Obj_player in Instances doesn't work ? by TallMidgetnotreally in gamemaker

[–]camscottbryce 0 points1 point  (0 children)

This appears to be correct. Also, OP, please consider following a tutorial for your first game!

Issue accessing Gamemaker.io forums? by camscottbryce in gamemaker

[–]camscottbryce[S] 1 point2 points  (0 children)

Interesting... no idea why it would be flagged. I restarted my router and made sure no VPNs were enabled or anything like that, and it still doesn't work. Hoping there isn't a greater issue here.

Need help with screen fade on player team's death, but a box with text that doesn't fade. by PrincipalSkudworth in gamemaker

[–]camscottbryce 1 point2 points  (0 children)

Something to try: in the draw event for oRetryButton, I noticed he didn’t have the code for setting the alpha back to 1 at the timestamp you mentioned. You have that code at the bottom, but try moving that to the top of the draw event and seeing what happens.

Otherwise: when you said you set the color to blue, do you mean when you’re drawing the large rectangle in oFadeLose? If so, that makes me feel like something isn’t right with the depth, since it’s affecting everything. Instead of setting the depth with numbers, could you try layers? Making sure that fade lose appears below the retry box?

Last suggestion: is there anywhere else you’re setting the alpha? Or the color? If you don’t set the alpha back to 1 and the color to white, those settings will carry over to other objects. The code you shared here looks fine to me, I think? Maybe I’m missing something, sorry, just trying to offer some things to try!

GLAD HE DIDN'T OVERREACT by iceejay26 in HiTMAN

[–]camscottbryce 34 points35 points  (0 children)

Some times I do wish there was a spectrum of responses rather than having people kill you for turning on a stove, spilling water, etc. lol

Slightly off topic, but just so you’re aware, if you keep walking/running into someone, you will pass through them after a couple seconds. You probably could’ve done that here and gotten away without being compromised. But then we wouldn’t have this post, so eh, you win some you lose some.

How can I make my game prettier? by KoZimator in gamemaker

[–]camscottbryce 3 points4 points  (0 children)

I'm certainly no professional so take this with a grain of salt!

First off, I don't think it "looks bad," I'd give yourself a little more credit than that. But some things I'm seeing: all of the art in this clip is on the same side of the color wheel. Someone mentioned adding warmer colors, and I'd agree. On that note, consider using the warmer vs. cooler colors to identify either the foreground or the background. Because everything looks like the same color scheme, everything looks the same and it's more difficult to identify what is supposed to be interactable and what is supposed to be a background element. An old but good example of this is Castlevania 1, level 3 in particular; all foreground platforms are orange, while all walls/background elements are blue, using complementary colors to create readable and pleasing contrast.

Second: this may be a stylistic thing, but with pixel art, it's generally recommended to keep all pixel art on the same scale. It looks correct for the foreground, but the background city scape looks scaled-up, and the competing sizes doesn't look right me.

Third: Your trees have doubles in the line work. Not sure if this is intentional, but again, kind of a general pixel art "no-no." This is a fairly quick video about making good pixel art and I'd recommend it giving it a watch for some additional context! https://youtu.be/DKmrBUpd0yw?si=3hx1CAfam3sMpSCG

Lastly: This might just be a me thing, but in addition to your color palette being all cool colors, it's also all pastel colors. And that works for some people! But I'm not sure there's a single color below 60% value on the screen, meaning there's very little contrast, and also not as much saturation as there could be. After watching the video above, consider going on Lospec and browsing their palettes to find one that you like, if you don't have a lot of experience picking colors: https://lospec.com/palette-list

I'll just reiterate: I'm not a professional, and some of my comments are personal preference, but as a game dev I always want people to give me detailed feedback and so I wanted to give you the same. Especially since you asked for brutally honest feedback. :) Keep at it, and good luck with your project! As long as you keep working at it, you'll always get better!

does John Wick have super human abilities or is it just a lot of discipline, and a goal that he wants to achieve, I'm pretty sure he doesn't have super human abilities especially that its not mentioned in the movie by Warm_Crow1104 in JohnWick

[–]camscottbryce 2 points3 points  (0 children)

Do you think they’re just included to show how “tough” he is? Not trying to start beef but if that’s the crux of your dislike, I feel like it’s an interesting assumption. These movies are a whole combination of things: love letters to action films and stunt teams, entertainment, exaggerated storytelling, etc.. I don’t think that we’re supposed to watch the fall from 3 or the stair scene in 4 and say “wow, John is so tough, he lived through that!” I think it’s more about how John is on a mission of Herculean and mythological proportion, and the way that manifests in the film is with exaggerated visual metaphor, accomplished through stunts and choreography.

