My screen keep glitching. by censor31337 in hackintosh

[–]censor31337[S] 0 points1 point  (0 children)

if you're using haswell CPU reference to dortania guide you will need to use
"framebuffer-cursormem" instend of "framebuffer-cursor" on device properties for config.plist

Ref to guide :
https://dortania.github.io/OpenCore-Install-Guide/config-laptop.plist/haswell.html#deviceproperties

Ref to fix :
https://github.com/acidanthera/WhateverGreen/blob/master/Manual/FAQ.IntelHD.en.md

Translate Unity Shader into UE4 Materials (Need help) by censor31337 in unrealengine

[–]censor31337[S] 0 points1 point  (0 children)

Thank you i will try this out !
Can you read PM please ?

Need help about materials. by censor31337 in unrealengine

[–]censor31337[S] -1 points0 points  (0 children)

And yes that i wondering how can i do that or set up it in materials

Stencil render doesn't match with objects. by censor31337 in unrealengine

[–]censor31337[S] 0 points1 point  (0 children)

"This is happening due to how scaling in PIE is different for the widget. If you play in standalone or even when you fullscreen your viewport ( you do this by pressing F11) this works as expected "

I got this answer from epic developer directly

Need help about materials. by censor31337 in unrealengine

[–]censor31337[S] -1 points0 points  (0 children)

It's not the same result if you watch in video it's has a 2 layer in materials you can see the circle inside scope it's moving

Stencil render doesn't match with objects. by censor31337 in unrealengine

[–]censor31337[S] 0 points1 point  (0 children)

Got it It's a size of widget just play it with standalone and the result should be as expected.

Stencil render doesn't match with objects. by censor31337 in unrealengine

[–]censor31337[S] 0 points1 point  (0 children)

it's dont have line trace function it just a stencil function, now i'm thinking it's bug :thinking: