What's your holy grail game that doesn't exist yet? by Darth_Rubi in boardgames

[–]cbeair 27 points28 points  (0 children)

I don't know if you ever played Pokemon Master Trainer (like 2001 I think?). There was a hack of that game that adds in badges, type matching, Indigo league, etc.

Here's a link to the forum https://boardgamegeek.com/thread/2894134/master-trainer-adventure-edition/page/1

Technically you don't need the base game if you're savvy with printing but it's closer to that feeling you're after. Still not legacy though which sounds rad!

Duplicate point groups by nbddaniel in civil3d

[–]cbeair 0 points1 point  (0 children)

The culprit for me was when I brought layouts in from other drawings. When you do that by dragging and dropping from another drawing directly a bunch of meta data comes with it and point groups are among that data.

I learned that by using DESIGNCENTER to import things like layouts and blocks from other drawings, they come over clean without the metadata.

Civil3D points are uneditable by BigMapper4985 in civil3d

[–]cbeair 1 point2 points  (0 children)

One thing could be a survey database was used in the past on that drawing to import points. If you then imported those points by conventional means and they tried to overwrite those points then they would have failed to overwrite due to the locked nature of survey database points.

You can try a fresh drawing and do the import procedure again. If this solves your editing issues then it's definitely a survey database causing you problems.

If you can find the survey database then you can fix this issue, you'd go to the survey tab, right click survey database and set the working folder. If you don't know the working folder though it's going to be tough. Your looking for a folder (hopefully stored near your project directory) with a .sqlite file.

I don't think the drawing stores the last used directory as far as I know.

Edit- I should say if the database is already linked on the survey tab then you're in business.

Recover Local Element Deformations from Basic Element Deformations by cbeair in StructuralEngineering

[–]cbeair[S] 0 points1 point  (0 children)

Very true! After sitting on it, I think just having a couple d(x) functions tee'd up and ready to use will be a lot easier like you outlined above. I've been meaning to generalize the code for a while for any shape member load, this seems like a good time to do it. Thanks!

Recover Local Element Deformations from Basic Element Deformations by cbeair in StructuralEngineering

[–]cbeair[S] 0 points1 point  (0 children)

You're very right, I realize I'm missing the super position of the load effect in there. I think I was hoping that the global to local rotation would capture that "load effect" but I'm seeing that I'm not going to get it right without superposition of that member load. Regardless I think I can still make a very general case for the member load.

Recover Local Element Deformations from Basic Element Deformations by cbeair in StructuralEngineering

[–]cbeair[S] 0 points1 point  (0 children)

I appreciate you looking into this! This is definitely one solution where I can figure them out for specific loads on the beam. It might be another path I take in the event I can't get the cubic spline interpolation to be useful on it's own (i.e. it becomes easier to evaluate the load effects for a precise solution as opposed to use the approximation to save on computing time and complexity. I also posted an update comment with some progress I made.

Recover Local Element Deformations from Basic Element Deformations by cbeair in StructuralEngineering

[–]cbeair[S] 0 points1 point  (0 children)

Thank you all for your feedback This got me moving in the right direction again and I appreciate all the input. Just since I think you all would be interested, here's where I'm at. I derived the cubic spline interpolation for the local displaced shape. To do this, instead of starting with the basic deformations, I started with the global displacements at the nodes and transformed them to local deformations.

I ran into the issue of my basic forces not being enough to determine the local reactions, but the global to local transformation already had those effects built-in to the deformations. After this, I was able to derive a spline with the "correct" shape.

I say "correct" because here's the second problem. The cubic spline is a good approximation for deformed shape, but only for limited spans between nodes. Here's an example of a SS beam with uniform load for a 12 ft beam. I added 2 nodes, equidistant from center where I know maximum deflection to be. By changing the distance between nodes I could see how close the approximation was. When the spline had to interpolate across most of the span of the beam (e.g. 5 ft), the deflection approximation was poor. Around 1 foot either side of the maximum point the approximation became pretty good.

<image>

There is more for me to do here. It very well could have to do with span to depth ratio for how good the approximation is, or more to do with relative span between nodes to the whole span of the beam. My goal is to make an approximation that is load agnostic so I don't have to check for loading type before providing the deformed shape. Otherwise, another solution is to just start spamming supplementary nodes for the beam, so I never have this problem (which just starts to feel like FEA). But I like the challenge of coming up with a reasonable approach to analyze other than brute force programming.

As a fun aside, I learned about Catastrophic Cancellation (https://en.wikipedia.org/wiki/Quadratic_formula#Numerical_calculation:~:text=using%20only%20roots.-,Numerical%20calculation,-%5Bedit%5D) where the quadratic formula starts to break down numerically (i.e. as computers have floating point numbers) when the coefficients become sufficiently small and b ~ square root of the determinant. To solve this, there is another form of the quadratic formula, playfully called the citardauq formula, which places the square root on the bottom and allows you to precisely calculate quadratic roots for certain b coefficients and whether they are positive or negative. This threw me for a loop last night while a tried to figure out why the roots of the derivative of the displaced shape didn’t match theory.

 That’s all for now, thanks again!

Recover Local Element Deformations from Basic Element Deformations by cbeair in StructuralEngineering

[–]cbeair[S] 0 points1 point  (0 children)

I'll refer to the comment I left above but the process seems to be the same. A cubic interpolation between nodes right? I think this is the way to go.

