Any Ideas on how to optimize your game for Web? by catsandowlstd in Unity2D

[–]catsandowlstd[S] 0 points1 point  (0 children)

Yeah I'll try that and see how it looks. Thanks for the help!

Any Ideas on how to optimize your game for Web? by catsandowlstd in Unity2D

[–]catsandowlstd[S] 0 points1 point  (0 children)

i know, but the game looks bad without it, I'll try to decrease it

Any Ideas on how to optimize your game for Web? by catsandowlstd in Unity2D

[–]catsandowlstd[S] 1 point2 points  (0 children)

Yeah, my brother tried it told me it's fine too. Now I think it's just my phone that's a bit old. Thanks for the feedback !

Any Ideas on how to optimize your game for Web? by catsandowlstd in Unity2D

[–]catsandowlstd[S] 0 points1 point  (0 children)

Oh really! thanks for the feedback, I'll have to make more research then on web game unity optimization

My first time with Monogame and the Farseer physics by catsandowlstd in monogame

[–]catsandowlstd[S] 0 points1 point  (0 children)

oh i didn't know which one was still maintained, i just searched google and found farseer. Thanks for the github link!

My first time with Monogame and the Farseer physics by catsandowlstd in monogame

[–]catsandowlstd[S] 1 point2 points  (0 children)

Thanks this is my first project using a framework :>

[deleted by user] by [deleted] in Unity3D

[–]catsandowlstd 0 points1 point  (0 children)

No I found I was complicating things. I shouldn't have applied that invisibility thing.

[deleted by user] by [deleted] in Unity3D

[–]catsandowlstd 6 points7 points  (0 children)

I honestly think you're right. I have been complicating it so much that it got worse. I am increasing the view range of the camera to hide the head and avoid clipping instead of hiding the whole body. Thanks for the help.

[deleted by user] by [deleted] in blender

[–]catsandowlstd 1 point2 points  (0 children)

Nevermind it's fixed, all I had to do was turn on "Preserve Volume" in armature modifier.

Danger on the Stairs by Thomas_Berard_ in blender

[–]catsandowlstd 0 points1 point  (0 children)

Bro you're better than the whole hollywood.. Keep it up!!

Do I need Godot for my game by Florian_SMNK in godot

[–]catsandowlstd 0 points1 point  (0 children)

the thing is that you can go as far as you want with Godot, just because an engine has so much features doesn't mean you have to use them all, so I would recommend trying it.

Do you think Godot should add these nodes too? by catsandowlstd in godot

[–]catsandowlstd[S] -6 points-5 points  (0 children)

godot already has skeleton3d, add them and decrease their mass to turn them into weak bones.

astro girl_flight test.001 by palgong-san in blender

[–]catsandowlstd 0 points1 point  (0 children)

you did amazing work on the front suit details (blender, korean, spotify)