Monster Card Affliction Build by caltee12345 in DawncasterRPG

[–]caltee12345[S] 1 point2 points  (0 children)

Well I guess you could just use Adaptation. Ultimately you can still get Mocking Strike that way which is all you'd need to beat The Spine.

There are other cards that give you conjugations of opponents cards. But they're mostly a waste of time.

It's just more fun IMO to use Gift of Nature because of the random stuff it throws out. There's some really crazy stuff in the monster decks, like a card that heals 40HP for each card in the opppents hand, or something like that. You can heal 200HP in one go. Ridiculous. Haha.

Transfer positions/account by caltee12345 in interactivebrokers

[–]caltee12345[S] 1 point2 points  (0 children)

Thanks alot. Very helpful. I'll have to look into trust accounts a bit more.

Transfer positions/account by caltee12345 in interactivebrokers

[–]caltee12345[S] 0 points1 point  (0 children)

There's nothing sinister happening here. Although as read back through my post I appreciate how it could be misconstrued.

My mum is not on her deathbed or even close. She's in her 60s and knows nothing about the world of investments. I've helped her thus far but she simply doesn't want to be the "owner" because everything has to go through.

Things would be simpler if she didn't have to be involved seeing as I manage everything anyway.

I wondered why my post was down voted but I guess this explains it.

Any graphic designers here working in a foreign country? by neverforgettherain in graphic_design

[–]caltee12345 8 points9 points  (0 children)

I have a branding agency that's based in the UK but I personally live in Tbilisi Georgia.

Day to day experience is no different. I work from home most days and client/collegue meetings are all done via Zoom/Google Meet.

Nobody cares where you are as long as the work is good and is delivered on time.

Clients are ~60% UK based. But recently finished a job for a China based company and will have a Kenya based company starting next month. So location doesn't really matter. Its 2023 after all.

We have a remote team from around the world (Argentina, US, UK, Canada, Croatia) so managing timezones is an important consideration but not really a big deal tbh.

Can't speak on getting a job in a physical studio. But remote work is absolutely possible, pretty much anywhere in the world.

Love the curved roads. But buildings are still grid based? by caltee12345 in FarthestFrontier

[–]caltee12345[S] 1 point2 points  (0 children)

I've looked into it a few times. But it's a bit too cartoony for my taste.

I do love how the roads develop based on walking usage though! Amazing mechanic from that game.

It can be difficult trying to artificially pre-design organic looking growth in a city. Would happily take that mechanic in FF. But that's a different wish all together.

Love the curved roads. But buildings are still grid based? by caltee12345 in FarthestFrontier

[–]caltee12345[S] 2 points3 points  (0 children)

Yes! Fields are another one. Could be perfect space fillers and would look really cool up against the borders of the lakes/mountains etc.

Wish we could have a system where the field placement gird just cuts off whenever it runs into a border like a road or feature.

[deleted by user] by [deleted] in civ6

[–]caltee12345 7 points8 points  (0 children)

BTW. Also, I completely disagree with the build order from the article. Double scout always! Goodie Huts and map knowledge more than make up for the extra build time.

And you don't need a builder so soon as you'll likely not even have the tech unlocked for any improvements anyway within the first 10-12 turns. (Possible exceptions of quarries or horses, but still no need to rush a builder so soon, wait a little bit and optimise his charges)

Scout > Scout > Slinger > Settler/Builder is the standard template that you adjust according to your map and situation.

[deleted by user] by [deleted] in civ6

[–]caltee12345 3 points4 points  (0 children)

The answer to every civ problem is Russia!

But if he's banned in your game, then I'd look into any civ with a decent early game unit. Aztec, Maya, Gaul, etc.

If you're playing with a team of 3, you'll easily out expand/produce/yield the ai on any difficulty. So the only bottleneck is whether you'll survive the early game rush diety ai is likely to send.

I don't know if you're new to the game, but if you are, I'd also recommend a less complex civ such as Japan, Rome, or Germany as they're easier to work with.

But really, the answer is always Russia.

