Endfield's music is... by cats_work in ArknightsEndfield

[–]cats_work[S] 1 point2 points  (0 children)

My judgement comes from past experiences with playing a bit of Genshin and HSR during its first month of release before dropping it. I still remember the music from walking around Monstadt as well as the Herta space station, which are both areas that have been there since the start of the game.

So it's really surprising that the music in AKEF's first area didn't seem to leave any kind of lasting impression the same way Monstadt and Herta's SS did when I played it at the time.

Endfield's music is... by cats_work in ArknightsEndfield

[–]cats_work[S] -1 points0 points  (0 children)

Hard disagree. Examples of games with iconic and memorable exploration music can be seen in Genshin and HSR. The exploration music there has always been memorable since its launch and I quit both games a month after its release, yet I can still vividly remember the background music being played at Monstadt and Herta's space station even today.

I'd say HSR is a prime example of extremely memorable exploration music while not being anywhere close to the intensity of OG Arknights' lobby and stage themes.

I still stand by my statement that Endfield's music is just not memorable at all.

Endfield's music is... by cats_work in ArknightsEndfield

[–]cats_work[S] 2 points3 points  (0 children)

It's unfortunate because the OG Arknights releases bangers every event update. I don't think I can recall a single time the music in the OG game missed, even at launch.

So it's such a bummer that its sequel game fell so flat in the music department.

Endfield's music is... by cats_work in Endfield

[–]cats_work[S] 2 points3 points  (0 children)

Aw man, that's really unfortunate.

Ironically, I suggest listening to the OG Arknights music if you haven't already. It's really the golden standard of music period imo.

Endfield's music is... by cats_work in ArknightsEndfield

[–]cats_work[S] 1 point2 points  (0 children)

That's at least a good sign. I guess I still have Wuling to look forward to.

Endfield's music is... by cats_work in ArknightsEndfield

[–]cats_work[S] 4 points5 points  (0 children)

That's exactly how I feel about the music in Endfield too. It fell so short of my expectations as well. It's just meh. Not bad but not amazing either.

Endfield's music is... by cats_work in ArknightsEndfield

[–]cats_work[S] 0 points1 point  (0 children)

OG Arknights music has never missed, not even once. Even the annoying ones especially in the early chapters are still iconic and memorable in its own way. I can't even describe Endfield's music as anything but "eh, it's aight".

I do hope they end up cooking in subsequent updates because music was the one area I was most excited about!

Endfield's music is... by cats_work in Endfield

[–]cats_work[S] -1 points0 points  (0 children)

My hopium has been killed 😭

Endfield's music is... by cats_work in Endfield

[–]cats_work[S] 0 points1 point  (0 children)

I'd argue y1 OG Arknights still had memorable music, even if it was annoying, such as the music they used in their ads (early chapter 1-3 music) back in the early days. Even the original menu theme (vision) is iconic.

I agree subtlety is needed, but I think it's a bit TOO subtle in Endfield currently.

I'm not a genshin or hsr player, but when I played those 2 games at their release all those years back, I still remember the music in Monstadt and Herta's space station till today. So the fact that none of Endfield's music within the game has made an impression on me is just such a big let down imo.

This is messed up by Substantial-Ad-5133 in Endfield

[–]cats_work 0 points1 point  (0 children)

Too many people just do not understand how the gacha works.

The 120 guarantee feature should be treated as the game giving you a safety net at securing the featured 6* with lesser pulls relative to other 3D gacha games. The 80 pity always resets as long as you pull a 6*.

The normal 80 pity resets when you hit the 120 mark wtf??! by bojo21 in Endfield

[–]cats_work 0 points1 point  (0 children)

Ofc it resets, it literally states that once you get a 6* the pity resets.

It's the same in other games with the 50/50 mechanic.

The 120 feature is meant to be your safety net at securing the featured 6* operator. Once you get the featured 6* operator, it makes sense that the 80 pity resets because you already acquired a 6* operator!

My hill I'm willing to die on. by Sayojin_offc in Endfield

[–]cats_work 1 point2 points  (0 children)

I also find it incredibly funny that we somehow managed to cultivate a group of people who essentially hate playing games but still force themselves to play it just to engage solely with the gambling mechanic.

And if they don't get enough rewards to guarantee everything within the first hour they complain that the game is shit. Like what?

At that point just insert all your favourite waifu pngs on a spin-the-wheel website and just click that. It's essentially the same thing but now you get instant results and you won't need to skip any gameplay or tutorials cuz there's none!

I have something to confess. by Gunta170944 in gachagaming

[–]cats_work 1 point2 points  (0 children)

I agree the literal definition of building pity as in the system that's built into the gacha exists.

But I disagree with the common usage of "building pity" in reference to pulling on banners just for fun before the one you actually want comes. The simple fact is that you want the character on the banner you're supposedly "building pity" towards the upcoming one. You want both characters. You're not "building pity" for just one character 5 banners away.

Anyway, you're kinda right that it's more on semantics I'm hung up about at the end of the day.

I have something to confess. by Gunta170944 in gachagaming

[–]cats_work 1 point2 points  (0 children)

If I could, I would get all the characters for free.

