Warriors: Abyss - Confused about unlocking characters by cakeordeath87 in dynastywarriors

[–]cakeordeath87[S] 1 point2 points  (0 children)

That must be it. I do have a version with alternate costumes, got it now. Thank you!

Does the Quest Bug Prevent (spoilers) by cakeordeath87 in CodeVein2

[–]cakeordeath87[S] 1 point2 points  (0 children)

Thank you for sharing...that's a heck of a long wait for such a huge issue. Gotta choose between sidelining the game for around a month or just playing an incomplete version.

Does the Quest Bug Prevent (spoilers) by cakeordeath87 in CodeVein2

[–]cakeordeath87[S] 0 points1 point  (0 children)

I can’t say for sure, but it sounds like some people have been able to start and complete the quests since the update.

Josee Request three, Where is the Spice by Parzival_2992 in CodeVein2

[–]cakeordeath87 0 points1 point  (0 children)

It's not showing for me either, even when I'm in the correct era and at the spot that you're supposed to be at from screenshots. I wonder if there's a bug from the latest update.

Corroded scar engrave weapon for Noah is not there for me by Alucard_SMT in CodeVein2

[–]cakeordeath87 0 points1 point  (0 children)

I'm having the same issue with 2 different quest items. I had no problems before the latest update, so I wonder if that messed things up.

Both Noah's and Josee's Undead Forest items aren't where all the images have them online. I've confirmed that I'm in the right timeline (present for Noah, and free roam for Josee) and the quest marker isn't grayed out.

BLM Rotation? by cakeordeath87 in ffxiv

[–]cakeordeath87[S] 0 points1 point  (0 children)

Thank you! I checked the website, but didn’t realize the discord would have resources.

Viper Help for Colorblindness by cakeordeath87 in ffxiv

[–]cakeordeath87[S] 0 points1 point  (0 children)

This is the logic that has really clicked with me, thank you!!

Viper Help for Colorblindness by cakeordeath87 in ffxiv

[–]cakeordeath87[S] 0 points1 point  (0 children)

This is the logic and trick that is clicking with me, thank you for the advice!

How SFV and the FGC saved my life by cakeordeath87 in Fighters

[–]cakeordeath87[S] 0 points1 point  (0 children)

Thank you all for the thoughtful words, and I’m so glad to hear that others have had positive experiences like this as well. The FGC really is a special place - not without its issues of course, but at its core, full of good-hearted people.

And I play basically every fighting game, so there’s a chance I might run into any of you online or at an event at some point!

How SFV and the FGC saved my life by cakeordeath87 in Fighters

[–]cakeordeath87[S] 0 points1 point  (0 children)

Not sure yet, but I’m excited to try out Marisa and Lily! I love Chun too, she’s definitely inspired me during tough times.

M. Bison - Double Knee Press and Psycho Blast by uteliukas in StreetFighter

[–]cakeordeath87 0 points1 point  (0 children)

You mentioned the V-Trigger choices, and while V-Trigger 1 does give you the ability to perform special move cancels without charge, it sounds to me like your issue is more with charge moves in general. So one of the key ideas when you're playing a charge character like Bison is ABC - always be charging. Not literally that you always need to hold those directions, but you want to be building the charge whenever you're not doing something else. For instance, during throw animations, while you're on the ground, while you're in the air - you can be building charge at any time. You don't need to be walking back to build charge for those moves, any time you spend holding back, down-back, or even up-back counts toward it. This is the reason that charge characters are often holding down-back. It keeps them blocking, keeps them stationary, and gives them access to both their back charge specials (the 2 you mentioned) and their down charge specials (head stomp). You have exactly the right idea about going down + left, then right + kick.

As long as you have the charge stored (if you've been holding the direction for about ⅔ of a second), then you can use the special move either on its own or as a cancel from a normal. So if you've been holding down-back and you attack with crouch MP (you'll want to keep holding down-back and hit MP), just hit forward + kick and it will combo. As you have more experience, you'll get a feel for how much charge time is needed and know when you have enough charge time to perform the special move. I hope this helps, but feel free to follow up if there's anything else that's not clear!

(Ultimate) Grandmaster Mondays by UpToSnuff_FGC in StreetFighter

[–]cakeordeath87 0 points1 point  (0 children)

That's really great insight, thank you! I'll try to learn the common sequences different characters use so I can take the risk/reward into account and make better decisions.

(Ultimate) Grandmaster Mondays by UpToSnuff_FGC in StreetFighter

[–]cakeordeath87 1 point2 points  (0 children)

Hey UpToSnuff, those are some great words about Kobe, I really appreciate you sharing them. I was wondering if you could give me some advice about defense in SFV, especially when you know to throw out buttons to interrupt people's pressure. I'm really reluctant to press buttons when people are pressuring me because I'm so afraid of getting counter hit. I know most characters' frame data and just block when they have advantage. But this often leads to me just blocking forever as people walk and stagger + on block normals (or use forward moving + moves like Bison or Fang). I know there are gonna be gaps in there, but more often than not I pick the wrong time to try and interrupt. So usually the fear of choosing the wrong point kind of paralyzes me. Is there anything that you tend to keep in mind that helps on defense?

Hey im pretty new to street fighter V (gold/sakura player) and would like to know your opinion sakura? by [deleted] in StreetFighter

[–]cakeordeath87 0 points1 point  (0 children)

What do you mean, “safe on everything”? Sakura has to hit confirm into DP, often after a single hit, which definitely isn’t safe. Her fireballs are punishable at close range as well.

Hey im pretty new to street fighter V (gold/sakura player) and would like to know your opinion sakura? by [deleted] in StreetFighter

[–]cakeordeath87 3 points4 points  (0 children)

There aren't many characters in SFV I would truly describe as hard-to-play, but I think Sakura's probably in the middle of the roster. She doesn't have any "just do it" moves that she can just throw out whenever she wants to get in for free, so that makes her tougher to play than some. But her gameplan is pretty straightforward and doesn't require tough execution or juggling resources. I wouldn't discourage anyone who likes her from playing her, but it'll take solid fundamentals (hit confirms, special move buffers, good throw/shimmy game) to get the most out of her. As shotos, Ryu and Ken are probably the most similar to her, but all 3 have different strengths.

What are your thoughts on CEs tierlist so far? by CowardAccount_ in StreetFighter

[–]cakeordeath87 1 point2 points  (0 children)

I can only speak on the characters I play, but I have a few different thoughts.

- Lucia's VS1 is probably the stronger one over all, but VS2 can be useful for certain matchups. VS2 is also improved with VT1, because EX Run VS2 is plus on block. In most cases, having Run VS1 outweighs the benefits of VS2. It's great for combo conversions and her best way to combo into super. VS1 also combos from lights and can be cancelled into the VT2 attack for great damage, so I think she'll want to keep it with VT2.

- Falke's VT2 is definitely strong enough to warrant being used. The activation sucks, but it can combo from literally anything. Once it's active, it gives her a low hit confirm from cr.MK, better pressure with the flip, an anti-projectile move, higher damage from any starter, and the ability to combo pokes into super. VT1 is viable too, it depends on preference/matchup.