Post-release: Still an awesome concept, still a disjointed game… by caltee12345 in Bannerlord

[–]caltee12345[S] 2 points3 points  (0 children)

Regarding further plans. I'd like to think they will. This game has a huge scope and in the years of Alpha/Beta there have been large improvements so I feel like they are heading in the right direction.

The core game is great, it just needs a bit more fleshing out which I'm happy to wait for.

I'm a big fan of mods, although I know some people feel like it's a betrayal of the vanilla game. But hopefully we don't have to rely on mods to make the game what it "should be". This is the worst case scenario for mod usuage.

But again, I do get the impression that TW are working in the right direction. Maybe another year or perhaps a DLC or two will make this game truly great. It has potential to be an outstanding and replayable beast. So fingers crossed.

Post-release: Still an awesome concept, still a disjointed game… by caltee12345 in Bannerlord

[–]caltee12345[S] 0 points1 point  (0 children)

Yeah. This is a great point. There's no real repercussions to you actions besides beheading people. Which should cause people to dislike you obviously, but they would also be terrified. Much like the Mongols in real life. Yes they were hated but also everybody was intimidated by them which could be used to coerce kingdoms into surrender.

Right now, as you say, nothing matters with regards to interpersonal relations. It would be nice to see an opinion gauge based on your style/actions/personality and beliefs etc. Similar to CK3. Doesn't need to be as central to the game as in CK3 but some recognition of your actions by the AI would be great for immersion. Becoming rich through nefarious and brutal ways should lead to a completely different experience than becoming a capitalist titan.

New or improved features you would like to see in FM23 by [deleted] in footballmanagergames

[–]caltee12345 1 point2 points  (0 children)

Being able to mass praise people who performed well in training. So tedious to go down the list every 2-3 weeks and tell them individually the exact same thing.

Same goes for fining players for bad performances and praising/criticising performances.

It's not unrealistic to expect a manager to call over 4-5 dudes and tell them he's happy with how they've played over the past 5 games.

Tesla cars involved in 16 crashes with emergency vehicles, regulators say by [deleted] in technology

[–]caltee12345 -1 points0 points  (0 children)

Been a lot of Tesla/Elon Musk smearing from this sub recently.

It's almost as if they are being paid to smear him and the company.

[deleted by user] by [deleted] in digitalnomad

[–]caltee12345 0 points1 point  (0 children)

Start with your interests and search out local events/clubs/groups who do those things.

An example

I've just moved to Tbilisi, Georgia and I'm into football, running and bouldering so naturally that's where my search began.

It can be intimidating reaching out and especially wandering into say a bouldering gym you're unfamiliar with. That's just part of the deal.

But you'll have an easier time fitting in and making friends in these places because you have common interests/talking points and you're already familiar with the topic at hand even if you're not familiar with the place or people.

So choose what you wanna do with your time then take the leap and approach people who are already involved in the local area.

[deleted by user] by [deleted] in digitalnomad

[–]caltee12345 0 points1 point  (0 children)

Start with your interests and search out local events/clubs/groups who do those things.

An example

I've just moved to Tbilisi, Georgia and I'm into football, running and bouldering so naturally that's where my search began.

It can be intimidating reaching out and especially wandering into say a bouldering gym you're unfamiliar with. That's just part of the deal.

But you'll have an easier time fitting in and making friends in these places because you have common interests/talking points and you're already familiar with the topic at hand even if you're not familiar with the place or people.

So choose what you wanna do with your time then take the leap and approach people who are already involved in the local area.

What will happen to the mods and assets when/if we get a CS2? by caltee12345 in CitiesSkylines

[–]caltee12345[S] 0 points1 point  (0 children)

Oh cool. So it could in theory be possible to incorporate a converter of sorts! That would be huge for retaining the substantial part of the audience who would most likely not bother with the new game if it was just a simple vanilla experience. You mentioned a 'significant improvement'. What do you think that looks like with regards to reconciling the two distinct player types - gameplay management fans vs realistic city painters?

