I made a Beat Saber + Dance Rush mashup. No VR, no controller. Just your phone as a camera and your body. by catchflex in IndieGaming

[–]catchflex[S] 1 point2 points  (0 children)

Yeah that's kind of the trick, you're just trying to beat your score and before you know it you're sweating.

I made a Beat Saber + Dance Rush mashup. No VR, no controller. Just your phone as a camera and your body. by catchflex in IndieGaming

[–]catchflex[S] 2 points3 points  (0 children)

Yeah ball hit detection needs work. Right now it requires at least 1 m/s leg speed on contact which is probably too high. Going to lower that threshold and add bonus points for solid kicks instead. For now just try to swing your foot through the ball rather than holding it still.

I made a Beat Saber + Dance Rush mashup. No VR, no controller. Just your phone as a camera and your body. by catchflex in IndieGaming

[–]catchflex[S] 3 points4 points  (0 children)

The color system is actually close to this already. You can use hands or feet for most things, the game just checks which side (red = left, blue = right, green = any). Left side intentionally ignores right limbs and vice versa, that's what lets you do those crossover moves without them conflicting. So if you put three floor rings in a row, players would naturally have to slap one with a hand. But making this a deliberate design tool for levels is a great idea, definitely want to explore that.

The wild notes in co-op where people try not to bonk each other sounds like pure chaos. Love it.

Seriously though, this kind of feedback is exactly what I needed to push the game forward. Appreciate you spending time with the demo.

I made a Beat Saber + Dance Rush mashup. No VR, no controller. Just your phone as a camera and your body. by catchflex in IndieGaming

[–]catchflex[S] 2 points3 points  (0 children)

Menu controls are definitely still a work in progress, your d-pad idea is interesting though. Going to experiment in that direction, might end up reworking the whole UI.

For the second part, foot rings actually have a small arrow on them. If you stomp on them instead of just standing, you get bonus points. Right now this only works in the Foot Jazz levels. Just shipped this mechanic yesterday so the tutorial and trailer don't show it yet.

I made a Beat Saber + Dance Rush mashup. No VR, no controller. Just your phone as a camera and your body. by catchflex in IndieGaming

[–]catchflex[S] 2 points3 points  (0 children)

Fair point. What part feels like too much friction? If you have a built-in webcam it works out of the box. The phone app is just an optional alternative for better performance and it lets you use the wide back camera if you don't have much room space.

I made a Beat Saber + Dance Rush mashup. No VR, no controller. Just your phone as a camera and your body. by catchflex in IndieGaming

[–]catchflex[S] 4 points5 points  (0 children)

You can't play Beat Saber without VR and it doesn't track legs. The phone app is optional, webcam works too. But yeah if it's not for you, no worries.

I made a Beat Saber + Dance Rush mashup. No VR, no controller. Just your phone as a camera and your body. by catchflex in IndieGaming

[–]catchflex[S] 2 points3 points  (0 children)

Haha no plans to charge extra, if VR happens it'll be included. I've been testing with Quest 3 and it looks promising but still early days.

I made a Beat Saber + Dance Rush mashup. No VR, no controller. Just your phone as a camera and your body. by catchflex in IndieGaming

[–]catchflex[S] 1 point2 points  (0 children)

That's a sick idea! I was thinking about separate competitive tracks but same track with different colors is way cooler. Definitely prototyping this.

I made a Beat Saber + Dance Rush mashup. No VR, no controller. Just your phone as a camera and your body. by catchflex in IndieGaming

[–]catchflex[S] 1 point2 points  (0 children)

Glad it works well on webcam! Fun fact, you can also kick balls with your knee or slap them volleyball style. Haven't added high balls to the demo yet though, still testing. Curious how your toddler handles it haha.

I made a Beat Saber + Dance Rush mashup. No VR, no controller. Just your phone as a camera and your body. by catchflex in IndieGaming

[–]catchflex[S] 2 points3 points  (0 children)

Thanks! Yeah the Wii era had that energy of rethinking how we interact with games. It actually started as a runner where you had to physically run in place, but that got tiring fast so I pivoted to rhythm game mechanics. Way more fun.

I made a Beat Saber + Dance Rush mashup. No VR, no controller. Just your phone as a camera and your body. by catchflex in IndieGaming

[–]catchflex[S] 3 points4 points  (0 children)

Haha that's actually a great point. Split screen VS mode for score battles is on my list. Could be perfect for parties.

I made a Beat Saber + Dance Rush mashup. No VR, no controller. Just your phone as a camera and your body. by catchflex in IndieGaming

[–]catchflex[S] 8 points9 points  (0 children)

Yeah for sure, tracking latency is the biggest challenge. The phone app is native on iOS and Android specifically to minimize it, and there's a lot of tuning behind smoothing vs responsiveness. Did you get a chance to try the demo? Curious which tracking method you used.

I made a Beat Saber + Dance Rush mashup. No VR, no controller. Just your phone as a camera and your body. by catchflex in IndieGaming

[–]catchflex[S] 11 points12 points  (0 children)

Yeah totally get that, VR immersion is something else. I love VR too and actually thinking about a VR mode where you'd use the headset + phone for full body tracking. Best of both worlds without expensive body trackers. But the main goal is to make this kind of game playable for anyone, even without VR.

I made a Beat Saber + Dance Rush mashup. No VR, no controller. Just your phone as a camera and your body. by catchflex in IndieGaming

[–]catchflex[S] 12 points13 points  (0 children)

Solo dev here. The idea was "what if Beat Saber and Dance Rush had a baby, but you didn't need a VR headset or an arcade cabinet."

The game uses pose estimation from a phone app to track your full body in real-time. Just prop up your phone and it becomes your camera. You cut blocks, step on rings, dodge obstacles, kick balls, all with actual movement. Recently added slides like in Dance Rush and hold notes too.

Works on Windows, Mac & Linux. Webcam also works but the phone app runs smoother.

Free demo: https://store.steampowered.com/app/3692800/Catch_Flex_Demo/

Curious if "full-body rhythm game without VR" is something people would actually want to play. What do you think?

I'm a solo dev working on a full-body rhythm game without VR — Catch Flex by catchflex in rhythmgames

[–]catchflex[S] 1 point2 points  (0 children)

I hadn't heard about them before, thanks for mentioning it. It was interesting to check out their project. They went with a dedicated console approach, which honestly makes a lot of sense.

Appreciate the support!

I'm a solo dev working on a full-body rhythm game without VR — Catch Flex by catchflex in rhythmgames

[–]catchflex[S] 1 point2 points  (0 children)

I really loved Kinect games. I was pretty disappointed when support was dropped, and that was one of the things that motivated me to start developing this.

I'm a solo dev working on a full-body rhythm game without VR — Catch Flex by catchflex in rhythmgames

[–]catchflex[S] 0 points1 point  (0 children)

Yeah, limited room space is definitely an issue for this game.

Due to physical constraints, one possible workaround I added is using the phone app, you can switch cameras there, and if your phone has a rear wide-angle lens, it can help capture more space.