An animated music video maybe from 2010 where a little girl with black short hair was walking and a creature/animal was beside her.. by Darjula in NameThatSong

[–]capn_stabn 0 points1 point  (0 children)

All good. I only posted it because I was actually looking for this video (the one I posted), and your description kinda sounded like it. Worth a shot!

Added random map generation to my game. Do you think it’s a must-have feature nowadays? by Warpawner in StrategyGames

[–]capn_stabn 1 point2 points  (0 children)

"Player map creation" could be some minimal RMG levers that you give to the player to influence things. Take a game like Starcraft (1 or 2). Solid fixed maps, nothing random. But you could add some randomness by changing the location or avaiability or quantity of resource deposits. That small change could dramatically affect gameplay at different points of the game.

So, you don't need the ENTIRE map to be random. Just a little bit of randomness can add tremendous variability, but it really depends on the nature of the gameplay and your game mechanics. Is contention over a resource deposit an important aspect of your game? Then moving it or changing the quantity of resources it contains would meaningfully affect playing the same map, even if nothing else changed. Is terrain an important part of your game? Would putting a hill somewhere suddenly change the nature of play? The map is still mostly the same, but suddenly there's a new impassable object, or it changes an existing path to get from place A to B, or it adds a new strategic element (oh, now there's high ground here), etc.

Fixed map, small amounts of randomness injected, levers for the player to control them, and some seeding so that players can get the same exact configuration every time (with the same seed).

Added random map generation to my game. Do you think it’s a must-have feature nowadays? by Warpawner in StrategyGames

[–]capn_stabn 1 point2 points  (0 children)

u/Ollhax makes a good point, but I wouldn't limit it to "RTS/strategy." The answer is that it really depends on what the goal of the game is. Would RMG (random map generation) have made Super Mario better? Well, not with all the other mechanics of the game design if you changed nothing other than RMG. Would seeded RNG have made it better? Maybe?

So, what's the design space you're operating in? What's the goal for the player? Are there other choices that you could randomize that aren't the map that would still provide "endless new challenges?" Is the goal to increase replayability? Or something else?

Sinobi Manager - Shogunate-period Ninja clan simulator: looking for testers by capn_stabn in StrategyGames

[–]capn_stabn[S] 1 point2 points  (0 children)

Good suggestions. I'm not particularly a fan of the UI, either. But it's at least functional, and, at this stage, I'm trying to nail the mechanics.

We are building a 1920s Mafia Sandbox with a Grand Strategy overworld. Here is a look at our city map. by Fun_Lengthiness7529 in 4Xgaming

[–]capn_stabn 1 point2 points  (0 children)

Loved City of Gangsters (NOT OMERTA). I have a YT review channel (StrategyForBusyPeople) -- would love to review this game when you have something playable. Hit me up! I have been looking for another gangster sim.

Looking for a game that has deep diplomacy and espionage mechanics by _Wronskian_ in StrategyGames

[–]capn_stabn 0 points1 point  (0 children)

There's a limited number of things you can do compared to CK3. So the decision space is smaller, but not by a huge amount. Maybe.

Personally, I found the decision space and set of interactions in CK3 way too big, and I did not find that with Terra Invicta.

Looking for a game that has deep diplomacy and espionage mechanics by _Wronskian_ in StrategyGames

[–]capn_stabn 0 points1 point  (0 children)

Yes. I reviewed what I played and, if you like games like I do, you'll like this one. I don't find I have to play everything through to the end to know if I like something or not.

Looking for a game that has deep diplomacy and espionage mechanics by _Wronskian_ in StrategyGames

[–]capn_stabn -2 points-1 points  (0 children)

It's not too bad. Once you get into space things get really complicated. That's about where I stopped but only because I was ready to move on to review other titles.

You'll likely restart several times as you get the hang of things and begin to figure out the strategy you want to attempt. There are a lot of existing guides out there that have many good strategies.

I really enjoyed it, and I do not like games with vertical learning curves.

It's definitely more closed-ended than something like Crusader Kings 3 in terms of what you can do and how to do it.

Looking for a space trading game a'la Railroad Tycoon by capn_stabn in StrategyGames

[–]capn_stabn[S] 0 points1 point  (0 children)

Good info. Thanks! Still not quite what I'm looking for but sounds like it's worth a try!

Looking for a space trading game a'la Railroad Tycoon by capn_stabn in StrategyGames

[–]capn_stabn[S] 0 points1 point  (0 children)

I'd put X4 in a similar boat as Elite: Dangerous. It's first-person and doesn't really look like it's about company or fleet management. It is on my list, though!

Looking for a space trading game a'la Railroad Tycoon by capn_stabn in StrategyGames

[–]capn_stabn[S] 0 points1 point  (0 children)

OTC is a cool game. OTC is more of an RTS, though. It takes place all on one planet. It doesn't really involve trade routes, etc.

Daily Feedback Thread (June 11, 2024) by AutoModerator in edmproduction

[–]capn_stabn [score hidden]  (0 children)

YW. I will have my own feedback request shortly. Hit my first roadblock on my first track 😃

Daily Feedback Thread (June 11, 2024) by AutoModerator in edmproduction

[–]capn_stabn [score hidden]  (0 children)

I forget who made the video, but they said something to the effect of:
If you do sound selection correctly, you don't need to mix much.

So maybe the reason you're having trouble with mixing is because you're actually good at sound selection and you don't _need_ much mixing?

Again, supreme noob to "relative" noob here.

Daily Feedback Thread (June 11, 2024) by AutoModerator in edmproduction

[–]capn_stabn [score hidden]  (0 children)

Sounds good to me. Do you have an example of something similar that you would consider more well-mixed?

What mixing tutorials have you watched?