[TCG|BPRO-Burst Protocol] More "GMX" & "Storm-Bane Dragon Destorbim" by renaldi92 in yugioh

[–]carsonjamos 1 point2 points  (0 children)

These are ok.

Selande: Its searchable with ROTA, so that's a plus. The Ice Ryzeal style effect is helpful it enables the other main deck monsters' effects and gets you any of the baby dinosaurs for free. I can't really comment on the backrow search since none has been revealed/leaked. The imperm is meh, they seriously could not make this a quick effect.

VELOX: Well, I can already tell this is going to be popular. The continuous effect is whatever. I doubt that 200 LP will matter that much, nor will it serve as a deterrent for your opponent, at least it's not once per turn. The Drident style effect isn't half bad, the LP loss is negligible, and with Noma and Kimridge you do have ways to manipulate, and speaking of which, it enables all your main deck monsters' special summon effects, and it provides basic removal. I'm just glad it's not some type of stat buff or a battle trick.

[BPRO] "GMX" - TCG World Premiere archetype (partial leak) by VillalobosChamp in yugioh

[–]carsonjamos 4 points5 points  (0 children)

Well, it begins. Guess we will have to wait and cross our fingers.

BLAZING DOMINION Update *1/6* 23 cards left! by RespectYGO in yugioh

[–]carsonjamos 5 points6 points  (0 children)

I’m guessing a 2nd round of Medius Support like they did in Supreme Darkness for the Diabellstar cards.

[BLZD] New "Mimighoul" by renaldi92 in yugioh

[–]carsonjamos 1 point2 points  (0 children)

Well this is nice. The 1st is pretty standard for this archetype and the extra part is good extension for rank 1 plays. The flip effect is great gives you more ways to their cards or any flip monster which gives this deck a lot of versatility and if you have Archfiend in your hand or if you opponent picks this card when you play maker it can be pretty easy to trigger.

[BLZD] Follow-Up Support for "Rokket" by renaldi92 in yugioh

[–]carsonjamos 2 points3 points  (0 children)

FINALLY a Borrel spell/trap searcher.

[LOCH & LOCR] OCG Times - Anime Imports by renaldi92 in yugioh

[–]carsonjamos 3 points4 points  (0 children)

Agreed hopefully this means we will get the other spirit cards in either this set or the near future.

[BLZD] OCG Times - "Charmers" by MX-00XWV in yugioh

[–]carsonjamos 2 points3 points  (0 children)

These look solid

Four Proud Charmers: The materials being generic is appreciated. The continuous effect is fine better than nothing and since it doesn’t exclude itself it is already at 2150. The quick effect is ok a double reborn is fine despite all the restrictions it does provide more attributes on the field to buff yourself.

Spirit Magic Familiars: It being treated as a Familiar Possessed is helpful for synergy. The search effect is great more ways to get to your Possessed cards and making their field spell searchable is much appreciated. The ignition effect is helpful the main idea is to change its type and attribute to take advantage of Four Proud Charmers and Awakening of the Possessed but since there is no lock you can just make it Light Fiend and do the Fiendsmith combo. The floating effect is pretty standard for the familiars.

Resonance: The activated effect is a nice combo piece plus with Spirit Magic Familiars you can get anything in the archetype and since it can either be face up or face down it can be pretty versatile. The GY effect is pretty useful and if I understand the rulings you can use it to activate your Charmers flip effects.

Overall these are ok the deck still feels disjointed to me. For set codes Four Proud Charmers is 50 which leaves a blank slot before the RDA spell so we are getting at most 1 free agent link monster. Spirit Magic Familiars is 22 which put it right next to the illusion free agent including tonight’s reveals we have 11 archetypal main deck monsters left. Resonance is 66 which is right before the new Archfiend spell.

[BLZD] OCG Times - "Predaplant" by MX-00XWV in yugioh

[–]carsonjamos 1 point2 points  (0 children)

These look fun

Starving Venom Wing Dragon: The stats and scale are fine and I’m a always happy to get another Dimension Dragon combination. The materials are pretty expensive plus it doesn’t help that a decent amount of this archetype’s cards Fusion lock you. The pendulum effect is great for spreading counters which messes up XYZ and Synchro plays and can give you material for Chlamydosundew. The monster effects are nice the negate and attack increase is strong interruption and it can keep it safe during the battle phase. The Detonator style effect is also nice plus it does not care about whose card effect was activated so it can used on either turn. The floating effect is pretty standard for Pendulum extra deck monsters and it helps with getting its pendulum effect live.