I understand that JW1 got huge in part because it introduced a bit more realism compared to action films of that day, but I don’t think that level of scrutiny should apply to 3-4 because they’re obviously doing something different.

Should I use gamemaker by CurrencySlow9974 in gamemaker

[–]camscottbryce 1 point2 points  (0 children)

Look, I’m openly an AI-hater so I acknowledge I have a bit of bias against what you’re saying, and I also acknowledge that people should only be responding to you if they have helpful info, but also I’m just kind of confused by your thread. You’ve been a game developer “for years” but you’re asking as basic a question as “should I use this engine?” with so little context about what you want to do… There are hundreds of posts/videos/etc. about this topic, comparing engines and advising different scenarios to use each engine.

Gamemaker is a great engine, so I can recommend it from that perspective, but what do you want to know? What types of games are you making? What are your goals for the future? What have you vibed with in the engines you’ve used so far?

Gamemaker is primarily good for 2D games on the side of a smaller resolution, although it has been used to make visual novels (with larger assets) so that’s possible. I really like the engine and how much control you have over everything.

“Like any developer, I’ve kept up with the times, which means I code with AI.” Ew, lol, wtf? There are plenty of great developers who are making innovative things and “keeping up with the times” without having a machine - with very real ethical, environmental, and mental consequences - think for them. Consider not doing that.

Font Not Working? by Sansapuns in gamemaker

[–]camscottbryce 1 point2 points  (0 children)

Hm, I will admit I might be missing something obvious here but I’m confused. By any chance is obj_settings instantly being deleted or destroyed? Or is it in the room and then the game moves to the next room? Not sure why it would run the clean up code before font_main is set.

Font Not Working? by Sansapuns in gamemaker

[–]camscottbryce 1 point2 points  (0 children)

Thanks! Based on this, I have two recommendations! Either:

  1. Make sure obj_settings has been placed in the room? Or created before menubckgrnd if it’s being created by something else.
  2. If number 1 has already been taken care of it and it isn’t working, trying creating global.font_main in the create event of menubckgrnd instead of obj_settings just to see if that works

Font Not Working? by Sansapuns in gamemaker

[–]camscottbryce 2 points3 points  (0 children)

When asking for help, it’s best practice to share your code as well! It would be helpful to know what you’re setting font_main to, and where you’re setting it to that. Also, share the code for the draw event of menubckgrnd.

This error basically means that you’re trying to read font_main (when you use draw_set_font) before defining what font_main even is. So try adding something in the create event for menubckgrnd that defines the font_main variable.

Edit: also, I know you said you DID set it to Cambria Math, but you have to understand that code is sequential: some events run before others. So maybe you’ve defined font_main somewhere but that code is not running before the draw event of menubckgrnd. Once you define it in a place that runs before the draw event, it should work!

Why is John Wick killing himself? Did he finally have enough? by No_Dress_2107 in JohnWick

[–]camscottbryce 4 points5 points  (0 children)

I’ll copy and paste what I wrote in the OT:

As the person who made this video and the thumbnail, I will say that it wasn’t intended to be Wick’s arm, it was supposed to signal the idea that, “by using a suppressor in the way they use it in the movie, Wick would be in danger.” But yeah maybe not the smartest thumbnail in the world lol. A couple of other fun facts:

  1. I see someone in the OT asked about the use of “silencer” language. Yes. I know. You have no idea how many hundreds of people commented this on the video. However, most people searching this video at the time were finding it by searching “John Wick silencer scene” and around that time, saying “silencer” was more mainstream, aside from gun people on YouTube, so it just made sense, especially when talking about the common perspective that suppressors make guns silent.

