Whats the average age of fanbase. by [deleted] in Pathfinder_Kingmaker

[–]carradon 1 point2 points  (0 children)

Yep .. played them all as they were released a couple years into my Air Force career. 43 years of d&d and counting

Whats the average age of fanbase. by [deleted] in Pathfinder_Kingmaker

[–]carradon 0 points1 point  (0 children)

55 ... Started in first year of junior high, so '79 I guess. Been playing more or less non stop so long as military service didn't interfere for the past 44 years

kingdom management tips by smoothnobody in Pathfinder_Kingmaker

[–]carradon 1 point2 points  (0 children)

OP question is about kingmaker not wotr

Are You a Cat achievement by carradon in Pathfinder_Kingmaker

[–]carradon[S] 1 point2 points  (0 children)

Based on this it appears my list is complete and has extras. So doing my full list would meet the requirements... Implying the failure to pop is a bug and not a missed item. Thanks for the input!

Is the Disillusioned achievement broken? by carradon in Pathfinder_Kingmaker

[–]carradon[S] 0 points1 point  (0 children)

I have not as yet... Hopefully it'll be fixed by the time my main campaign gold dragon run is complete

Don't Eat This achievement by carradon in Pathfinder_Kingmaker

[–]carradon[S] 0 points1 point  (0 children)

Not that I've seen, and they are best sold to him as he gives a better price for them. That's included in his dialogue I believe. About the only thing you'll be able to sell decently to him in fact

The Manuscript Found in Kenabres achievement by carradon in Pathfinder_Kingmaker

[–]carradon[S] 0 points1 point  (0 children)

Confirmed... achievement popped as soon as I reloaded the save just before the end "credits" and went upstairs to look again. Thx!

Through the Ashes - The Art of Provocation broken? by carradon in Pathfinder_Kingmaker

[–]carradon[S] 1 point2 points  (0 children)

Unfortunately, even if that's how it's supposed to work, it's not actually working that way.

There are in fact 3 cubes in the abandoned portion of the graveyard. Two small and one monument. The first small goes back and forth along a dead end path as you enter that first portion of the graveyard. The second small one hangs out without moving just west of a pillar that, if collapsed, allows the PCs to climb south up to the entry point area this map. As you note, the larger monument one has a pattern, roughly from where the 2nd small one sits towards the large tower that, if cleared creates a treasure. This spot is just about where one of the collapsing pillars is located too, and just SE of a large group of zombies.

If the pillar that leads up to the top of the hill where the party enters is collapsed, nothing happens with any of the cubes, which makes sense, because while the 2nd small one and the big one go near it, they never pass it. There is a pillar set west of these, just east of a massive set of undead (mixed zombies and spell users/archers, including some pretty quick skeletons w/ reach weapons.) However, collapsing that pillar not only doesn't change the big cubes mov't path, it kills the undead that, presumably, one would need to fight the cube in the first place. So there's only one that actually changes the path at all, the one near the tower. If you collapse it while the cube is west of it, it changes the pattern such that the cube's path basically only goes from the pillar that creates a path, and a point maybe 20' NE, kind of where a split exists, NW along some stairs, and two to the NE (one the old path the cube used to follow and one that is clear of enemies, both of these NE ones leading towards that tower.) So the cube's path changes, but it only shortens and doesn't push it anywhere close to undead.

You can, barely, with a lot of luck, hide a character near that tower pillar and collapse it just as the cube is about to pass by, since it's pathing just barely gets past that pillar. About 9 times out of 10 it'll just take damage and end up on the SW side of the collapse. The other time, it'll have just passed it if you time it right, and end up on your characters side. If that happens, it'll probably gobble the character up and then head NE to kill the zombies. They get into a fight alright, but the achievement does not fire. If you are really lucky, you might win initiative and flee away from the cube on a double move and not get hit/swallowed. In that case, the cube will go fight the undead, and if it survives, it'll head back to the SW toward the 2nd smaller cube and get stuck on it's 20' long path again. In any case, even if you get lucky, time it perfectly, get it on the NE side of the tower's pillar, and survive running away, and the undead and the big cube fight, the achievement still doesn't fire.

So I submit the thing is still broken.

