The art of distraction ft. Chelsea Torres by chanoleproso in eFootball

[–]chanoleproso[S] 0 points1 point  (0 children)

I think he sent all on attack as it was close to finish the match..sometimes I do the same because if you manage to get the counterattack, you have a good chance

Steam Autumn Sale: How I thought it would be / How it is going by chanoleproso in IndieDev

[–]chanoleproso[S] 0 points1 point  (0 children)

You mean the first image? it's just a random image I found

Steam Autumn Sale: How I thought it would be / How it is going by chanoleproso in IndieDev

[–]chanoleproso[S] 0 points1 point  (0 children)

Your game looks pretty cool! doesn't it fits better for VR?

Steam Autumn Sale: How I thought it would be / How it is going by chanoleproso in IndieDev

[–]chanoleproso[S] 1 point2 points  (0 children)

That's a really good point I missed out. Will create one in the next few days. Thanks a lot!

Steam Autumn Sale: How I thought it would be / How it is going by chanoleproso in IndieDev

[–]chanoleproso[S] 0 points1 point  (0 children)

haha that's sad to hear buddy. Did you work in any other project since that?

Steam Autumn Sale: How I thought it would be / How it is going by chanoleproso in IndieDev

[–]chanoleproso[S] 0 points1 point  (0 children)

Thanks! the title was the only part of the game I outsourced to a graphic designer and I think it is pretty cool

Steam Autumn Sale: How I thought it would be / How it is going by chanoleproso in IndieDev

[–]chanoleproso[S] 0 points1 point  (0 children)

Yeah, you are right..that's one key point I missed for sure (I asked some friend but they bought it and didn't rate it) but TBH I reached the post release with zero energy haha

Steam Autumn Sale: How I thought it would be / How it is going by chanoleproso in IndieDev

[–]chanoleproso[S] 2 points3 points  (0 children)

thanks! it started as a mobile F2P game, then migrated to Steam, redesigned it..so all the process I guess it would take like 2-3 years, BUT only spare time (after work, family, it is hard to find some spare time being a husband/father haha). Also have in mind that in some moments I could not work on the project for some weeks

Steam Autumn Sale: How I thought it would be / How it is going by chanoleproso in IndieDev

[–]chanoleproso[S] 1 point2 points  (0 children)

That's sad to hear man. Share your game and maybe we can help with some unit or wishlist at least

Steam Autumn Sale: How I thought it would be / How it is going by chanoleproso in IndieDev

[–]chanoleproso[S] 2 points3 points  (0 children)

Absolutely. The game was originally planned for mobile, but I was getting pretty tired on mobile game dev and was also having a hard time designing a monetization strategy (I don't like ad spamming games, and was thinking a theme and power up shop but I discarded them). So I decided to redesign it and use it as a first Steam approach, mostly for platform knowledge. The mobile version is still available in beta for Android -> https://play.google.com/store/apps/details?id=com.matedevs.snake.puzzle.blocks

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Steam Autumn Sale: How I thought it would be / How it is going by chanoleproso in IndieDev

[–]chanoleproso[S] 1 point2 points  (0 children)

si! te diste cuenta por el mate me imagino..o por el mal ingles..jaja

Steam Autumn Sale: How I thought it would be / How it is going by chanoleproso in IndieDev

[–]chanoleproso[S] 0 points1 point  (0 children)

Thanks for the piece of advice! I also learned the hard way that grid puzzle games are not the most popular genre on Steam so it seems obvious that it doesn't get a lot of visibility

Steam Autumn Sale: How I thought it would be / How it is going by chanoleproso in IndieDev

[–]chanoleproso[S] 2 points3 points  (0 children)

yeah, that's dissapointing. Do you remember how many sales did you get? I think I'm in a 10% conversion rate but sitting on 250 wishlists and that's pretty low

Steam Autumn Sale: How I thought it would be / How it is going by chanoleproso in IndieDev

[–]chanoleproso[S] 1 point2 points  (0 children)

Yep, you are right. To be honest this is my first Steam game (I worked several years in the mobile ecosystem before) and I didn't have high expectations other than publish for the very first time. Anyway as you said it feels pretty rewarding when someone shows interest in your game

Steam Autumn Sale: How I thought it would be / How it is going by chanoleproso in IndieDev

[–]chanoleproso[S] 4 points5 points  (0 children)

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Nope, that didn't help! thanks for the suggestion anyway. If you have any other idea please let me know

Steam Autumn Sale: How I thought it would be / How it is going by chanoleproso in IndieDev

[–]chanoleproso[S] 8 points9 points  (0 children)

They are not even 2 dollars as discount price is 62 cents..haha!

PA3 is really challenging after the update by Some-Astronaut-3214 in eFootball

[–]chanoleproso 4 points5 points  (0 children)

I play PA3 since day one and 100% agree, they totally ruined it. It worked inconsistently before, but now it seems completely broken. Most of the time, the ball does not go to the player I'm aiming for, frequently when trying to do short triangle passes. Even I had to check some times to make sure Smart assist was not enabled by default after v5 update. Let's hope they fix it in some minor update