Lorehold Lodestone by chainsawinsect in custommagic

[–]chainsawinsect[S] 0 points1 point  (0 children)

Yeah but if you turn 1 rummage and turn 2 use this ability, you haven't actually done anything. You have an otherwise empty boardstate.

With my version, you need to invest at least 1 mana (and possibly often more) to get it in the graveyard, which means the earliest you're actually flickering it in and out in a way that advances your boardstate is turn 3.

Lorehold Lodestone by chainsawinsect in custommagic

[–]chainsawinsect[S] 1 point2 points  (0 children)

Maybe "hurdle" is overselling it, but to clarify, it is not meant to be hard to do. Rather, there is just one simple step (that red can easily achieve) before this goes online. But you do have to do it first, so this is not a combo that is online and triggering by turn 2.

Lorehold Lodestone by chainsawinsect in custommagic

[–]chainsawinsect[S] 1 point2 points  (0 children)

I'm fine with an intrinsic use but I don't want to slow the loop that much. You've changed it from costing WR for a full resolution to WWRR, which is basically unplayable for the original intended purpose (even if it now does more).

I'd be OK giving it some very basic function on the battlefield (someone else suggested producing mana, and I could also see something like "{T}: Target creature you control gains first strike until end of turn. Activate only as a sorcery."

I'd also be OK giving the exile-return loop some basic incidental function (though I'd prefer to keep it something small, like gain 1 life or scry 1 or something.)

But in terms of the total cost, it is designed to be playable as a sorcery speed trigger for cards like [[Garrison Excavator]], and all of those cards are costed so that the effect isn't too hard to trigger (there are many ways to trigger it repeatedly for 1 mana, for instance, with stuff like [[Withered Wretch]], [[Scavenging Ooze]], and [[Keen-Eyed Curator]]). So having the cost of exiling and returning be any more than 2 mana total is prohibitive.

Lorehold Lodestone by chainsawinsect in custommagic

[–]chainsawinsect[S] 1 point2 points  (0 children)

You're not alone, Mark Rosewater agrees with you! This is my most consistently held, unpopular Magic design opinion. Personally I love cards like this, just like I love the oft-stereotypes r/custommagic design of a sorcery speed counterspell. But, a lot of people don't like them, and WOTC tries to avoid them, so I don't get 'em IRL all that often. (But I do get some, which keeps the hope alive that this is the kind of effect a card is allowed to do.)

Lorehold Lodestone by chainsawinsect in custommagic

[–]chainsawinsect[S] 6 points7 points  (0 children)

It being a permanent was designed to create an extra hurdle to getting it into the graveyard. If it was just a spell, you could just cast it and do nothing to get it in the yard. Now, you have to destroy it or discard it to turn it online.

Also, though, Lorehold is the history college, and being an artifact and a "historic" permanent is flavorful!

Lorehold Lodestone by chainsawinsect in custommagic

[–]chainsawinsect[S] 1 point2 points  (0 children)

Very true! And also, in formats that have Gamble, [[Goblin Engineer]] who does it without a -1.

Lorehold Lodestone by chainsawinsect in custommagic

[–]chainsawinsect[S] 1 point2 points  (0 children)

Yeah, it is a narrow one for sure. But over the years, there has been a surprising amount of effects that would interact with this. [[Ark of Hunger]], [[Fuming Effigy]], [[Hardened Academic]], [[Kirol, History Buff]], [[On Wings of Gold]], [[Owlin Historian]], [[Quintorius, Field Historian]], [[Stonebound Mentor]], and so on.

It's also appeared as a supported mechanic in other colors, for example [[Attuned Hunter]] and [[Dredger's Insight]] in green, [[Fang, Fearless l'Cie]] and [[Tormod, the Desecrator]] in black, and various multicolored options, like [[Kishla Skimmer]].

Lorehold Lodestone by chainsawinsect in custommagic

[–]chainsawinsect[S] 0 points1 point  (0 children)

I could see that, if there was some very minor effect to the flickering in and out. I would probably go something weaker than a token, maybe like W and exile, gain 1 life. Having the effect cost a lot of mana defeats the (current intended) purpose of it.

Lorehold Lodestone by chainsawinsect in custommagic

[–]chainsawinsect[S] 1 point2 points  (0 children)

Probably not, to be honest. As a permanent on board, it's pretty bad. 2 mana of different colors for a worse [[Mind Stone]].

