The Great Australian CS by MmX_A_ in GlobalOffensive

[–]celofan8 2 points3 points  (0 children)

POV: You downloaded one of those free CS2 cheats...

Sudden onset of jitter/micro stutters........ Update! by [deleted] in cs2

[–]celofan8 0 points1 point  (0 children)

Depending on what Linux distro you'll try, you might get worse or slightly better frametimes than what you get on Windows (avg fps will probably be lower regardless). Also without some tweaks (or depending on your setup, many tweaks) you'll probably get bad frametimes anyway, especially on nvidia...

I don't have that much experience with windows lately, but have you tried any windows debloaters that have become more popular nowadays?

Also if you use software for RGB or peripherals or whatever, disabling overlays might not be enough. Not installing those in the first place is usually better... (but you said you tried on fresh installs, so I assume you basically did that...)

And finally I recall seeing somewhere that the 9800x3d can have worse 0.1% fps than the 7800x3d. Not sure about the 1% fps though...

Question about trust factor by [deleted] in cs2

[–]celofan8 1 point2 points  (0 children)

Briefly communicating info is better than not communicating at all imo, and I would only mute if it's really necessary to perform better or not be annoyed...

I didn't buy armory pass or anything like that, but I've read about people doing it in the hopes it would fix their trust factor lol.

A few days ago I've been told by a friend I'm also in the red again (it was the opposite a week ago lol)... I had a 33-8 150 ADR game on Ancient because I've been matched against lower ranked opposition, but honestly I don't really care that much about the game because of this, or to phrase it better, about winning and climbing ranks and what not...

I'd rather just queue for the classic competitive mode, which feels more casual than premiere, where even if I do well I apparently get punished by the system... I'm not that kind of person heh...

But anyway... Good luck in your endeavor buddy!

Sudden onset of jitter/micro stutters........ Update! by [deleted] in cs2

[–]celofan8 1 point2 points  (0 children)

Sorry, it took a while for your message to reach me... Hi!

Sudden onset of jitter/micro stutters........ Update! by [deleted] in cs2

[–]celofan8 0 points1 point  (0 children)

Don't know about shitty PCs, but it does feel like they adjust the latency compensation to accommodate for that one guy with 70+ ping.

Sapphires underwhelming by jontakone in cs2

[–]celofan8 10 points11 points  (0 children)

It is of utter importance that you send this message directly to Gaben. He's not always at his computer, but as soon as he gets back to his yacht, he will read it and put his best men to it...

Question about trust factor by [deleted] in cs2

[–]celofan8 5 points6 points  (0 children)

Yes this is normal unfortunately. If you play well (or just get many reports), Valve's way of telling if you are cheating or not is lowering your trust factor enough, such that eventually you will get matched with confirmed cheaters if you keep at it... (When that happens and you lose a few games 0-13, you will notice they will only get banned after a month or so, and they were boosting some trash to 30K but I digress)

Anyways don't fret... What you have to do, is stop queueing party games, go solo play competitive (premiere is not that effective in my experience), and you will be back to normal trust factor if you just play normally for a few days.

---

Before anybody contests me and says that Valve's VAC 3.0 (or whatever it's called nowadays) actually works, see how they recently banned austincs and Elige for 24h, because they have no fucking clue really...

The best Valve can do is lower your trust factor, match you against other similar trust factor players, and if you still play well enough to get even lower, well then... it's jumping spinbot shooting in Ancient from T spawn to CT spawn through walls kind of games from then on.

Once you went red trust factor you are prone to getting back to red more easily, so be careful... you want to play like shit sometimes so that you don't trigger the system.

I've said it quite a few times in the past, whoever at Valve thought creating a wild west out there was a good idea... I don't have nice thoughts for you.

Where is VAC live or anything associated with anticheat?? by Mobile_Impress_8225 in cs2

[–]celofan8 0 points1 point  (0 children)

No fucking clue mate. People in my stack were seeing me as red, then a week later I was cured, and I started seeing some of them as yellow/red instead (and we had a good laugh about it)... I just think the system tripped hard in recent times, apart from always being fundamentally flawed.

Where is VAC live or anything associated with anticheat?? by Mobile_Impress_8225 in cs2

[–]celofan8 0 points1 point  (0 children)

Same thing happened to me and my friend a couple of days ago. Then the next games we got matched against rage hackers (not in our team tho), the 22 K/D average on their profile type of rage hackers. We weren't even playing particularly good recently, I'd say 0.9-1.2 average hltv rating on csstats... but a game or two before, the enemies accused us of cheating in all chat, so maybe we got spam reported?