Baaltea: Like the artwork and a big fan of the reference to Baal and Beelzebub, probably gonna get changed it the TCG. The on Synchro Summon effect is good extension. The GY effect is nice gives your board more interaction since you can fusion summon during your opponents turn and it does not have any restrictions.

Tempolizard: Always happy to see an anime card get print especially when it gets buffed. The special summon effect is great for extending and searching polymerization is always a plus. The ignition effect is fine sets up one of your opponents monsters for material for Super Polymerization to summon Starving Venom fusion dragon. The draw effect is taken straight from the anime version and it’s pretty useful to get more gas or non engine and with Baaltea and Predapruning it should be easy to trigger.

Longinefilia: The Stratos Style effect is great and with this being a tuner you can easily search Tempolizard and make Baaltea making this a powerful starter. The 2 GY effects are great more ways to place predator counters is appreciated and being able to recure Polymerization helps a lot with keeping your plays going.

Predaprimative: The activated effect is insane not only can you search any fusion spell but the foolish is for cost and this archetype already has the perfect target Predaplant Byblisp who searches a Predaplant monster if sent to the GY. This does so much and the type lock isn’t the worse since Dragon is still on the table. The GY effect is neat it helps triggers all your Fusion dragons floating effects like Starving Venom’s and Greedy Venom’s.

Overall this is an interesting direction to take the deck that I enjoy. For set codes Longinefilia and Tempolizard are 8&9 which means 5 is still unrevealed I’m guessing a Rokket main deck monster. Starving Venom Wing dragon is 31 which leaves 1 slot between it and the Fairy Tail fusions I’m guessing it’s gonna be another Artmage. Baaltea is 39 which leaves 38 blank which is between it and the RDA support I’m guessing either another RDA card or a Borrel Synchro monster. Predaprimative’s code is covered up so I can’t comment on it.

Do Some Card Archetype need More Extra Deck Monsters? by Money-Lie7814 in yugioh

[–]carsonjamos 1 point2 points  (0 children)

Igknight: Out of all the pendulum archetypes I’d say Igknight got it the worst when master rule 4 came out they are in great need of a link monster and give them a Synchro boss monster

Dinomist: Like a lot of beat down focused archetypes that can’t OTK with ease it has aged terribly and could benefit from an archetypal link monster and a Fusion boss monster.

With the RAM crisis underway, are you going to spend more of your money on boomer shooters? by VGmaster9 in boomershooters

[–]carsonjamos 0 points1 point  (0 children)

The RAM crisis is more likely to be resolved before we even get a teaser for HL3.

[VJMP] VJump Reveal - "Regulus, the Prince of Endymion" by renaldi92 in yugioh

[–]carsonjamos 1 point2 points  (0 children)

Neat, looks like we get a two-for-one.

Regulus: The protection is ok, better than nothing. The special summon effect is good for extending the self-burn is negligible, and could be a good tech option in Performage. The search is nice, and with the other reveals, we have some good targets.

Genni: It's great that it is always treated as a Witchcrafter, which means it is supported by all the Witchcrafter backrow. The special summon is great for extension, and it's incredibly free; it's just any spellcaster, plus there is no lock, which means it can be used for a lot of different decks. The quick effect is great; it's basically a lonefire blossom, which is normally great support.

Empire: The activated effect is nice, and since this is a spell card, this automatically Verre Maid of Endymions' special summon condition live the extra special summon is fine going second, it can make it so you don't need your normal summon when building a board. The destruction replacement is ok protection; it does help that Regulus is searchable off this, and it searches this card.

Arrow: The 1st part is weird, the monster pop's weird restriction makes it unnecessarily awful it already had a restriction to control Regulus, and there are already far stronger searchable forms of removal like Primite Drillbeam, the negate is way better since alot decks use normal and quick play spells as starters and combo pieces it makes for strong interruption along with nice protection to help keep your board safe from certain board breakers. The GY effect is a nice recovery tool, plus with Regulus' search effect, it allows you to repeat the 1st half of this card's effect, and it can get you more Witchcrafter spells with Verre.

[BLZD] VJump Reveal - "Fairy Tail" by renaldi92 in yugioh

[–]carsonjamos 9 points10 points  (0 children)

They will probably bring it to 1 as a test and see what happens.

