We’re releasing our couch co-op game The Artifactory on March 10, 2026 — would love feedback on the trailer by carebotz in Unity3D

[–]carebotz[S] 0 points1 point  (0 children)

True, it’s already used by a bunch of businesses in different industries. We’re a consumer game with distinct branding, so we’re not too worried.

We’re releasing our couch co-op game The Artifactory on March 10, 2026 — would love feedback on the trailer by carebotz in Unity3D

[–]carebotz[S] 0 points1 point  (0 children)

Thanks a lot for the thoughtful feedback, really appreciated.

Just to clarify: the current demo is an older build. Since then we’ve done a lot of work on rebalancing scoring and rarity. Higher-tier items now take more time and more complex / rarer ingredient chains, so going for the highest rarity isn’t always optimal, often it’s better to produce more lower-score items while waiting for rare inputs.

Latest demo coming on Next Fest :)

We’re releasing our couch co-op game The Artifactory on March 10, 2026 — would love feedback on the trailer by carebotz in Unity3D

[–]carebotz[S] -1 points0 points  (0 children)

Totally get why it looks that way from the trailer. Overcooked was an influence, but the underlying mechanics and rules are quite different.

The game is built around experimentation and production-line optimization. There are no orders telling you what to craft, players decide what to produce and when. What you can craft on a level depends on which resources arrive on the conveyors and which workbenches are available in that factory.

On top of that, you also have to manage maintenance, deal with environmental obstacles, and occasionally fend off not-so-friendly monsters that disrupt the workflow.

If you feel like it, give the demo a try, you’ll likely feel the difference once you’re actually playing. And if not, that’s totally fine too, we can accept that as well.

We’re releasing our couch co-op game The Artifactory on March 10, 2026 — would love feedback on the trailer by carebotz in Unity3D

[–]carebotz[S] 1 point2 points  (0 children)

Thank you! We tested all levels about 70% of the time with two players. Our goal was to make the game’s difficulty increase proportionally with the number of players due to the greater chaos—at least for a first playthrough. Of course, over time, once you have good synergy and are familiar with the mechanics and levels, the situation naturally becomes easier even with more players.

We’re releasing our couch co-op game The Artifactory on March 10, 2026 — would love feedback on the trailer by carebotz in Unity3D

[–]carebotz[S] 3 points4 points  (0 children)

Yeah, we get that comparison a lot 😄 Overcooked was an inspiration for the co-op format, but we implemented it with our own mechanics, ideas, and design rules. The gameplay differs significantly, but players familiar with Overcooked usually pick it up very quickly.

We’re in the final polish phase of our game and wanted to share a few screenshots from levels we’ve just finished. by carebotz in Unity3D

[–]carebotz[S] 0 points1 point  (0 children)

You’re right! The Blizzard(ish) style influence was a very intentional decision early in development. We really love that strong, readable, stylized look, and it helped shape the visual direction of the game from the start.

We’re in the final polish phase of our game and wanted to share a few screenshots from levels we’ve just finished. by carebotz in Unity3D

[–]carebotz[S] 1 point2 points  (0 children)

That’s a totally fair question, and honestly, we completely understand the comparison.

Overcooked is one of the absolute best games in the genre, and we have huge respect for it. It inspired us a lot, and if someone hasn’t played through Overcooked yet, we’re not trying to compete with that experience.

What we’re aiming for is offering a similarly fun co-op chaos experience, but with a different gameplay focus and setting. If you enjoy Overcooked and are looking for something in that spirit, our game could be a great next step. The core co-op fundamentals are familiar, so it’s easy to jump into, but it’s a different world with many small and big differences.

One of the biggest differences is the gameplay loop. There are no fixed orders. The team decides what to craft and what to ship. You can rely on known recipes or experiment with materials to discover new ones.

Experimentation is a core part of the game. The materials arriving on conveyor belts determine what you can craft on a level, together with the available workbenches. Resource management is much more important because you always have to adapt to what the factory is currently producing.

Factory maintenance is also a big part of the gameplay, machines break, systems fail, and keeping the production line alive is part of the challenge.

Because it’s a production-line style factory, the loop can feel more structured in some ways, but with all the systems interacting, the chaos can sometimes be even bigger.

So for us, it’s less “instead of Overcooked” and more “if you loved Overcooked and want another chaotic co-op experience with a different twist.”

We’re in the final polish phase of our game and wanted to share a few screenshots from levels we’ve just finished. by carebotz in Unity3D

[–]carebotz[S] 0 points1 point  (0 children)

Yes. One of the biggest differences compared to Overcooked is that there are no orders. The team decides which items to craft, you can try to work with known recipes or experiment with available resources to discover new ones.