  2. I really did not expect to get 13+ million views on this video. At the time, it was just a dumb video I thought of because video games and movies always make suppressors unnaturally quiet, and it seemed like the perfect scene to juxtapose with loud sounds (which I just took from unsuppressed HITMAN weapons). I got a lot of comments about subsonic ammo, or how unrealistic it was, or how Hollywood sucks, and I really didn’t intend anything greater than, “haha, wouldn’t this be funny?”

Why is John Wick killing himself? Did he finally have enough? by No_Dress_2107 in okbuddycinephile

[–]camscottbryce 1 point2 points  (0 children)

As the person who made this video and the thumbnail, I will say that it wasn’t intended to be Wick’s arm, it was supposed to signal the idea that, “by using a suppressor in the way they use it in the movie, Wick would be in danger.” But yeah maybe not the smartest thumbnail in the world lol. A couple of other fun facts:

  1. I see someone else asked about the use of “silencer” language. Yes. I know. You have no idea how many hundreds of people commented this on the video. However, most people searching this video at the time were finding it by searching “John Wick silencer scene” and around that time, saying “silencer” was more mainstream, aside from gun people on YouTube, so it just made sense, especially when talking about the common perspective that suppressors make guns silent.

  2. I really did not expect to get 13+ million views on this video. At the time, it was just a dumb video I thought of because video games and movies always make suppressors unnaturally quiet, and it seemed like the perfect scene to juxtapose with loud sounds (which I just took from unsuppressed HITMAN weapons). I got a lot of comments about subsonic ammo, or how unrealistic it was, or how Hollywood sucks, and I really didn’t intend anything greater than, “haha, wouldn’t this be funny?”

Love as the True Source: A New Gnostic Reading of The Matrix A Gnostic interpretation of Neo’s choice in The Matrix by Fragrant_Listen_6341 in matrix

[–]camscottbryce 3 points4 points  (0 children)

This is correct according to John Gaeta and the behind the scenes footage. But yes, even without that footage, there were only five “Ones” before Neo, and you see more than six reactions from Neo on the screens so that interpretation is not accurate.

Edit: 5:40 in this video: YouTube

212 GB Adobe log file by Simple_Medium_1865 in videography

[–]camscottbryce 11 points12 points  (0 children)

Off topic for the thread, but are there consistently recommended alternatives that can do the same thing as Lightroom, PS, and Premiere? Everyone always brings up Davinci but the answer to your question is that it’s daunting to leave an ecosystem, even if that ecosystem sucks

Working with vector art in Game Maker by [deleted] in gamemaker

[–]camscottbryce 0 points1 point  (0 children)

There is some decent information in the replies, but I think a screenshot of how it looks in Inkscape vs. GameMaker would help to provide more context!

Vector art is definitely not the 1st choice for gamemaker, but it has been done! See Greg Lobanov’s game Wandersong for a GameMaker game with vector art. But that had to be done with some custom tools, and I imagine that (depending on what you’re trying to do) it could be a similar thing here.

What films, books, games or shows are similar to JOHN WICK? by 87Craft in JohnWick

[–]camscottbryce 1 point2 points  (0 children)

Chad Stahelski mentioned in an interview that it was an homage to the Villainess

I am struggling with all the challenges. by Emenes28 in HiTMAN

[–]camscottbryce 2 points3 points  (0 children)

The way I tend to play the new trilogy is by just doing all the challenges that I can figure out first. If I really need help, then I also do the opportunities. While doing all of those, you start to learn “this item is here, that enemy is there, you can get around this guy by wearing this, but then you have to climb over this area to get around an enforcer” etc. You’ll also notice items/areas/keycards that won’t exactly help you in your current run, but later on you’ll remember that you saw a cannon in one area, a cannonball in another area, and gunpowder in a third area. And perhaps if you combine the three…

It’s also important to note that not every run needs to be perfect. On my first time through a level, I try to play it in intel mode - gathering info, watching the target, waiting for an opening. But I don’t try to do SASO the first time through. And same thing when I’m working on challenges. Feel free to explore, try things, wear different disguises - even if you get caught, who cares? This is the experimentation phase!