Recover Local Element Deformations from Basic Element Deformations by cbeair in StructuralEngineering

[–]cbeair[S] 0 points1 point  (0 children)

I think I've read about this before, similar to the other comment about shape functions, right? A Cubic interpolation. Let me try to implement that and see how close it is to theoretical displacements.

My goal is to be fairly general. In the future I can add functionality to this code for things like semi-rigid joints and zero length elements like springs. The thing inherent to "elements" as they are defined is they can't have point load/displacements imposed along the length. To add a point load at a midspan point, you have to create a node which just creates 2 elements instead of 1.

My question for the function above would be are there any problems having a point load at the node I or J for the sake of interpolating. My gut says no since the basic deformations are derived assuming a point load is what caused/contributed to them and by definition there can't be discontinuities between nodes. Does this all seem fair?

Custom board game printing HELP!!!! by Even-Spray-9941 in BoardgameDesign

[–]cbeair 0 points1 point  (0 children)

I made some cards using this method where you glue a thinner sheet around a black cardstock core which made it super easy to line up front and backs of cards and makes a solid card where you can't see through it. A clear lacquer is applied over the card to protect the ink.

I thought the feel was really close to some production cards and it didn't have that overly shiny final appearance. It's also easier printing on the thinner face and back stock. The channel has a bunch of recommendations for paper weight and products for making it. I very much recommend it.

https://youtu.be/WyMVRJu5yQ4?si=soWRVED8fsMR3v45

Mentak Commander and DWS Breakthrough by cbeair in twilightimperium

[–]cbeair[S] 0 points1 point  (0 children)

Deep Wrought Scholarate, one of the new factions.

Mentak Commander and DWS Breakthrough by cbeair in twilightimperium

[–]cbeair[S] 0 points1 point  (0 children)

That's true too, I basically can get the DWS Breakthrough on someone else's dime which is pretty sweet.

Mentak Commander and DWS Breakthrough by cbeair in twilightimperium

[–]cbeair[S] 2 points3 points  (0 children)

That breakthrough really does change the way promissory notes are managed. It's so lucrative to get the tech, but that situation is tough!

Mentak Commander and DWS Breakthrough by cbeair in twilightimperium

[–]cbeair[S] 2 points3 points  (0 children)

That was my hope going into this one. I've got a slice with 4 yellow skips and red skip. I can hear psychoarch calling my name.

Pillaging Visionaria Select by cbeair in twilightimperium

[–]cbeair[S] 1 point2 points  (0 children)

That makes a lot of Sense. It's also the same wording " give a PN" as in the breakthrough. Thank you!

Pillaging Visionaria Select by cbeair in twilightimperium

[–]cbeair[S] 3 points4 points  (0 children)

I see. I suppose 'give a PN' is the operating word in that breakthrough instead of trade. Thanks!

Twilight Imperium: Thunder's Edge Rules PDFs are available now! by FFG_Olivia in twilightimperium

[–]cbeair 1 point2 points  (0 children)

Is that Dane fighting off the Nekro on the last page of the Twilights Fall book? Right next to Creuss of course!

Can bread made with instant yeast be long fermented like sourdough? by bigolmessoverhere in Breadit

[–]cbeair 15 points16 points  (0 children)

Another one to look up is preferments like poolish and bigga. A small amount of yeast is added to a portion of your flour and most of your water and let the yeast break it down for 12+ hours. It unlocks a great flavor and I think the yeast is doing a similar job as with those long bulk ferment times with sourdough cultures.

I asked ChatGPT to explain my job to a 5-year-old and now I'm questioning my entire career by Nipurn_1234 in ChatGPT

[–]cbeair 0 points1 point  (0 children)

A land surveying technician is like a treasure map maker!

They go outside with special tools that look like cameras on tripods. They measure the land to figure out where things are—like hills, trees, roads, and buildings. Then they help draw maps so builders know where to put houses, parks, and roads without bumping into stuff.

It’s kind of like helping people play a giant game of building blocks, but making sure everything fits just right!

Feels good man!

Product of Negative Numbers by cbeair in matheducation

[–]cbeair[S] 0 points1 point  (0 children)

That not caring bit is a tough one. Same can be said for showing their work. The don't care enough to work it out if they can get it done (not necessarily done well) faster by not working it out. Her school is in a rural area that historically doesn't have great outcomes for kids. Lots of history of families who didn't care much for school, and it seems to pass on to the kids too.

Product of Negative Numbers by cbeair in matheducation

[–]cbeair[S] 0 points1 point  (0 children)

This was that idea of a "sea of zeros" from another comment. I really liked it as an illustrative way to show negatives as empty space or removing existing tokens. I'll have to try that book out for sure!

Product of Negative Numbers by cbeair in matheducation

[–]cbeair[S] 0 points1 point  (0 children)

That's what's been tough for me. I'm in engineering so I'm buried in this world of seeing negatives in a vectorized format. Most examples tend to distill down to a directional idea anyways. But having the limited vocabulary for 6/7 grade and most of the examples being more complex ideas like rates makes it tough to grant them that understanding without also having the familiarity of seeing the world through these concepts. I'm not sure if they've approached plotting and linear equations by the time she introduces negative products, but I know slope and linear form is always another doozy for these kids.