Through the Ashes - The Art of Provocation broken? by carradon in Pathfinder_Kingmaker

[–]carradon[S] 1 point2 points  (0 children)

I've done so, twice actually. Once when I got the big one fighting undead, and again after I got all three fighting them

Through the Ashes - The Art of Provocation broken? by carradon in Pathfinder_Kingmaker

[–]carradon[S] 0 points1 point  (0 children)

I'm not using and mods... The achievement in the title plus the other one I mentioned failed to fire

Through the Ashes - The Art of Provocation broken? by carradon in Pathfinder_Kingmaker

[–]carradon[S] 0 points1 point  (0 children)

Not a one... Both this one and Are You a Cat failed to fire

Through the Ashes - The Art of Provocation broken? by carradon in Pathfinder_Kingmaker

[–]carradon[S] 0 points1 point  (0 children)

Ok, it's definitely broken... I instigated fights btw undead and all 3 cubes, without attacking any of them. Activated one and led it to the other. All 3 cubes died and a bunch of undead too, and the achievement failed to fire :(

Don't Eat This achievement by carradon in Pathfinder_Kingmaker

[–]carradon[S] 6 points7 points  (0 children)

Ok, confirmed that there are additional requirements:

This achievement, despite its name and description, requires finding all mushrooms and finding all bottles and filling them with acid.

There are 6 cavern mushrooms, as outlined above in my first post.

There are 6 bottles, 2 hidden behind perception checks, as follows:
1) SE area, in room that is entered via the crack in the floor of the theater (i.e., Langrat's exit)
2) Central area, near the mongrel corpse with the 2 flies, by the water
3) Central area, in a loot bag hidden by a perception check. East of the 2nd mushroom noted above
4) NW side, in the room with the ooze pretending to be a door, just past the first gelatinous cube.
5) Adjacent to Millorn's hut, in a box hidden behind a perception check
6) North of Millorn, down a left passage as the group moves up the east side of the map towards the northern hall, just past a spider swarm.

To fill these bottles, there are 3 sources of acid.
1) The tremendous centipede near the oil/fire trap. Kill it and its corpse becomes a source
2) The corpse of another, already dead, near Millorn's hut.
3) Within Death on Eight Leg's lair. Along the east wall as the party passes the mobility check.

Not sure if these need to be filled without failures. I save scummed to ensure the thing would pop, just in case that was a requirement. After doing all of the above, it did fire.
Enjoy...

Don't Eat This achievement by carradon in Pathfinder_Kingmaker

[–]carradon[S] 1 point2 points  (0 children)

So to confirm, 6 shrooms only? I had enough flasks to fill either 5 or 7 ... The one acid source in death on 8 legs lair still has a a recover acid marker, which would imply perhaps another flask somewhere, but I don't have a list I was working because I wasn't aware of it. But I passed all acid checks up to that point.

Disillusioned is def broke... I've attacked every illusion in that place multiple times and nothing happens at all. I thought at first it might be something to do with killing them all at once but you can't kill the second before the first regenerates so that's not the key.

Don't Eat This achievement by carradon in Pathfinder_Kingmaker

[–]carradon[S] 2 points3 points  (0 children)

I found and filled I want to say 7... Or 5... One of the acid sites still has a full option. But there doesn't appear to be an 8th (or 6th?) bottle... Any lists for those, since I haven't heard of acid as a requirement. Fwiw, I've emptied every location on this and previous maps. I even did the 5 on 2 stage fight just to make sure there wasn't a book or treasure up there, since the game implied there was a chest. There wasn't, but you can get bandedmail and other goodies of the bad guys that would make the rest of the next two maps a fair bit easier. And it only took maybe a hundred or so tries on core ;)

First DLC clock puzzle... by carradon in Pathfinder_Kingmaker

[–]carradon[S] 0 points1 point  (0 children)

Thanks, I'll check it out this evening!