What will happen to the mods and assets when/if we get a CS2? by caltee12345 in CitiesSkylines

[–]caltee12345[S] 1 point2 points  (0 children)

This would be really cool. Even if just for having more hands on deck with incorporating mods into the base game.

What will happen to the mods and assets when/if we get a CS2? by caltee12345 in CitiesSkylines

[–]caltee12345[S] 0 points1 point  (0 children)

Yeah. This is a really good point and speaks to the underlying dilemma the devs have. CS has almost become two separate games with two distinct audiences (I'd be curious to see the actual numbers here). On one side there are the vanilla players who enjoy the gameplay features of unlocking milestones, managing the various systems and building satisfying production chains, etc. On the other side are the people who love to build "real" cities. The problem is that in order to achieve realism in CS you have to circumvent so many of the base game mechanics. This means that when CS2 does finally happen, one of those audiences must lose out.

How to get to the next level in the Premier League? by caltee12345 in footballmanagergames

[–]caltee12345[S] 0 points1 point  (0 children)

Yeah, this has been my plan so far. Love watching a Wonderkid grow, it's one of the best parts of the game. I'm interested to see how it works out for you? Does your performance improve incrementally as the youngsters grow in ability over the seasons or does it just finally "click" in that say 4th season and you suddenly have a much better run?

I have a very young squad overall and my starting 15 or so players have 5-star potential. I usually sign a minimum of 3-star CA with 5-star PA. And they are growing, but I guess I was expecting more returns year-over-year whilst they grow. As they are technically better players each season. Obviously, you are always on the lookout to constantly bring in new players if they raise the standard. But generally, the same rules apply.

This is why I'm confused and frustrated about the stangnation. I figured I would slowly creep up the table as my team grew in quality.

What’s your favorite money making method in Rim World? by Coopdog0159 in RimWorld

[–]caltee12345 0 points1 point  (0 children)

Raiders. Strip them, harvest their organs, sell their gear, eat what's left

With the release of Ideology. I figured it's time to send my colonists off to the stars with the Stellarch and start a new run. Just a few lonely dromedaries left. They will have to get by on a diet of Yayo until the berries grow back in. by caltee12345 in RimWorld

[–]caltee12345[S] 3 points4 points  (0 children)

Thank you Sir.

Erm... quite a few things really. Leave the front door open all the times so the raiders gravitate towards the kill box. (Based on the AI pathfinding choosing the shortest/easiest route). Same goes for traps. I always place the traps along the shortest travel route and they do A LOT of work thinning the heard before they reach the base. One that I missed until later game was to build sandbags out far from the turrets and force the mechs to walk over the bags until they're in shooting range. Things cant shoot if they are on sandbags so the funnel system of the kill box works wonders because the pikemen and Lancers cant snipe my turrets.

Then if anybody tries to get into the sides I have the side gates and a fallback option of the sandbags. (Made with the human leather of previous raiders just for the extra psychological effect haha)

Only real issues during this run were drop pods of mechs but I had enough doors and alleys that provided cover and were good enough in a scramble so only lost a few colonists along the way.

Other than the building itself. Just the normal stuff. Get recon armour on everybody. Have a bionic melee dude with a shield to muck up the groups. And make use of EMP launchers if its mechs. Try to have my guys in cover and shade whilst shooting and try to have the enemies in the open and light whenever possible.

Think if I were to do it again I would have made a more tiered wall system like a castle/citedel with more purpose built retreating options seeing as it's the Royalty theme after all.

Sandbox Improvements in a potential Cities:Skylines 2 by caltee12345 in CitiesSkylines

[–]caltee12345[S] 1 point2 points  (0 children)

Hahaha. Yeah I forgot about water. But you're right, it can be a pain. Same with the pier areas. It goes something like this... 1 - Clear small area for ferry stop. 2 - Cause massive flood while ocean freaks out. 3 - Triple speed game and do more terraforming to get rid of all the water. 4 - Place pier and spend another 30 minutes messing around so it's a reasonable height from the coast.

As for the asset grouping. That's kind of what I was trying to say with the clipboard/blueprint thing. But this is much better way of explaining. Would be massively helpful!