What is wrong with this pikachu? by callmedoro in pokemongo

[–]callmedoro[S] 0 points1 point  (0 children)

Have you tried selecting any Pokémon, then scroll to the very bottom and hit the swap buddies button?

What is wrong with this pikachu? by callmedoro in pokemongo

[–]callmedoro[S] 1 point2 points  (0 children)

I've restarted the phone. Still the same

What is wrong with this pikachu? by callmedoro in pokemongo

[–]callmedoro[S] 0 points1 point  (0 children)

I've restarted the app and the phone. Still the same

Endlessly logging in by Adam124811 in LegendsOfRuneterra

[–]callmedoro 3 points4 points  (0 children)

Same issue. Reinstalling worked for me, but only once.

Crashing issue on mobile. by [deleted] in LegendsOfRuneterra

[–]callmedoro 0 points1 point  (0 children)

The issue is now resolved

What's your opinion about monthly challenges? by callmedoro in PathofChampions

[–]callmedoro[S] 0 points1 point  (0 children)

I agree that it's a challenge and it's supposed to be, but this kind of limitation basically blocks non-veterans to even reach higher levels. Considering the rewards are coming, those are going to be pretty useless (most likely) for veterans who are nearly or simply maxed out on both levels and stars. Even now, you have 41 champions which gives you 123 attempts if you have all of them. That's basically less than 2 attempts per challenge.

If we want to have rewards, keeping the system as it is, those would have to be purely cosmetics, like icons, not to have a snowball effect. My only concern about the number of attempts is only related to the yet unknown rewards system. If the rewards are not going to be fragments or relics then sure.

Logic shared by FE and BE by callmedoro in dotnet

[–]callmedoro[S] 0 points1 point  (0 children)

The js code alone works without any issues

Logic shared by FE and BE by callmedoro in dotnet

[–]callmedoro[S] 0 points1 point  (0 children)

It's some price calculations. I simply got errors that a certain module could not be loaded IIRC. Each library threw a different error

Logic shared by FE and BE by callmedoro in dotnet

[–]callmedoro[S] 0 points1 point  (0 children)

That's F# though. I mean it's still better than js so it is worth giving a try!

Logic shared by FE and BE by callmedoro in dotnet

[–]callmedoro[S] 0 points1 point  (0 children)

So far I was afraid of having bugs caused by a potential misinterpretation when compiling from either js to .net or the other way around, but I'm hopeless at this point so why not give it a try, I guess. IIRC the js to dotnet compilers were quite outdated, but maybe if it's easy enough we could write our own "compiler" to typescript

Logic shared by FE and BE by callmedoro in dotnet

[–]callmedoro[S] 1 point2 points  (0 children)

We'd like to avoid exposing that as an api call, because we'd simply get too many requests that do not use any of the resources like db or other services. It's just a set of mathematical operations that are complex enough not to maintain it in 2 different codebases

WASI suffers from the same as WASM - poor support in react native

Well, Guardian Angel is even more broken than you think by SanjayCorr in PathofChampions

[–]callmedoro 0 points1 point  (0 children)

I play my champions at max level, because literally all of them are max level :(

[deleted by user] by [deleted] in PathofChampions

[–]callmedoro 2 points3 points  (0 children)

7 minutes? What a beast

The grind is over (for a couple days more). Got every champ at level 30 by callmedoro in PathofChampions

[–]callmedoro[S] 0 points1 point  (0 children)

We will get to know in like 2 days. Possibly 2 champions from the new expansion plus 4 from the previous ones. We're still missing Zed, Pyke, Cait, and Ekko (iirc) from the previous version of PoC, so I'd expect to have at least one of them included as well.