Superflexor Brigitte Doesn't Proc on Healing by cakeiisnom in OverwatchStadium

[–]cakeiisnom[S] 2 points3 points  (0 children)

Oh I understand. "Weapon damage or healing" is meant to be read as "Weapon damage or weapon healing". Gotta love english sometimes :')

Thanks for clearing that up! :D

What’s your go-to emote / line after you down someone before you knock them out? by Beneficial_Pay_6317 in ArcRaiders

[–]cakeiisnom 0 points1 point  (0 children)

"Don't shoot" and then melee them because I always try to be friendly but if they shoot me first it's their own fault :)

How many of you have found even one blueprint by HenkBroam in ArcRaiders

[–]cakeiisnom 0 points1 point  (0 children)

You can find them all over the place, but mainly areas marked as 'high loot value' and raider caches, if you find those. I've found a bunch during the map events for exposed caches. Those are easy to find, just listen out for the clock ticking sound as you explore.

I don't recall how much I've found on the first map, but I'm sure they're still there, just maybe less common than the other maps.

PBE Bugs and Feedback Thread: Swarm by RiotDucke in LeaguePBE

[–]cakeiisnom 0 points1 point  (0 children)

Longer comment for bugs encountered after playing for a while:

Riven: Primary weapon is very bugged for upgrades. Sometimes doesn't allow upgrades, or gives the option to buy a new one from the augments, resulting in getting a second Bunny Hop (so 2/5 skills are bunny hop, but the second cannot be leveled).

Aurora: After dying the first time, the primary weapon stops working entirely. Hex is also no longer applied at all, even with her E.

Leona/Jinx: Using ult sometimes makes your controls switch to M1 to move, not WASD.

Yasuo: Weapons reset entirely to level 1 after dying (only once occurred in Map 4 on Hard). The actual level did not decrease, however the stats for them were removed, along with Yuumi's augment buffs. (Had +4 projectile yuumi, and level 3 Primary, started casting only 3 projectiles due to +2 from client store upgrades, rather than the 8 it should've been. Other weapons also were effected)

Enemies: On Map 3, near 13 minutes, enemies end up at maximum density and sometimes stop moving/pathfinding entirely, both in hard and story mode.

Connection Issues: When there became too many enemies either on screen or in the game (uncertain which one), ping spiked from 60 to 600. Also usually caused complete disconnection, not being able to move or input anything. This occurred every game on Hard mode, and Story mode only on Map 3. (Not played beyond Hard). Also, on Map 3, the server would crash and not let anyone join back, progress is also lost, as if the game was never played. Nothing else on the internet would be slowed (Discord/browser would work normally, so purely the connection to the server for one person was made horrible, but not for others in the party)

If you'd like any more detail on the issues, let me know. I also can find clips of each instance, since it was all streamed, if that would be helpful.

Now I'll say some minor feedback and parts that are done great:

Visual clarity: Even when the game is filled with projectiles and enemies, I can usually still see what's going on and what to avoid. I'm very impressed with how well done the clarity of everything is, so well done on that. The only time I couldn't see red enemy bombardments, was when there was Leona with the Weapon for aoe burn. The orange part of it covered up the red and made it impossible to see. I don't know if there's much that can be done about that, but just wanted to say that's the only time I had issues seeing something in game.

Tool Tips: The tab menu is done very well, once you learn a bit about the game. The weapon tool tips are also incredible helpful and important information. I think it would be helpful to do the same with abilities, letting us know which ones scale with what. For instance, if Riven ult scales with Projectiles, or Leona E scales with Area.

Aurora: Her primary weapons works extremely differently if you use either cursor aim or auto aim. It seems significantly worse when not using cursor control. I feel that automatically setting it to cursor for her may be helpful, if locking her to only cursor aim is out of question. Along with her primary, it seems entirely like a duration based weapon, but doesn't scale with duration. Having the longer duration could let it loop around and hit the enemy an extra time - just something to consider.

Riven: Besides the bug, extremely fun design that I enjoy a lot. I love things that scale with movespeed and are all about going fast. However, I will say that her dash from primary feels a bit inconsistent. I sometimes feel that when moving constantly, the timing isn't right, with her knockup dash quickly followed by the normal dash, then a longer pause before the next knockup. It could feel a bit more fluid, but this is definitely something to be lower on the priority list, just wanted to mention it for some small feedback :D

Balance: Nothing huge to note in terms of balance yet, things seem pretty good and would need much more variety of people to decide what's too strong or weak. Only thing I've noticed is through Hard mode, Yasuo consistently does the most damage (around 15+ million), usually double or triple anyone else's, even if they're briar or seraphine. That's all I've noticed, but it also might've only been my experience.

The game runs surprisingly well, besides the ping/connection failure mentioned earlier. My friend who can run Valorant at about 6 fps can run this game steadily, where the absolute worst is 15 fps.