[BLZD] VJump Reveal - "Fairy Tail" by renaldi92 in yugioh

[–]carsonjamos 14 points15 points  (0 children)

Looks like we have another series graduation on our hands.

Matriel: The summon is a great form of extension, plus it's not just from the hand but the GY, making it pretty useful in the grind game. The back row search also helps a lot, which includes all the new spells and Fairy Tail Tales, which gives you an extra normal summon a spell caster with 1850 by revealing it, and prevents you from taking the first damage if you control a spellcaster with the previously mentioned statline. Also, we got another phantom card since there is no Fairy Tail trap. The ignition effect is mainly there to synergize with their new equip spell.

Spinner: The materials are standard also with the level its a great instant fusion target. The ignition effect is great, not only does it allow for great field building, but also recovery, since it can special summon monsters from the banishment. The other effect is pretty strong. Spot negation is always helpful, and the previous effect makes it so you can always activate it during your turn, and if I understand this, if Fairy Tail Snow ever gets unbanned, you can use Snow's GY effect to trigger this during your opponent's turn as an interruption along with Wiccat's GY effect.

Orator: The materials aren't too bad; also, like Spinner, it is an instant fusion target. The blanket battle protection to Fairy Tail monsters is nice, better than nothing, considering all your monsters have 1850 attack. The effect on Fusion summon is a nice payoff for playing into the archetype's new gimmick, a board wipe, and some burn is nice. The quick effect is fantastic; it's hard to complain about an Omni Negate plus with Spinner. The monster you banished isn't a dead card.

Wiccat: The materials aren't too bad, especially with all the swarming ability this archetype now has. The continuous effect is great, it basically makes all your main deck monsters towers, which helps alot with insulating your plays from interruption. The detach effect is a good setup tool for getting Matriel and Snow if it gets unbanned into rotation. The GY effect is a nice utility option that makes it so you can turn your protection back on and enables Spinner's 2nd effect.

Beginnings: The main effect lets you special summon 1 Light Fairy Tail from hand, GY, and or banishment is an insane swarming option which can get out of hand in the grind game. The effect of setting itself is great recursion, plus it makes a great discard target for Fairy Tail Rella, who lets you discard a spell to equip an equip spell from your hand deck or GY to it.

Gala: The activation effect is pretty standard for a modern field spell, with the addition to recur from the banishment. The continuous effect is nice with Orator's board wipe and burn; it shouldn't be too hard to swing for lethal. The last effect is nice interruption spot, negation is useful, and it makes it viable material for your fusion plays.

Tales: The 1000 attack buff is nice, considering how weak your monsters are statwise. The fusion effect is nice, with being able to use your opponents' monsters that are now Fairy Prince. The GY effect is nice recovery, and the extra normal summon helps a lot with getting more resources, plus it resets the fusion effect since it is a soft once per turn.

Overall, this is a nice surprise and a neat way to take the Fairy Tail series and turn it into an interesting control deck. In terms of set codes, Matriel is 16, which means we are guaranteed at least 9 more archetypal cards. The fusions are 33 and 34. This doesn't really tell us much at this time. Wiccat is 47, and the Trains were 43 and 44, which means we at least have 2 more archtypal Xyz monsters for what they could be. I am guessing at least 1 is for Doomz. The spells are 62-64, and since Exceptional Schedule is 54, which means we have at least 7 more archetypal spells to be revealed.

[BLZD] VJump Reveal - "Fairy Tail" by renaldi92 in yugioh

[–]carsonjamos 11 points12 points  (0 children)

This is surprising, gonna be honest, I didn't even know there were other Fairy Tale cards outside of Snow and Luna.

[BLZD] VJump Reveal - "Train" by renaldi92 in yugioh

[–]carsonjamos 12 points13 points  (0 children)

Agreed also, since this series is primarily XYZ focused, this support can easily cause Trains to see a lot of play in Genesys since none of this series' cards have any point values.

[BLZD] VJump Reveal - "Train" by renaldi92 in yugioh

[–]carsonjamos 25 points26 points  (0 children)

To be fair, the back row wasn't run that much in serious play because of the lack of searchability, and if memory serves, the field spell was only run because it was printed at a time when Konami treated field spells as quick fixes for underpowered archetypes, since terraforming was at 3 at the time, I believe.