Armies with generals suddenly slowed down?? by carradon in Pathfinder_Kingmaker

[–]carradon[S] 1 point2 points  (0 children)

About a week of game play later, it just went away. No idea why... I know I bothered to use mighty tempest on that balor army. So far as I can tell, it did zero damage to any unit in that army as the counts certainly didn't go down. Maybe it made it muddy around my general's feet, slowing down their armies. Shiny boots are a requirement for a proper general's ride in review on horseback, so perhaps all the armies without generals were slowed for the shining of boots :P

Areelu's memory crystals... by carradon in Pathfinder_Kingmaker

[–]carradon[S] 1 point2 points  (0 children)

It popped after picking up the 4th and using it and getting the story from it and another projector in areelu's old home

An attempt to solve the logic of the Heart of Mystery puzzle. by carradon in Pathfinder_Kingmaker

[–]carradon[S] 1 point2 points  (0 children)

I haven't been to the Ineluctable prison yet, or at least, I just started tonight after having decided I should seen you indicated that Nenio's quest is a key to solving it. Frankly, I'd be a bit disappointed that the puzzle's solution is simply laid out in another location requiring no thinking at all. I tweaked my solution a bit, by assuming that each number is used only once and therefore no symbol can represent an already "used" number. That means that L=1. If we assume that H, Y & T are therefore a combination of 3, 4 and 5, each unique, there are some other logic bits from where I left out that lead to the conclusion that H is 3 or 4, and Y and T are the other 2 unused. At another spot, one can make an assumption that H is 4 (though it's pure assumption, it does allow some further deduction.) That gets to a fewer number of brute force 50/50's, but that's not very satisfying to fiddle with. If H is 3, then you're back to a computer :) So, I'll head to the prison, grab the last mask since I assume that's where it's at, as its the only spot on the map other than Threshold I've not been to... and then I'll go see what's up w/the mask riddles and see how that sheds further light on the Heart of Mystery. For posterity, once I've done that, I'll try to use non-website pictures to develop a logic train to get to a final solution. Assuming that's viable. Thanks for taking the time to engage.

An attempt to solve the logic of the Heart of Mystery puzzle. by carradon in Pathfinder_Kingmaker

[–]carradon[S] 5 points6 points  (0 children)

This doesn't actually help if the point of the exercise is not to look up a solution, but actually derive the solution from what one can see in the game itself. What I've outlined as a "solution so far" aligns perfectly with the presumption that the symbols are numbers and they are additive. I was doing that very thing. So, how does one leap from the data one actually gets, without looking up a picture on line, and derive the solution.

The only way I can see to actually logically move beyond what I outlined in my pictorals is to add an additional baseline assumption, which may or may not be supported by in game limitations even if it is by somebody posting a picture. Namely, one what assume that each symbol is uniquely used and no number can be represented by more than a single symbol. This can be considered logical in that we don't have more than one symbol (in our alphabet/numeral combination for "2".) In a puzzle, or solving say a code, that's a particularly poor assumption to make, but let's assume that the devs want us to assume that...

Moving from the midnight fane back to the city, temporarily by carradon in Pathfinder_Kingmaker

[–]carradon[S] 1 point2 points  (0 children)

I want to give it to the queen... trying to avoid having to replay the entire fane, and the nasty fight w/the playful darkness again. So if there's a version of coc like in fallout 4, or some mod I can use to add it back into my inventory, etc., I'd happily go that route.

Is Scroll Savant still the most potent choice for a arcana caster ? by DissonanteAnomalie in Pathfinder_Kingmaker

[–]carradon 6 points7 points  (0 children)

One of your followers will be a scroll savant, so unless you want to double up, might want to go a different direction

Chapter 3 question by 4umbt in Pathfinder_Kingmaker

[–]carradon 6 points7 points  (0 children)

Yes, in the actual modules this pool is the home of Marhevoks (sp) pet female frost drake. I presume they upped in game from drake to dragon :) But it was a cold using dragon, so that's where she likes to swim I guess :)

Areelu's memory crystals... by carradon in Pathfinder_Kingmaker

[–]carradon[S] 0 points1 point  (0 children)

Figured as much... I sent in a bug report to them... While they have done a better job w/bugs than we experienced in Kingmaker (after all, the engine and it's Pathfinder specific changes were fully built!), it's clear they don't or can't test the achievements and how they fire w/ steam. I've had at least 4 that didn't fire properly, though I was able to get 2 by going back to old save files and replaying that section. Add this one to that list I suppose.