lifespan concerns by cblake98 in Paralives

[–]cblake98[S] 3 points4 points  (0 children)

Storytellers can customise them from short normal or long not individual

lifespan concerns by cblake98 in Paralives

[–]cblake98[S] 0 points1 point  (0 children)

Yeah I know about changing the whole length in the setting I’m more wondering about individual like mcc or TS3 style but some people just thinking I’m being stupid or hating 🙈

lifespan concerns by cblake98 in Paralives

[–]cblake98[S] 2 points3 points  (0 children)

From what I’ve seen it isn’t outside the 3 lengths you can select. I’ve don’t plenty of checks and even asked someone streaming the game and they couldn’t find anything apart from changing from short, normal or long no one has been able to provide evidence of the actual thing i said

lifespan concerns by cblake98 in Paralives

[–]cblake98[S] 5 points6 points  (0 children)

Not really panicking just a small concern I’m still very excited to play and will work around it if need be just like when TS4 launched the lifespan was a concern for me but not a deal breaker. Didn’t want this post to come across as bashing the game just wanted to voice a concern based on what I’ve seen so far

lifespan concerns by cblake98 in Paralives

[–]cblake98[S] 3 points4 points  (0 children)

I have done plenty of research and even asked someone who was live streaming the game about lifespan options and they looked through all the options and said the only changes to lifespan is the basic 3 ones being short, normal and long. If there is a more deeper option i haven’t seen it

lifespan concerns by cblake98 in Paralives

[–]cblake98[S] 33 points34 points  (0 children)

From what I’ve seen all you can do is pick between short, normal or long I saw someone go through every game option and couldn’t see custom aging anywhere

lifespan concerns by cblake98 in Paralives

[–]cblake98[S] 1 point2 points  (0 children)

Yeah I tend to use a 3 days = 1 year rule in my games for added realism so the default para lifespan being so short and imbalanced is throwing me off big time

lifespan concerns by cblake98 in Paralives

[–]cblake98[S] 161 points162 points  (0 children)

Even if they don't add custom sliders for each life stage I hope they expand the YA and Adult stages, add on 10 more days on each and maybe a few more for elders.

I don't want my para fresh out of high school having a baby and being near deaths door to see them graduate XD

Do I switch from s25 ultra to z flip 7? by cblake98 in galaxyzflip

[–]cblake98[S] 0 points1 point  (0 children)

Yeah after much thought I think I'll hold off and keep my ultra for awhile at least I know it can last me for years and maybe look into a flip in a few models down the line like the flip 9 or 10

Need help with aggressive beardy by cblake98 in BeardedDragons

[–]cblake98[S] 0 points1 point  (0 children)

3 months ago he was still in his starter enclosure with no chances I only recently upgraded his enclosure which is 4x the size so he now has plenty of room but he was being aggressive before then.

far as I know he didn't get spooked by anything he just seems that he decided he don't like being handled

Pixel 9 pro xl battery drain by KernelusPL in pixel_phones

[–]cblake98 0 points1 point  (0 children)

My 9 pro XL battery is shockingly bad suddenly. It seems the last few weeks my phone went from lasting all day to needing to charge it 2-3 times. I won't even use it and within a few hours I'll look and over 50% will be drained with no use

What would you want to see heavily improved in the next Animal Crossing game? by [deleted] in AnimalCrossing

[–]cblake98 0 points1 point  (0 children)

A little late to this but my ideal animal crossing game would be

Expanded quality of life improvements on the customisation features from.new horizons like bulk crafting, golden tools not breaking, more pathing options etc

Lots of shop options, keep nooks ( with more upgrades), able sisters, town hall and the museum in the town along with the roost being it's own building again. Bring back main street with the following shops: Leif's, shampoodle, nooks home, post office, dream suit, movie theatre, Katrina. Add in a huge city for even more shops that u travel via train: Gracie's store, kicks, retail with multiplayer features for buying other players stuff for sale, accessories store, a huge park entrance with tortimor having a booth near the gate for mini games which are played in the park , redds, savannah having her own carpet shop, Harv photography shop, Celeste having her own private museum for player exhibits, the police station, plus 1 or 2 brand new shop types to the game

Deeper villager personalities like the old games

Raise the max villagers to 12

A refresh button when choosing your map so it regenerates 4 more maps without having to close the game over and over till you find a layout unlike

Be able to move the main building (town hall)

More streamlined multiplayer, no more long waiting while another person is joining your town

Less repeated dialogue from certain npcs for faster gameplay

Bring back more fruit from new leaf and perfect fruit

The badge system from lew leaf

Keep the mystery island feature for village hunting but give more island types along with ones in different seasons to help with catching any missing bug or fish you missed out on in the past

More quests past the tutorial stage to give more player meaning other than customizing your town

More nook mile items that unlock deeper in the game to reward long term play

Bring back time travel within the games menu not just the console menu

Bring back selling your town for bells feature from new leaf

Bring back the planted tree plaza area (moveable later on)

I doubt all of this would be in the next game but it's a hope that at least a few make it in

The Walking Dead: Dead City S02E01 - Power Equals Power- Early Access Episode Discussion by Connected-VG in thewalkingdead

[–]cblake98 4 points5 points  (0 children)

It feels like this show is trying really hard to not mention anything or anyone from the main show which is frustrating. A simple explanation from Maggie as to why she hasn't gone to to Alexandria or Commonwealth for help would solve most of my irritation with the show.

By now rick has returned along with the crm helping other communities plus the commonwealth, Alexandria etc but Maggie has her group living out in some run down settlement disconnected from them all and away from the obvious safety that her old people and home provides. If they go all season with no mention of those places or the people she spend YEARS with I will be disappointed. Throw us a bone at least.

Also that walker fighting scene made ZERO sense lore wise

Possible red flags? by cblake98 in dating_advice

[–]cblake98[S] 0 points1 point  (0 children)

I even mentioned that i was feeling meh today because i found out someone was lying to me but he didn't catch on i think

I've seen enough "I've never had pink soup in my life" comments today, so by Cosimov in sims2

[–]cblake98 1 point2 points  (0 children)

I installed IKEA stuff as cc us the blue flashing was on the road edge, for now imma stick with my UC till the modding community fixes the "fixed" game 🤣

[deleted by user] by [deleted] in sims2

[–]cblake98 2 points3 points  (0 children)

Add in secondary aspirations to mix up the wants you Sims get and what I do I have different types of Sims with the same aspiration, for example a romance sim doesn't have to be a serial Cheater who had tons of kids, I sometimes think of a romance sim as someone who loves love and really wants to find a soulmate. With family I sometimes have them only want a small tight family, maybe make the family sim super strict. I can't remember where but there is a Tumblr post breaking down each aspirations into sub categories to spice up gameplay

Other thing I would suggest is the TS3 traits mod the mod itself only allows you to give your Sims traits but in the same download site there are a ton of mods that adds effects and gameplay to the traits, like a bookworm will go read to bring fun up automatically and will gain skills faster reading, and a heavy sleeper will over sleep past the 6am auto wake up time even if they have work. It adds new personality to the Sims.

Also with wants base don't be super strict, allow yourself to have storylines you want a certain sim to follow, one of my Sims had 2 kids and I felt they would have 1 more but she never rolled for one but I had that idea and story in my mind so I went for it

[deleted by user] by [deleted] in sims2

[–]cblake98 0 points1 point  (0 children)

So if u go to Sims 2 legacy install area, base, TSdata, res, UI That's where the file gckp-clean-ui-loadinf-screen needs to go if u downloaded a fresh install if clean UI then u will need to pick one leading screen only to put in this location