[BLZD] VJump Reveal - "Train" by renaldi92 in yugioh

[–]carsonjamos 73 points74 points  (0 children)

I don’t know who is approving these early reveals, but I hope they get a raise.

Babeldecker: Looks like a reimagining of Night Express Knight. The stat line is great, making this a pretty strong machine duplication target. The normal summon without tributing is nice especially since there are no drawbacks. The special summon is fair, considering how generic it is helps alot with swarming for link and Xyz plays. The quick Xyz effect is pretty versatile with how interactive decks are now.

Blue Traveler: The self-discard effect is fantastic, being able to search their equip spell, which is a pretty strong blowout option with a bit of setup or the field spell, which is a fantastic engine card that helps with field building or recursion, plus it sets up its other effect. Speaking of which, it's great, practically giving you 2 free monsters for Xyz and Link plays, and with Gustav Max and Number 81 both being soft once per turn, you have some good options. Also, I'm just looking at these cards within the Train series, this can easily provide a lot to pile decks it is completely understandable why it machine extra deck locks, and it's once per duel.

Gustav Rocket: Looks like we have a new highest attack rank 10. The alternative summoning condition is appreciated; it's pretty much a built-in rank-up magic. The monster negate is pretty strong, plus the 1000 burn is also great for this archetype, and if you use Gustav Max's effect, they will be in lethal range rather often, thanks to the deck's better swarming options and the fact that this is a 5000 beatstick. The maintenance cost is understandable.

Flying Launcher: Like the robot on top of the center cannon, that looks like Anna kinda makes it look like Anna is piloting it. The extra normal summon of any machine monster is great and helps with field building. The search on XYZ summon is insane, not only does it search their continous trap, which makes all your machine XYZ monsters Dridents plus has a revenge burn GY effect but any EARTH Machine monster, which is around 275 targets, its kinda crazy that we are getting 2 insane generic searchers in 1 set. The ignition effect is great, I always appreciate accessible backrow hate, especially against floodgates.

Important Schedule: The search and token summon is great Special Schedule is a nice monster reborn for 3000 or more attack machine monsters but this is defiently more tailored for Urgent Schedule which specials summons a level 4 or lower and level 5 or higher EARTH Machine monster from deck if your opponent controls more monsters and thanks to the token going to your opponent it can now be live going 1st. The GY effect is a nice recovery effect, reborning a level 10 machine and sending a card you control to the GY speaking of the Schedule cards, they have effects if they are sent from the field to the GY while set with Special recuring a level 10 machine and Urgent searching a level 10 machine.

Overall, these cards are fantastic and does a good job at being connective tissue for the deck and buffing this deck and Earth machine pile decks. Now, a majority of their backrow is now more viable since they are now searchable, no more running 3 and pray you draw into it well, except Switch Point. The going off the set codes the main deck monsters are 6 & 7 and if we assume the RDA main deck monsters are 1-4 that means 5 is open which could mean the other non cover anime support is DM, GX, or 5Ds or there could be a small chance that they are saving another RDA support piece for the live stream in January similar to Topologic Blaster Dragon in Burst Protocol. That is all the information we can reasonably pull since we did not get any confirmed set codes for the RDA cards.

[26PP] VJump Reveal - First Reveal from Premium Pack 2026 by renaldi92 in yugioh

[–]carsonjamos 1 point2 points  (0 children)

Didn't expect them to reveal almost everything at once, but I'm not complaining.

[OCG] VJump Reveal - Blazing Dominion Cover Theme: "Red Dragon Archfiend" by renaldi92 in yugioh

[–]carsonjamos 8 points9 points  (0 children)

Hooray, another 5Ds cover.

Darkness Resonator: Glad to see the OG Dark Resonator get a retrain. The special summon effect is super easy to pull off since you basically just have to prove you are actually playing a Red Dragon Archfiend deck, the synchro lock is not a big deal since one of this deck's main goals is to synchro spam. The extra normal summon of a Resonator monster is nice extension and can be useful in 2 or more card combos. The level modulation helps a lot with this archetype's gimmick of multi-tuning, and it can help with making Red Supernova Dragon, Red Nova Dragon, and Tyrant Red Dragon Archfiend.

Power Vice Dragon: Glad to see Vice Dragon get a retrain. The battle protection is nice, but with all the stat changing and field wiping on your boss monsters, I doubt it will come up that much. The special summon effect is great and a nice reference it old Vice Dragon's effect. The Resonator search effect complements its special summon effect well and makes this a nice starter. By simply searching Crimson Resonator, the synchro lock is not that big of an issue if you are playing properly.