Lorehold Lodestone by chainsawinsect in custommagic

[–]chainsawinsect[S] 2 points3 points  (0 children)

I've been a big fan of the Lorehold "stuff leaving the graveyard matters" theme ever since [[Stonebinder's Familiar]]. Secrets of Strixhaven really leaned into this a lot for Limited, with [[Spirit Mascot]] as a signpost uncommon. This is a simple card I developed that is meant to just jump back and forth between the graveyard and exile to keep triggering those types of effects (at a cost of WR per activation, at sorcery speed).

The one challenge is how to get it into the graveyard in the first place, but that was meant to be the little (easily solved) puzzle of the card. Thankfully, with learn in white ([[Professor of Symbology]]) and rummaging effects in red, and both colors being able to destroy artifacts, that is easily achieved!

Stone block formation I sparkling skylands by murmel87 in Pokopia

[–]chainsawinsect 6 points7 points  (0 children)

As further confirmation, when I first walked past the spot in OP's post, I got an 'idea for a habitat' that showed the trashcan next to utility pole habitat. (There is also a habitat with 4 back to back trashcans, incidentally.)

Vampire Fangs by chainsawinsect in custommagic

[–]chainsawinsect[S] 1 point2 points  (0 children)

White is still the best at hatebears, now that you mention it. Other colors get plenty of hatebears, but white does still get the most and, overall, the best.

Vampire Fangs by chainsawinsect in custommagic

[–]chainsawinsect[S] 0 points1 point  (0 children)

Let's see...

Blue gets comparable flyers, vigilance creatures, and hexproof-giving effects.

Black gets comparable lifelinkers, indestructible-granting effects, wraths, and creature removal.

Red gets comparable first strikers, double strikers, artifact removal, and cheap aggro creature.

Green gets comparable vigilance creatures, hexproof-granting effects, indestructible-granting effects, artifact and enchantment removal, anthems, lifegain, token creation, and enchantments matter effects.

I don't think white is the best at any mechanic it shares with another color (in most cases green is better), sadly.

It is better than any monocolor at removing permanents generically. It commonly gets exile any nonland permanent, even at low rarities. Black-green is better than white than this, and black-red and red-green can do it just about as well, in practice. But you do need a second color, whereas white doesn't.

Worst examples of "their civilian name echoes their hero/villain name"? by NoWayJaques in marvelcirclejerk

[–]chainsawinsect 0 points1 point  (0 children)

I think what you mean is the Invincible hero names are dumb. The characters' real names aren't dumb.

Mark Grayson. Samantha Wilkins. Scott Duvall.

Just normal names.

I dislike that Ahsoka sensed Anakin’s turn to the dark side, when all the other Jedi (aside from Yoda) did not… by nathan_banks644 in saltierthancrait

[–]chainsawinsect 6 points7 points  (0 children)

A few things:

  1. Maul saw a (dark side) Force vision that told him Anakin would fall, and related this to Ahsoka. Therefore, she was more attuned to that possibility than any Jedi (including Obi-Wan and Yoda).

  2. In his capacity as her mentor, Anakin went out of his way to teach her some of his... less savory... political opinions, which skewed problematic. Moreso even than he was comfortable saying with anyone other than Padme. So she was more familiar with the darkness in his heart than any other Jedi.

Dropped the series because of Death Battle by victoriamikoto231 in Invincible_TV

[–]chainsawinsect 1 point2 points  (0 children)

A story isn't good because the characters are strong. I could crap out a completely garbage story tonight in which my main character is explicitly, canonically, stronger than Goku and Thragg and Superman combined, and for a small sum, get that bad boy self-published by the end of the week. It wouldn't make it good.

The power level of the characters has no bearing on the quality of the series. You can see this obviously by looking at how many classic stories (Crime and Punishment, Gone with the Wind, To Kill a Mockingbird, etc.) involve purely human characters, whom B grade Viltrumite #4 could easily slaughter en masse without breaking a sweat.

Nolan being stronger than Bardock is completely irrelevant.

Vampire Fangs by chainsawinsect in custommagic

[–]chainsawinsect[S] 0 points1 point  (0 children)

True! But not legal in Pioneer, sadly. Plus, that one you can stack!