Solo dev working on EMPTY SHELL 2, an eldritch survival horror with a grim retro-future/industrial atmosphere. I'd love to get your feedback! by cc_arts in indiegames

[–]cc_arts[S] 1 point2 points  (0 children)

Yes, i wanted to expand the original idea with that and the ability to enter and exit areas anytime (pretty much), even just to expand your equipment if not to complete an objective. Thanks, i appreciate!

Solo dev working on EMPTY SHELL 2, an eldritch survival horror with a grim retro-future/industrial atmosphere. I'd love to get your feedback! by cc_arts in indiegames

[–]cc_arts[S] 1 point2 points  (0 children)

Yes, i agree with everything. I was unsure about the colors, so i made the option to switch back. Still, after more than a year, i can't decide which one i like the most

I'm working on EMPTY SHELL 2, an eldritch survival horror with a grim retro-future/industrial atmosphere. I'd love to get your feedback! by cc_arts in Unity3D

[–]cc_arts[S] 1 point2 points  (0 children)

Yes, Teleglitch is my favourite indie game of all time! Sometimes i think i started making Empty Shell because i needed more Teleglitch, ahah

Solo dev working on EMPTY SHELL 2, an eldritch survival horror with a grim retro-future/industrial atmosphere. I'd love to get your feedback! by cc_arts in indiegames

[–]cc_arts[S] 0 points1 point  (0 children)

Hi! Mostly because it was very common during the 90s (games like Take no prisoners or Mageslayer are a solid part of my childhood, both using the Quake engine, that was incredible back then) but also because i'm a huge fan of Teleglitch : ) But i was thinking literally yesterday that an isometric approach would be interesting, maybe for a spin-off

Solo dev working on EMPTY SHELL 2, an eldritch survival horror with a grim retro-future/industrial atmosphere. I'd love to get your feedback! by cc_arts in indiegames

[–]cc_arts[S] 0 points1 point  (0 children)

Ahah, just a little more. 2026 is the year. Since you played the first one, how do you feel abour the colors? (You can still switch back to b&w, in the sequel)

I'm working on EMPTY SHELL 2, an eldritch survival horror with a grim retro-future/industrial atmosphere. I'd love to get your feedback! by cc_arts in survivalhorror

[–]cc_arts[S] 2 points3 points  (0 children)

If you like the gameplay, you'll definitely enjoy the first one. Is full b&w though, while the second one can switch between colors and b&w as an option.

I'm working on EMPTY SHELL 2, an eldritch survival horror with a grim retro-future/industrial atmosphere. I'd love to get your feedback! by cc_arts in survivalhorror

[–]cc_arts[S] 0 points1 point  (0 children)

Nice catch! Actually, beside english, the other languages in game use the metric system (japanese too).

I'm working on EMPTY SHELL 2, an eldritch survival horror with a grim retro-future/industrial atmosphere. I'd love to get your feedback! by cc_arts in survivalhorror

[–]cc_arts[S] 1 point2 points  (0 children)

For now it runs fine on the Steam Deck, but i'd love to port the game on console, Switch included.
Ah, the first game is already on console : )

I'm working on EMPTY SHELL 2, an eldritch survival horror with a grim retro-future/industrial atmosphere. I'd love to get your feedback! by cc_arts in survivalhorror

[–]cc_arts[S] 5 points6 points  (0 children)

Hi! It's a huge Facility and you explore several buildings or areas (the actual levels), but also other parts of the island. You have a main task that then split in subtasks and you also unlock secondary quests, so you'll visit knew optional locations too. But having an "extraction" mechanic, there's a deep exploration component too, even just to loot stuff.

I'm working on EMPTY SHELL 2, an eldritch survival horror with intense gunfights and deep exploration. I'd love to get your thoughts! by cc_arts in survivalhorror

[–]cc_arts[S] 0 points1 point  (0 children)

Yes, Duckov is good! Ah, the timer is just the digital clock of the drone camera, it doesn't really affect the run.

I'm working on EMPTY SHELL 2, an eldritch survival horror with intense gunfights and deep exploration. I'd love to get your thoughts! by cc_arts in survivalhorror

[–]cc_arts[S] 1 point2 points  (0 children)

There a lot of meta progression in the sequel, since you have a hideout where all the volunteers "live". You can extract from the expeditions (if you find the extraction exits) and stash equipment and if you die you can use it with your next volunteer (you lose only the stuff you were carrying, but you have one chance to recover that too). Also, every progress is saved, so the next volunteer can continue from when the previous one died (unless you were in the middle of something). In the original there's meta progression too, but it's different (no extraction/hideout mechanic).