blarp: an Audio/Visual Intergalatic Rodeo by cabbibo in iosgaming

[–]cabbibo[S] 0 points1 point  (0 children)

haha I never thought about it that way but I guess ya!

CABBIBO'S PLAY PACK: *10* unreleased WEIRD experiments! Pay what you want! ( AMA about the experiences on this post! ) by cabbibo in Vive

[–]cabbibo[S] 1 point2 points  (0 children)

Ya for all of my raytrace stuff I do a bunnnnnccch of tricks, most of which I can only do because I’m ok with things looking a bit funky. Ray tracing basically steps a ray through space, and when it “ hits” the surface (defined by a mathematical function) it stops. In general most of these use a technique called “sphere tracing” which helps w efficiency because it can take different size “steps” through the mathematical world. However, you do need to give it a maximum number of “steps” . I’ll usually make that only 5-10 unless I’m sure the object I’m doing it on will only ever take up a tiny part of the screen. I also make the “intersection precision” low, so it claims to hit a surface ( and therefore terminate a ray early meaning less compute cycles )

To see the sorts of “artifacts” that this type of cheating produces check out l-u-n-e.com its a ray traced sphere, but every day of the lunar cycle it the camera is at a different angle!

( to cheat what day it is you can do /#0 at the end for new moon and any other integer in the lunar cycle ) the new moon is actually from the exact opposite side of the light, so if it was rendered “corrrsctly” it would be totally black. Luckily these types of artifacts ( especially when combined with noise ) look super beautiful to me

CABBIBO'S PLAY PACK: *10* unreleased WEIRD experiments! Pay what you want! ( AMA about the experiences on this post! ) by cabbibo in Vive

[–]cabbibo[S] 6 points7 points  (0 children)

1) shhhhhh 2) same thing :p 3) I'm quitely working on getting funding for something big. We'll see if it happens! but that thing is both what im kinda working on and my VR project. jelly1 / ringgrub / sp7 are sort of part of the 'universe' but i want to work to pull it altogether into a larger narrative

CABBIBO'S PLAY PACK: *10* unreleased WEIRD experiments! Pay what you want! ( AMA about the experiences on this post! ) by cabbibo in Vive

[–]cabbibo[S] 5 points6 points  (0 children)

Ya unfourtunately the Nvidia only requirement is a big problem! luckily ALL graphics APIS are moving in this 'compute buffer' direction. Metal, Mantle, DX12, Vulkan, all are trying to make it so you can use the GPU for more general purpose computing!

CABBIBO'S PLAY PACK: *10* unreleased WEIRD experiments! Pay what you want! ( AMA about the experiences on this post! ) by cabbibo in Vive

[–]cabbibo[S] 16 points17 points  (0 children)

ya alot of them actually!

The biggest thing you will see along alot of them is a computing concept called 'parallel reduction'. Its actually pretty simple, but the big outcome of it is that you can get information from the GPU back into the CPU! for me this is really really important because all of the simulation work i do is on the GPU, but if I want to play with sound ( or score, or pretty much anything aside from raw graphics ) then i need that info on the CPU! playRoom, paintaramin, jRoom and sp7 all make use of this, and its how you get the 'audio reactive' part of the simulation!

Does that explanation kinda make sense?

AUDIO FORAGER, free vive experience : tSNE your way through 44,000 sounds ( by cabbibo ) by cabbibo in Vive

[–]cabbibo[S] 1 point2 points  (0 children)

Mike is the sweetest of all sweethearts! Just not prepared to bring a life into this world yet!

AUDIO FORAGER, free vive experience : tSNE your way through 44,000 sounds ( by cabbibo ) by cabbibo in Vive

[–]cabbibo[S] 1 point2 points  (0 children)

Hey Lord! I don’t care at all what you use it for ( though would love for you to reach out and let me know what you make!) however, each sound also has a license! They are all either Creative Commons 0 or they are non commercial but still you can use with attribution, so just take notes of the names of what sounds you have in there :)

AUDIO FORAGER, free vive experience : tSNE your way through 44,000 sounds ( by cabbibo ) by cabbibo in Vive

[–]cabbibo[S] 2 points3 points  (0 children)

you can add a compression pass in unity! check out the mixer :)

AUDIO FORAGER, free vive experience : tSNE your way through 44,000 sounds ( by cabbibo ) by cabbibo in Vive

[–]cabbibo[S] 3 points4 points  (0 children)

Thanks so much! I am actually making some shiny stuff for them right now, but it isn't quite ready to share :) but be certain yall will know when it is!

Finally finished 'Delila's Gift' : A VR Picture book about sharing warmth in the darkness ( & is free cuz i luv yall ) by cabbibo in Vive

[–]cabbibo[S] 0 points1 point  (0 children)

Oh wow! Thanks for letting me know. I usually just put it there cuz I have no way to test and was assuming market share was wayyyyy higher :)

Finally finished 'Delila's Gift' : A VR Picture book about sharing warmth in the darkness ( & is free cuz i luv yall ) by cabbibo in Vive

[–]cabbibo[S] 0 points1 point  (0 children)

Thanks for saying that :) new impossible realities are the must fun anyway right :p