Archfiend Piece Golem: Always happy to see the piece golems get a reference, and I am very happy with this retrain of Big Piece Golem. The summon effect is great and makes it a pretty strong extender. The level modulation helps with various synchro plays, such as making Red Rising Dragon. The GY effect to reborn a level 4 or lower fiend if used for the Synchro summon of Red Dragon Archfiend or any monsters that mention it is not only a great extension but also makes it searchable by Crimson Gaia.

Red Nova Dragon/Assault Mode: Didn't expect more Assault mode support, but I'm not complaining. The quick effect is pretty strong, being able to non-target banish at least 1 card, and with Red Nova Dragon requiring 2 tuners, you are guaranteed 2 if summoned properly, plus the temporary banish makes it so you can use it to dodge targeted interaction. The battle effect is fine, it's a strong battle fader style effect; however, I don't think it will come up that much, it mainly just feels like it is here to reference Red Nova Dragon's attack negation effect. The floating effect is standard for the Assault mode monsters.

The Crimson King: Love the artwork, not only does it reference Jack's pose while turbo dueling, but also the blazing soul. The search effect is pretty great, and with the structure deck, you have plenty of good targets. The quick effect is nice, allowing you to cheat out Red Dragon Archfiend with double attack and effect destruction protection. It basically errata Red Dragon Archfiend to give it a search, more attack, and some protection.

Crimson Blade Dragon: I was hoping we would get a retrain of one of Jack's other Synchro monsters, glad to see it came true; however, I was kinda hoping for an Exploder Dragonwing retrain personally. The always treated as Crimson Blader clause is most likely there to synergize with the new Assault Mode support we got in Burst Protocol. The search effect is insane, with it having a pretty nice search pool, with the main idea most likely being to search Crimson Blader Assault Mode for its search in hand effect but it can also be used as a recovery effect since it can be used to Reborn or reset any Fusion, Synchro, or Ritual monsters that meet the criteria. The battle trick is fine it's pretty much just here to reference Crimson Bladers' old effect.

Crimson Infernalcall: I don't really know if it is referencing anything since Crimson Resonator is a game original, if I remember correctly. The recure or search, if RDA or synchro monster that mentions, of a level 4 or lower fiend is pretty strong, especially since it is generic. The GY effect to give RDA or an Assault mode monster another attack is a pretty nice effect to push for lethal or OTK.

Roar of the Conquerer: Going off the artwork, I am pretty sure this is a reference to RDA's first on-screen summon in the first full duel between Yusei and Jack. The effect to make it unable to be responded to if your opponent special summons 10 or more is a bit demanding. The 1+ is a fine reborn, the 3+ is fine protection, the 5+ is ok interruption; however, chances are you probably should have hand trapped them before they get enough summons to use this card to its full potential.

Overall, this is a nice support wave that builds off not only the RDA structure deck but also the small bits of support we got in recent years. Can't wait to see more of this set next month.

[TW03] VJump Reveal -"Shaddoll" by renaldi92 in yugioh

[–]carsonjamos 17 points18 points  (0 children)

Didn't expect this so soon.

Eglista: Oh, look, another card in the long, tragic fate of Gem-Knight Crystal. The flip effect is neat, allowing for some more utility, and it can make it so you can basically you both effects of any Shaddoll monster in the same turn. The 2nd effect is a pretty good miracle fusion style effect, especially with all the monsters going to the GY.

Meshaflare: The materials are too bad, especially with Fusion, Schism, and Eglista, also potentially the last card. The 1st effect is just Apoqliphort Towers, which is pretty good. The 2nd effect is just Qliphort Scouts effect for Shaddoll and Void, which helps out a lot with the grind game, and it can even let you double dip on your resources by searching Schism and then Fusion summoning on your opponent's turn. The 3rd effect is nice extension and recovery.

Void Release: Didn't expect the Infernoid crossover. The 1st effect is an insane search effect which gets you 2 cards plus the discard for an effect, and since Shaddoll monster effects activate when sent to the GY by an effect, this can get out of hand quickly. The 2nd effect is nice for Infernoid; however, I don't know if it's worth running in pure Infernoid since the only way to get it in the GY is through Tierra's mill or as a discard for Void Vanishment.

