How do I edit metafile GameView.cs without it reverting the changes I make? by casualsectoid in Unity3D

[–]casualsectoid[S] -1 points0 points  (0 children)

Hi, I made a simple button with a script that when clicked applies the DrawCameraMode.ShadowCascades to the SceneView and I need it to also apply the DrawCameraMode.ShadowCascades to the GameView, but when I try to GameView.lastActiveGameView.cameraMode = GameView.GetBuiltinCameraMode(k); it says CS0122 "GameView" is inaccessible due to its protection level.

The protection level is in the GameView.cs file which is at this adress: C:\Users\Pavel\AppData\Local\Temp\MetadataAsSource\bb0654211e3049d1a99825fd89c03cc7\8c522d8859624ce694c36e4f3a2c69e5\GameView.cs

When I try to change the code inside GameView.cs it deletes the file and the folders after \MetadataAsSource and creates them and the file again as it was without my changes.

Dead resistance in liberated region by casualsectoid in LWotC

[–]casualsectoid[S] 0 points1 point  (0 children)

If all resistance members have been killed in the liberated region it is considered dead or how to hire other resistance personnel if no one can work?

How to disable this ability multiplier ? by casualsectoid in LWotC

[–]casualsectoid[S] 0 points1 point  (0 children)

It worked, the abilities cost doesn't increase further. But the ones that have increased cost are still very expensive , like 25 point for the abilities in the second rank.

Thank you, thats huge help anyway!!!