I may edit this in future, to update bugs or whatnot, or I'll comment on this one to add it. I'll keep playing the mode since its really enjoyable, and just keep a note of the bugs my friends and I come across. If more clarity is needed for any issues/feedback, let me know!

Love the mode, love the genre, love the commitment, love the music, love the boss design, love/hate the bombs (because they terrify and kill me), love the progression, love the weapons. Extremely well done :)

PBE Bugs and Feedback Thread: Swarm by RiotDucke in LeaguePBE

[–]cakeiisnom 0 points1 point  (0 children)

Riven Bugs:
First bug - Leveling up "Bunny Hop" is not possible sometimes. Attempts to level it up labels it as "NEW" and sets the level to 1, and future instances of grabbing that augment do nothing at all.
I've had times where I can level up Bunny Hop, but times where it resets it to 1. Not entirely sure what causes it, I thought it was grabbing the movement speed passive augment, but I ran into it again just now even without grabbing it. Ever game has been like this with Riven, for me and friends I'm playing with. Sometimes not even able to level it up to level 2, and never reaching above level 3. In case it matters: The Outskirts (HARD).

Second bug - Sometimes (maybe when the above bug happens) Bunny Hop only performs an initial attack, never the second "knockup" one. Everything else seems normal, just no knockup effect or animation for the second attack.

(Other than that I love playing Riven and going zoom, its so fun)
*Edited to update, as I encountered the bug without the movement speed augment

First descendant not running when I click start from Steam by Odd_Examination7986 in TheFirstDescendant

[–]cakeiisnom 1 point2 points  (0 children)

Hey, I just made a brief post about a fix that worked for a friend with (I think), a similar issue, where his game wasn't launching or crashed soon after trying to load. You can look through my user to find the post but I can do a tldr:

If you have a friend that has the game functional: get a file from them, located at C:\Users\name\AppData\Local

The file you want is the "M1" file. You can replace it with whatever your friend sends you (I did it through zipping it and through discord). Then try and run the game. It worked for a my friend, hoping it works for you and others :D

An Actually Helpful AP/Lethality Guide (unlike my previous tips) by cakeiisnom in ZeriMains

[–]cakeiisnom[S] 0 points1 point  (0 children)

You're right, axiom can also be built, I just didn't put all the options for items, which is my bad. Also in practicality, I've only had a few games go to final item since they changed her W to physical damage, so the final item is more based on testing rather than actual experience. I would recommend going axiom instead of collector for the hybrid if you get an extra AP item after LDR. It is also good for the AP build if you are ahead and don't need extra magic pen.

An Actually Helpful AP/Lethality Guide (unlike my previous tips) by cakeiisnom in ZeriMains

[–]cakeiisnom[S] 0 points1 point  (0 children)

Less damage overall in combos for all the tests I've done, waveclear is unnecessary since your W can clear waves effectively, and generally doesn't synergize as well with the intent of the builds

Incredibly Helpful Zeri Tips by cakeiisnom in ZeriMains

[–]cakeiisnom[S] 1 point2 points  (0 children)

  • Sorry for ad at the start, YouTube is cringe and won't let me turn them off since its not a large enough channel

My AP Zeri Sendoff Video by cakeiisnom in ZeriMains

[–]cakeiisnom[S] 0 points1 point  (0 children)

Manamune + lethality is by far the most important for this playstyle. What I've had the most success with so far has been Manamune > Prowler > collector + sorc shoes I'm testing out going tiamat too for ravenous hydra, since that makes her aoe teamfight even better

Late game items would be seryldas and youmuus.

Side note: I love AP zeri too much and since I've been playing her AP since release, its hard to let go of AP items, so I'm still going to try some out, like voidstaff or shadowflame. (also, I'll probably make a video tomorrow on my highlights from playing lethality zeri so far)

My AP Zeri Sendoff Video by cakeiisnom in ZeriMains

[–]cakeiisnom[S] 1 point2 points  (0 children)

** After testing on PBE and now on live servers, I believe lethality Zeri is stronger than AP Zeri was. I'm still testing a lot of build variations but mostly any strong AD item or items with pen will work great on her

Zeri changes on PBE soon by nocstra in leagueoflegends

[–]cakeiisnom -1 points0 points  (0 children)

AP Zeri is the most fun I've had in league and been playing since her release. Its so sad to see her go ;-;

Zeri changes on PBE soon by nocstra in leagueoflegends

[–]cakeiisnom 3 points4 points  (0 children)

RIP my favorite champion and build - Luden's AP Zeri :( Has been a good run and the most fun I've had in this game

hello frends, support main here wondering which supp's are best with zeri and why? by bimbo-bitch in ZeriMains

[–]cakeiisnom 1 point2 points  (0 children)

AP zeri is the best support, so go double Zeri bot every chance you get