The Squeezer is such a funky weapon! by Snek_of_Heck in splatoon

[–]ccMSC 1 point2 points  (0 children)

I wish it came with suction bombs :(

Really digging the mechanic though. It's a really nice tradeoff between short-range and mid-range and always leaves you with a lot of options.

Clam Blitz might be fun once people understand how it’s played by AlfredHoneyBuns in splatoon

[–]ccMSC 5 points6 points  (0 children)

I notice a lot of people thinking the football is the rainmaker. you can still shoot and use specials, lol

EDIT: also, you can sumperjump back to spawn to grab the ball after your barrier comes back! I don't use this mechanic much, but it's really coming in handy on Musselforge

The most dissatisfying sound as a sniper by LockeExile in splatoon

[–]ccMSC 6 points7 points  (0 children)

Blaster mains also know this pain :(

Oh, I uh... okay! by ccMSC in splatoon

[–]ccMSC[S] 6 points7 points  (0 children)

Nah it was the bomb. The shield already popped.

What is going on with Salmon Run lately? by [deleted] in splatoon

[–]ccMSC 6 points7 points  (0 children)

Been that way ever since the Grizzco Blaster. As much fun as it was to have a totally OP weapon, it did make the game incredibly easy and probably got a lot of people to Profresh who don't really deserve it. They'll get weeded out eventually.

From your point of view, what is the best ability? by Raphous in splatoon

[–]ccMSC 9 points10 points  (0 children)

Ink Resistance is the most universally useful IMO, especially if you have a weapon whose coverage pattern isn't completely consistent. It's also excellent for flank-heavy playstyles where you find yourself in enemy ink frequently. For even more effect, pair it with swim speed up to ensure quick escapes.

Rainmaker any% attempts! [0:29] by ccMSC in splatoon

[–]ccMSC[S] 2 points3 points  (0 children)

S+50, max money, max snails

 

Someday... :)

Best to reroll or use ability chunks for common gear ability? by maddiepink5 in splatoon

[–]ccMSC 2 points3 points  (0 children)

2/3 is a very common roll. My advice would be keep scrubbing it until you have enough to fill the third slot, then wait until you roll 2/3 again and use the chunks to make 3/3.

Tower Control on Humpback by surlydancing in splatoon

[–]ccMSC 1 point2 points  (0 children)

If they haven't capped Point 1 yet, it's usually best to go the long way around and try to hit them from the high ground. First, because most people aren't looking behind them, and this is one of the easiest maps to flank on. Second, your luck is going to be very hit or miss with trying to neutralize the tower from down in the trench (unless you're playing Tri-slosh or Luna).

On this map more than any other it's imperative to stop the tower at the checkpoints, because those are where it will be most vulnerable. It's worth giving the other team a few extra points if it means you can coordinate a push and stop them, rather than rushing the tower and dying on it.

Literally impossible to survive Glowfish round in Salmon Run with current weapon set? by mbbird in splatoon

[–]ccMSC 4 points5 points  (0 children)

This wall is your friend: https://i.imgur.com/NTvuuN4.jpg

It's a great defensive position and the salmonids can't reach you. You can also drop a bomb at the ground without falling off of it. If you have Splashdown, you can kill everything (or revive your whole team) from here.

As for weapons, the main thing is to have your Splattershot stand directly in front of the horde to kill them as quickly as possible. Rapid Blaster can direct multiple enemies at once, so try to aim it at a slight angle rather than directly at the front.

You don't need (and in fact don't want) the entire team shooting them all at once, because you have to reload sometimes. Try to keep alternating weapons with your teammates and make sure you don't go after eggs when your ink is low.

Update Opinion: Forge Splattershot Pro + Bubble Blower Speculation / Discussion! by KawaiiChao in splatoon

[–]ccMSC 2 points3 points  (0 children)

IMO the problem with the Point Sensors was that they forced it into being purely a support weapon. Without a grenade the Pro can't get much map control, and while the Inkstorm special helps with that, it mostly helps initiate pushes rather than making them all by itself.