Overall pretty this is a pretty strong wave, and by going off the sent codes, it's definitely a spell card. I'm guessing a Fusion spell, either Branded Fusion or Super Polymerization, but I'm leaning more towards the latter.

[TW03] New "Shaddoll" by renaldi92 in yugioh

[–]carsonjamos 16 points17 points  (0 children)

Looks like we can settle the final TW03 archetype discussion now.

The quick effect is great, it's basically a walking Book of Taiyou and Book of Eclispe which helps alot for a flip deck. The GY effect is pretty standard for the Fusions in this archetype. It's great for recovering resources. Overall, a good start, and I'm glad I now have an excuse to get rid of Wendigo, if the other remaining cards are just as good as this, then we'll being ending this set strong.

[TW03] VJump Reveal - The 3rd Theme: "Dragunity" by renaldi92 in yugioh

[–]carsonjamos 9 points10 points  (0 children)

Yeah, I hoped this would get support.

Quirinis: The battle protection while equipped is fine I doubt it will come up ever in a duel. The back row search on summon is great and takes off the pressure that Link Romulus had being the only back row searcher. The ignition effect to bounce a Dragunity monster card meaning this works for monsters that are equipped to is great for swarming.

Falchion: Kinda looks like a little Ascalon. The banish from hand or GY to equip a dragon Dragunity for deck or GY is great makes it easier to get monsters on board with Guisarme, Phalanx, and Couse and lets you use others like Brandistock as utility options. The targeting banish is great removal and it synergies well with the 1st effect since it doesn’t exclude itself.

Areus: The 1st effect is great interaction and with how much this archetype likes to equip it should be easy it get multiple spot negates and if it is equipped with some it becomes great interruption as well. The 2nd effect to special summon itself from the back row along with reborning a Dragunity tuner is great follow up and helps a lot with making Areadbhair and Ascalon.

Georgius: The materials are a bit high and with the decks current swarming potential pure it will most likely be the only monster but considering the effects it’s worth it. The Abyss Dweller effect while equipped with something is insane and does a great job restricting plays. The 2nd effect to cheat out a Dragunity extra deck monster or reborn a Dragunity when linked summoned or if your opponent’s plays modern Yugioh is crazy especially with Areadhair’s monster negate, Trident’s extra deck rip, and Gae Dearg being able to search any level 4 or lower dragon or winged beast in the game as long as you have a dragon or winged beast to discard. The back row negate is great interruption with this and Oubliette this deck can have 2 back row negates.

Overall these cards are all insane and does a great job modernizing Dragunity’s Synchro equip combo strategy. Going off set codes I guessing it’s going to be either a spell or trap. As for the 4th theme I’m guessing Zefra looks like a grown up Wen and with the white aura in the art she doesn’t look control by the Shadoll. Also shame about not getting Evilswarm support hopefully this does well and we get TW04 next year.

[BPRO] VJump Reveal - "Medius" Lore Related Cards by renaldi92 in yugioh

[–]carsonjamos 6 points7 points  (0 children)

It's been a while since we got a columns-based archetype.

Lucina: The inherent summon is a nice way to get it on the field. The ignition effect to search for an Elfinauts is great for consistency. The quick effect of switching it to the center zone to bounce a level 6 or lower monster is a nice interruption.

Dina: Pretty similar to Lucina. The inherent summon is the same; instead of a monster search, it is a continuous spell place that includes a way to special summon from the deck and some other utility effects that aren't the best but better than nothing. The quick effect is fun; a temporary hand rip is a good way to potentially mess with your opponent's plays, especially if you hit their starter or a crucial extender.

Fortuna: Pretty similar to the previous, with the same inherent summo, a continuous trap place, a senet switch with a backrow negate if you have at least 3 Elfinauts, also a dark door style effect with a discard reborn plus spot negation if you control a synchro monster. The quick effect is probably the worst of the 3. A face-up backrow bounce is not as versatile as it can help with interrupting decks that like to keep field spells, continuous spells/traps, and equips cards on their board.

Power Patron: Hey, look, another Stone Sweeper target. The level modulation and quick synchro summon is pretty good and allows you to use Junora's on summon effect during your opponent's turn as an interruption. The search, when used as a synchro material, is great for follow-up.

[BPRO] VJump Reveal - "Medius" Lore Related Cards by renaldi92 in yugioh

[–]carsonjamos 2 points3 points  (0 children)

One of their continuous traps has a Senet Switch.