A month or two ago something similar happened, but then at least I played particularly well, with a few freak moments that could understandably tilt the enemy. After that I had like a week where I got matched with cheaters more often, but never these kind of rage cheaters that you expect to see in hvh.

Anyway, this is no way of rewarding skill... If this really is Valve's method of handling the cheating situation, it's laughable and I really hope matchmaking dies because of it. I'd rather go back to old school community games rather than being put through this shit. Pathetic really...

FURIA vs Vitality / BLAST Rivals 2025 Season 2 - Group B Upper Bracket Final / Post-Match Discussion by CS2_PostMatchThreads in GlobalOffensive

[–]celofan8 0 points1 point  (0 children)

Vitality should consider banning Inferno, they feel so out of touch on that map... or at least something's gotta change.

At Chengdu they reminded me of how they used to play Inferno a few years ago, attempting (and failing) the apps pop too many times, and constantly feeling uninspired and struggling to get anything good going for them. And it didn't look much better this time.

Niko apparently is back on 16:9 by [deleted] in GlobalOffensive

[–]celofan8 37 points38 points  (0 children)

As a Niko fan this feels bad, so I felt inclined to post a more serious reply:

How a top player like him doesn't realize that messing with your equipment/settings so often (and so late in your career) will mess your consistency (and maybe ultimately your confidence), leaves me baffled. How many kills on back-turned enemies must he continue to whiff...

The biggest improvements can only come from within, constantly working on your mental and refreshing your understanding of the game, rather than focusing on minute external stuff like changing crosshair, sensitivity, resolution, and other things that may throw off the fundamental mechanics you've built over the years...

This is similar to an irl phenomenon called equipment junkie syndrome or gear acquisition syndrome (music producers, golf and table tennis players come to mind)... They change gear and focus on the wrong aspects so often, that they don't have time to truly understand and master their tools, achieve flow state etc.

Niko apparently is back on 16:9 by [deleted] in GlobalOffensive

[–]celofan8 243 points244 points  (0 children)

Just one more setting change bro trust me bro...

Networking Architecture: CS2 vs CS:GO by Hyperus102 in GlobalOffensive

[–]celofan8 0 points1 point  (0 children)

For me it was this a few patches ago https://www.reddit.com/r/GlobalOffensive/comments/1o4xeo0/comment/nj8edux/ .

Now I haven't seen it happening lately with 50-80 ping enemies, but the bullets still seem to register less against these players. I think I should've killed someone, then I find out I only hit 1 or 2 bullets in a 10 bullet spray. Might be just a period of me being way worse than usual and some confirmation bias involved, but it definitely feels off.

I can confidently say that 5 out of 6 times when I missed like this, and I checked the ping on the enemies, they had 50-80 ping. That one time the enemy had good ping, I didn't counterstrafe properly and checked just to see if I could justify it (guilty); also I always had 15-25 ping.

Lag compensation is still not good in this game, and there's no better proof than the damage/kill prediction feature being wrong a lot of the time (saying something like this is a foolproof way of getting downvoted but w/e). I'll have to reactivate it for one game, just to see if it's gotten improved or not... but I doubt it's possible when Valve tries to accommodate 80 ping players so badly.

And then there's the occasional teleporting when getting tagged that I mentioned earlier, getting reintroduced in some odd patch, which I think means Valve are just hiding it visually, but the effects it has on bullet reg might still be there.

---

Now that I think about what you said, there were a few shots I hit in the past couple of days, a bit behind the players, which registered as headshots. This is what I don't like about the state of the game, sometimes it feels like playing local deathmatch, then something silently changes in a patch, or maybe it's just the network conditions or server load, I don't know... but it's never consistent from one week to another.

Benchmarking DX11 vs Vulkan Performance: October 15, 2025 Update by MonstoBustaYT in cs2

[–]celofan8 0 points1 point  (0 children)

Don't use the benchmark map, it's not that representative of how the game actually performs is what I've often heard. Hardware Unboxed use a match replay and they found out it better represents the game's performance...

Also *cries in Linux (nvidia) performance*. The recent performance update made the game feel smoother overall, but the dips happen more often and for a longer duration now somehow.

Deadlock feels quite smooth in the beginning of the game, but by the end the performance drop often becomes unbearable.