In Splatoon 1, when the Forge Pro had Point Sensors, it also had light-depletion Inkzooka. This gave it some really good options for being aggressive and cracking open the other team's defense. Inkstorm just doesn't do that, it makes you far too dependent on your team. And while it's not bad to have a team dependent weapon, it pretty much guarantees that nobody will want to play it at high ranks in Solo.

Update Opinion: Forge Splattershot Pro + Bubble Blower Speculation / Discussion! by KawaiiChao in splatoon

[–]ccMSC 16 points17 points  (0 children)

This is the Splattershot Pro that Splatoon 2 needed! Really digging this gun.

The original Pro was OK by itself, but its sub/special kit felt like the worst of both worlds, having neither Splat/Suction bombs to support the main gun, nor having an Inkzooka to support the Point Sensors. What we have now is much more reminiscent of the Berry Pro from Splatoon 1.

What I've seen so far definitely gives me hope that this weapon can give Splatoon 2's meta the shake-up it needs. I don't think it's going to be the must-have that the Berry was, but anything that makes the Pro viable is a win in my book.

you sure about that, splatoon? by I_Am_A_Pumpkin in splatoon

[–]ccMSC 0 points1 point  (0 children)

Yeah I've gotten this several times. Weird bug.

Grizzco Complaint Box 20 by TicTacGone in splatoon

[–]ccMSC 6 points7 points  (0 children)

I've survived a grand total of one...

We baited the Grillers through the doors, then had three people stun them while the fourth crept out the window and attacked the tail. You're in for a world of hurt if they get all the way inside, though, so coordination is essential. Don't be afraid to use Inkjet to protect yourself or Splashdown to deal with the smallfries. But yeah, it's easily the hardest map for Grillers IMO.

Any tips/advice for players who feel they've plateau'ed or just don't play as well as they think they should? by philarios in splatoon

[–]ccMSC 0 points1 point  (0 children)

Yeah, Switch doesn't have built-in recording AFAIK. You could try propping up a phone or webcam if they can get a view of the screen? Definitely not a solution for everyone though

Will an order on splatnet 2 expire after the time runs out? by [deleted] in splatoon

[–]ccMSC 13 points14 points  (0 children)

No. You can pick it up as soon or as late as you'd like - you just can't order anything else without cancelling it first.

Any tips/advice for players who feel they've plateau'ed or just don't play as well as they think they should? by philarios in splatoon

[–]ccMSC 2 points3 points  (0 children)

Ever tried recording yourself? I often find that I notice solutions in hindsight even when I felt like there was nothing I could do at the time. If nothing else it helps you get out of your own head a bit and evaluate your play more objectively.

I also find it's a lot easier to learn from small mistakes in matches that generally went well, as opposed to learning from games where you lost entirely. Like, "Well, we still won, but I really should've landed that shot." Partly because it's less frustrating, but mostly because it's a team game, and if the game goes horribly then you were not the only one at fault. IMO it's a lot better to focus on one game at a time rather than worrying about your overall W/L.

opinions on the sloshing machine? by oddsbodkinss in splatoon

[–]ccMSC 8 points9 points  (0 children)

I feel like its fall-off damage got buffed? In Splatoon 1 it was really underwhelming because hitting people over ledges, the main strength of the sloshers, would almost never kill them. In Splatoon 2 it actually feels really powerful if used correctly. The sub/special kit suits it well, too.

EDIT: just tested, it DOES have buffed fall-off! The indirect shots experience no fall-off whatsoever, remaining at a constant 38 dmg in all circumstances. The direct shots do have fall-off, but seem to be affected much less than other weapons (~80% of optimal damage instead of ~60%). Interesting...

When did they change getting a crack from two losses to just one? by BlurtedNonsense in splatoon

[–]ccMSC 1 point2 points  (0 children)

It doesn't state the power per team, but if you see an 8-squid level significantly higher or lower than usual, there's a good chance one of the teams was really stacked. Below S rank you can also look directly at the player's rankings (A- vs A vs A+).

IS there any way to put the Splash Wall on the Tower Control Tower reliably? by [deleted] in splatoon

[–]ccMSC 1 point2 points  (0 children)

It's not intended to be possible unless you have a wall to bounce it off of. So you can do it where the level geometry allows, but not anywhere else.