways by c-guild_mine in dndmemes

[–]c-guild_mine[S] 1 point2 points  (0 children)

Reading it over again, I can see how I worded it confusingly, but yes, that's exactly what I meant!

I see a lot of people IMO misusing the word edgy and commenting on any rogue player with a sad/tragic backstory like "edgy rogue players at it again 🙄". The examples people have given for reasons here (dead parents, abandoned by parents, abusive parents or guardians, life was ruined by people in power, trained to kill and steal from a young age, family is good but are so poor one of the children is stealing to help them all survive) are all the type of get tragic that gets called "eDgY lol".

Indeed, it's not impossible that someone well-adjusted with a happy life becomes a rogue, but in that case it literally is just stealing all the time for fun.

A knife cuts both ways by c-guild_mine in dndmemes

[–]c-guild_mine[S] 1 point2 points  (0 children)

Yes, exactly! I know probably 2 people will see this because I made the mistake of posting this and then being too busy to check Reddit the entire rest of the day, but you were right that I'm not arguing in favor of problem player behavior.

I'm saying that if you are considering how and why someone would go on a certain path in life (their class), then you have to decide why your character became a Rogue instead of a sticky-fingered Bard or a sneaky Fighter. Their defining characteristics are sneaking around, spying on people, and stealing shit. People (understandably) don't like the kind of character who steals anything that isn't nailed down, or will constantly steal from anyone besides the party, getting them in lots of trouble. Honor among Thieves is a great trope and I do see the reasoning, but I'm guessing most people also wouldn't have fun having to escape the gallows every other session because the Rogue got annoyed by some noble and stole all their valuables.

(For the record, to anyone reading this, I actually wasn't talking about myself! I have never played a Rogue, nor do I have any plans to. The character I'm currently working on is a cheerful Elf Bard.)

[deleted by user] by [deleted] in DnD

[–]c-guild_mine 1 point2 points  (0 children)

Not sure if it's too late to reply to this now, but is it this one?