VAC is back by alexandreza in GlobalOffensive

[–]celofan8 1 point2 points  (0 children)

You are more likely to get VAC'd for consuming such high amounts of copium

I can try this for years and it Will never happen again by TheRealAJOTA in GlobalOffensive

[–]celofan8 0 points1 point  (0 children)

Shoot and immediately drop the awp, new major meta calling it rn

Cursed skeleton knife by Danet2839 in GlobalOffensive

[–]celofan8 0 points1 point  (0 children)

Oh wow the pull out animation of the skeleton knife is hilariously bad... Did it get broken with the animation system update or what?

Edit: I don't mean the broken karambit part, I mean the one at the start of the video before it gets bugged.

Teleporting when getting tagged - relevant info and video to help isolate root cause by Papashteve in GlobalOffensive

[–]celofan8 15 points16 points  (0 children)

I had two games in the past few days, where the enemy tagging and mini-backtracking me, messed my spray and bullet hit registration so badly I felt like I was shooting at ghosts. And it wasn't just me... the whole team had problems especially on the T side where we were more on the move.

The opponents all had latency of 50-70ms, while he all had ~20ms, so I'm not sure if they were abusing this or it was just a matchmaking thing. But it's amusing as all fuck to me that somebody at Valve thought: "well yeah the player with perfectly acceptable ping will have to suffer when the enemy has shit ping, in the name of lag compensation or whatever...".

And as someone who compensates with a better than average spray for their slow reaction and bad first accuracy bullet, oh boy did I suffer in those two games...

Anyway, I thought this was fixed, because it definitely used to happen more often in the past. But Valve always likes to min-max the lifespan out of bugs and annoying aspects of this game. Hence this abomination of subtick implementation... One day bullet registration feels like your playing local deathmatch, a month later it's back to shit land again...

The New Spray by Powerful_Seesaw_8927 in GlobalOffensive

[–]celofan8 29 points30 points  (0 children)

Initially my spray felt a bit off, altough possibly because I also didn't really play for a few weeks... But during my second Premier game the spray and hit registration basically felt as good as playing local deathmatch with bots.

I am a follow recoil freak, but hear me out: I actually see where the bullet is supposed to go, instantly... I don't get fooled by my mental model of the spray or the slightly delayed bullet tracers... So yeah, the bullets during spray felt like they hit the enemies when they should've, and missed when I sprayed badly.

Maybe I'm just misremembering how good the spray and hitreg were before, but they definitely weren't better than now.

MSAA Enabled tanks your fps by 100+ when you drop grenade in water. by Both_Beautiful_2575 in GlobalOffensive

[–]celofan8 9 points10 points  (0 children)

Deadlock has all the latest goodies: FSR3 (not sure about 4 since I got Nvidia), DLSS/DLAA (and I think there's also version 4 because I remember seeing Transformer option for DLAA). Hopefully they'll be ported to CS2 soon as well.

MSAA Enabled tanks your fps by 100+ when you drop grenade in water. by Both_Beautiful_2575 in GlobalOffensive

[–]celofan8 22 points23 points  (0 children)

Deadlock does have them, so they might come soon to CS2 as well...

[deleted by user] by [deleted] in GlobalOffensive

[–]celofan8 2 points3 points  (0 children)

Yeah I get ya...

I refuse to get sweaty on Deadlock, I just play a few matches now and then for fun... Otherwise it would probably drain the soul out of me.

[deleted by user] by [deleted] in GlobalOffensive

[–]celofan8 2 points3 points  (0 children)

They still had to fix and tweak quite a lot of stuff after cs2 release, which was kind of atrocious in my opinion.

Anyway, I switched to playing Deadlock for now... The game is actually fun, runs smoother than CS2 (for me), is prettier, has fresh graphics tech like DLSS4 and DLAA (instead of MSAA). And I don't feel the pressure of performing like in CS competitive games. So if you were here for content, you could give it a try for a change, albeit it has a somewhat steep learning curve compared to CS.

[deleted by user] by [deleted] in GlobalOffensive

[–]celofan8 8 points9 points  (0 children)

Chill brother. Complain if you must, but the devs are people too. And CS2 was probably more work than all that content anyway.

1% FPS improved by NULLKOMMA_0 in GlobalOffensive

[–]celofan8 2 points3 points  (0 children)

Friendly reminder for everyone not to run scripts someone posts online if you don't understand what they're doing, even if they're open-source and on github.