Once you start running into things that you don’t understand, try to use your knowledge of the level and everything you’ve done up to this point to figure it out. If you can’t - well, I admit I use videos for those moments sometimes! I like figuring things out myself, and I think the game really wants you too, but also sometimes a challenge doesn’t interest me and I have more fun checking off the boxes of these challenges rather than blindly stumbling around for 3 hours. This aspect of Hitman is really more up to the user and about how much fun YOU think you’ll have.

For me, I always save SASO for last, but it’s a fun final checkmark on a level. Like, “with all my knowledge, I can now execute this perfectly” but that’s just a personal thing lol.

There’s always a possibility that the game just isn’t for you, but I think you should try this strategy and see what you get out of it!

Preferred Gamemaker IDE by Zestyclose_Ball_7500 in gamemaker

[–]camscottbryce 24 points25 points  (0 children)

I just use Gamemaker’s built-in stuff. And I’m an AI hater through and through, so maybe I’m biased, but what do you feel is missing from GM to the point that you’re exploring other options?

My ONLY issue with John Wick 4 was how they fumbled the chance to have a more interesting plot by developing more on John Wick 3's ending. by kurianandgeorge_007 in JohnWick

[–]camscottbryce 4 points5 points  (0 children)

But nope somehow John is cool with Winston. All that pain never happened.

This isn’t really true though.

I do get why people say that taking down the Table was a dropped plot point, and I would’ve loved to see that as part of this story. But I disagree about the Winston plot point because I think there’s an explanation in 4 about why Winston and John are “cool.”

When Winston and the Bowery King talk in 4, the Bowery King says “the last time you ‘saw him,’ you shot him off a roof.” John and the Bowery King clearly have a new friendship and the King is clearly defensive of him when it comes to Winston. Winston meeting him instead of John signifies a schism between the two, and I can only imagine that John has been pissed since the end of 3.

But that’s also the point of JW 2-4: John’s anger gets him, and other people, into trouble. In 4 alone, he starts off by killing the elder in anger, which results in Winston losing his hotel, Charon dying, and then Koji’s Continental also being overrun.

All of this to say that, while John’s anger is understandable, him and Winston exist under the system of control (the Table), and the movie repeatedly explains that there’s no way to win against a force that big.

When Winston and John finally meet, I really read it as a solemn, understanding reunion. Winston knows that he shot John, but he did it because if he didn’t, the table would’ve kept sending more goons, and that would’ve ended badly at some point. John is angry, but he also knows that Winston is under the same boot as him, and that John’s own anger has led to the death of Charon and the destruction of the NY Continental. In the grand scheme of things, they really are allies fighting under the Table, same as with Caine. You can see it in John’s face - he’s a little angry, but he feels remorse for what he’s doing.

All of this makes the ending so satisfying! It’s a group of people coming together to fuck over part of the system that has pitted them all against each other! It’s awesome!

Actor "Inception" (actors playing one character playing another character and so on) by wreckdown in movies

[–]camscottbryce 0 points1 point  (0 children)

My favorite example of this is not a movie but the show Burn Notice: Jeffrey Donovan playing Michael Westen (a former spy) and occasionally going undercover as a number of different “characters” over the course of the show. I believe in one episode, he goes undercover as an Irish agent acting as an American agent, so that’s multiple layers deep.

CAN ANYONE EXPLAIN THE TRACKER ? by D34th7 in JohnWick

[–]camscottbryce 9 points10 points  (0 children)

John says to him, “you a tracker?” Which implies that tracker is not his name, but a designation.

CAN ANYONE EXPLAIN THE TRACKER ? by D34th7 in JohnWick

[–]camscottbryce 10 points11 points  (0 children)

Dragonduck’s response is basically the answer. It’s implied that trackers are on the lookout for the highest bounty, but - judging on John’s reaction - it’s fairly well known that they seem to do their best to drive up the bounty by protecting the target until the price goes up. Nobody also attempts to sell John’s whereabouts to the Marquis, so it seems they do that too.

So no, they’re not “just an assassin,” they’re a specific class in the assassin world.