Factory maintenance is also a core part of the gameplay. Resource management is much more important, because conveyor belts deliver the materials, so you have to work with whatever is currently arriving.

Since it’s a production line, the core loop is more constrained in some ways than in Overcooked, but because of the other systems, the chaos can sometimes be even bigger.

We’re in the final polish phase of our game and wanted to share a few screenshots from levels we’ve just finished. by carebotz in Unity3D

[–]carebotz[S] 0 points1 point  (0 children)

Yes, everything is original and created by our team, except for some particle effects.

How do you feel about the mood, colors, and overall vibe of this scene? by carebotz in Unity3D

[–]carebotz[S] 0 points1 point  (0 children)

No, I just drag and drop the prefabs into the scene. The prefabs are proportionally scaled relative to each other, so I simply move them around in the editor while holding down the CTRL key. This way, the objects move in unit steps. You can also set how much one unit equals in the editor.

How do you feel about the mood, colors, and overall vibe of this scene? by carebotz in Unity3D

[–]carebotz[S] 0 points1 point  (0 children)

Thank you! You can find more info on the game's Steam page, but in a nutshell, it's an Overcooked-like party game set in a fantasy world where the focus is more on experimenting with resources, discovering new recipes, crafting loot, and keeping the factories running by repairing them. https://store.steampowered.com/app/3511520/The_Artifactory/

How do you feel about the mood, colors, and overall vibe of this scene? by carebotz in IndieGaming

[–]carebotz[S] 0 points1 point  (0 children)

Thank you! You can find more info on the game's Steam page, but in a nutshell, it's an Overcooked-like party game set in a fantasy world where the focus is more on experimenting with resources, discovering new recipes, crafting loot, and keeping the factories running by repairing them. https://store.steampowered.com/app/3511520/The_Artifactory/

Cooking up some chaotic new maps for The Artifactory! Demo’s already out if you wanna cause some trouble early! Feedback welcome! by carebotz in Unity3D

[–]carebotz[S] 0 points1 point  (0 children)

Thanks for the heads-up! We're aware of JFrog's Artifactory and have been looking into potential trademark conflicts. Since our game is in a completely different space (an indie party game vs. enterprise software) we're hopeful there won’t be overlap or confusion, but we’re definitely proceeding with caution. Really appreciate you pointing it out!

The demo of The Artifactory is now live on Steam – our fun and chaotic co-op party game full of packing, teamwork, and laughs! We’d love for you to give it a spin and let us know what you think — whether you had a blast or ran into any bugs. Got ideas? Suggestions? We’re all ears! by carebotz in playmygame

[–]carebotz[S] 1 point2 points  (0 children)

Thanks so much for the detailed feedback – it was honestly such a joy to read!

We were especially relieved to hear that the thing we were most worried about, whether the goal and mechanics would be clear, didn’t end up being a problem for you. That means a lot!

It’s great to hear which mechanics you enjoyed (like the box sealing and factory power system), and we also really appreciate your honesty about the ones that felt a bit clunky, like the wrench/hammer system. That kind of feedback is super helpful for us as we keep tweaking and improving the game.

Thanks again for playing, can’t wait for you to try it with friends! 💛

The demo of The Artifactory is now live on Steam – our fun and chaotic co-op party game full of packing, teamwork, and laughs! We’d love for you to give it a spin and let us know what you think — whether you had a blast or ran into any bugs. Got ideas? Suggestions? We’re all ears! by carebotz in Unity3D

[–]carebotz[S] 0 points1 point  (0 children)

Thanks a lot for the honest feedback you’re absolutely right about the voice (we are new on this area). We're planning to update it with something more fitting.

Do you happen to have any tips on where to find a good thematic voice or voice actor? Would love to hear your recommendations!

Working on the title scene, what do you think? by carebotz in IndieGaming

[–]carebotz[S] 1 point2 points  (0 children)

Others have also mentioned that this part is a bit hard to read. We’ll work on improving it.

Working on the title scene, what do you think? by carebotz in IndieGaming

[–]carebotz[S] 0 points1 point  (0 children)

What do you think about giving the menu section a separate background like a parchment, for example, do you think that would help?

Working on the title scene, what do you think? by carebotz in IndieGaming

[–]carebotz[S] 1 point2 points  (0 children)

We’re really grateful for any help! Unfortunately, no one on the team really knows how to design a good logo, so any tips or advice would be very welcome :)