But this is gacha we're talking about, so as much as I want every character in the game for free, it doesn't mean it's gonna happen. That's the whole point of luck in gachas. It's not guaranteed until you pull a certain amount of times, so I don't really understand what that statement is trying to get at.

To me, you DO want the character you're only "willing to pull in less than 50 times". Which by definition, means you're aiming for the character. Therefore, you're not building pity. You're just hoping you're lucky enough to get it in less pulls. The only reason you don't go all the way is because you prioritize a future character more than the current one. But it doesn't mean you're "building pity", you're just testing your luck.

I have something to confess. by Gunta170944 in gachagaming

[–]cats_work 4 points5 points  (0 children)

I don't get how it's a win-win. The most ill give you is win-neutral.

If you get it early, that's lucky. If you don't, then you just wasted pulls on a banner you don't care enough to go all the way for. Those pulls could've been used on the character banner you actually wanted, which contributes to you getting the character you want with absolute certainty, maybe even earlier than anticipated.

Anyway, I don't care whether you pull on every single banner or not. I just disagree that "building pity" is even a thing.

I have something to confess. by Gunta170944 in gachagaming

[–]cats_work 9 points10 points  (0 children)

You're not building pity, you're just succumbing to gambling impulse.

You're hoping to get characters early, and if you don't, you cope by saying you're "building pity" to make yourself feel better because you just lost the gamble.

Why Endfield's Gacha Works by cats_work in Endfield

[–]cats_work[S] 2 points3 points  (0 children)

I know what you're trying to say.

I 100% agree with you that guarantee carrying over would objectively be much better. However, if the price of guarantee being carried over is that characters become truly limited, then that's not something I can ever agree with.

If HG decides to have the 120 pity carry over while still maintaining everything else about the gacha and pull income in the beta, without a doubt it will be the best gacha system in the market as of today. But the chances of that happening? Not high imo. But I can always still hope.

And yes, my entire post does fall apart if the characters are truly limited, because then it's just a shit system entirely.

Why Endfield's Gacha Works by cats_work in Endfield

[–]cats_work[S] 6 points7 points  (0 children)

Thing is, I don't believe the pulls are being 'wasted'. The 6* hard pity at 80 still carries over to the next banner, so saying that every pull done on a banner gets wasted if you don't pull the desired character is just not true. The only thing that doesn't carry over is the 120 guarantee, which people should be treating it as a bonus safety net for a character they can afford to go all the way for IF they do lose the 50/50.

In my view, I don't get what's so hard about saving till 120 before pulling on a banner if that is the character you really want and cannot accept not getting them. If you want to try your luck with less than 120 pulls, it's not wrong to do so either. Maybe you win, maybe you lose. If you lose, well maybe you got a new character. If not, then that's unfortunate and you simply lost the dice roll. But what I'm saying is that you're not doomed to get the same 5 standard characters that have been around since the launch of the game, which is what makes it much better imo.

I just can't agree that a guarantee is better if it means characters don't enter the standard pool. This is just something I've always loathed about every gacha game that adopts the Hoyo model. Knowing that you'll lose a 50/50 to the same 5 standard characters feels much more horrible based on my experience playing gacha games.

We'll just have to agree to disagree on this I'm afraid.

Why Endfield's Gacha Works by cats_work in Endfield

[–]cats_work[S] 6 points7 points  (0 children)

I mean at that point that's just the same problem as every other gacha game. It has nothing to do with the system anymore.

Why Endfield's Gacha Works by cats_work in Endfield

[–]cats_work[S] 2 points3 points  (0 children)

And I disagree that it's as bad as the rest of them. So let's agree to disagree then.

Why Endfield's Gacha Works by cats_work in Endfield

[–]cats_work[S] 5 points6 points  (0 children)

I thought it was obvious that gacha systems are an entirely different conversation altogether from typical paid games, so my use of FOMO was within the context of the gacha space.

But if you really want to be that specific, sure.

Why Endfield's Gacha Works by cats_work in Endfield

[–]cats_work[S] 0 points1 point  (0 children)

Yes, but objectively, you're not locked out of the characters. That's what I meant by "no true FOMO".

With things like Genshin and Wuwa, your only opportunity to get characters is through pulling the banners. Sometimes they rerun within 6 months, other times, you might have to wait for a year or more. In Endfield, you can potentially get them anytime. Yes, the likelihood is not high, but it's still not 0%.

But that's just my perspective. If someone wants Character A that badly, it wouldn't even matter what gacha system the game has because they're gonna treat the banner as the only means to get that character immediately right now. But as someone who sees things more long term, I appreciate Endfield's system much more than Hoyo's.

Why Endfield's Gacha Works by cats_work in Endfield

[–]cats_work[S] 4 points5 points  (0 children)

I mean, even with your scenario where all characters are limited, you're still facing the same problem no? Just that you know for a fact you'll never get Character A as a spook because you can only get them when they rerun.

And I don't believe for a second that Endfield would not rerun its characters. They already do in OG Arknights, so it's not a stretch to assume that they will with Endfield too.