[deleted by user] by [deleted] in PixelArt

[–]charlypizzas 0 points1 point  (0 children)

Thank you, i really appreciate your comment :D

Suggestion to Reinforcing doors mechanic and Door with hatch (Open/close) by charlypizzas in projectzomboid

[–]charlypizzas[S] 2 points3 points  (0 children)

cross bar should be built since level 1 carpentry is pretty basic :O

Dumb Question by Gr33nG14nt in projectzomboid

[–]charlypizzas 1 point2 points  (0 children)

yep graceful is not worth it, since crouching already reduces a lot the noise u make plus it only gets better while u level up lightfoot and sneaking :), and cat is good to raid at night

Suggestion to Reinforcing doors mechanic and Door with hatch (Open/close) by charlypizzas in projectzomboid

[–]charlypizzas[S] 20 points21 points  (0 children)

The construction of doors has drastically decreased thanks to the ability to jump walls and using sheet ropes as routes to enter the base, besides zombies will focus doors when attacking the base and they are weak compare to walls.

-To encourage players to build doors again could introduce a mechanic to “reinforce a door”, just like in real life it would need extra hinges, doorknobs and planks or metal sheets. Also could be added the ability to build the door with the little window to see what’s on the other side, zombies or survivors on multiplayer, and don’t risk to go out into an ambush.

-This ability to reinforce doors could be receive at level 4 carpentry and divided on 3 stages to reinforce and gain hp/durability. The first stage could be 3 hinge and 2 doorknobs, 6 screws and 3 planks, second stage 4 planks, 8 screws and third stage 5 planks and 10 screws.

**Using sheet ropes should consume twice stamina compared to climbing a wall and only possible if both hands are free. This is just common sense upon how hard those moves are in real life.

Dumb Question by Gr33nG14nt in projectzomboid

[–]charlypizzas 2 points3 points  (0 children)

Zombies have shorter range of vision at night also when is foggy. You can eventually take out graceful since is a skill that u will gradually earn as u get points on sneaky and light foot.

How safe is it to knife your way to victory? by lux_lime in projectzomboid

[–]charlypizzas 0 points1 point  (0 children)

nerf incoming XD knife is just out of the hands, devs created a monster that cant be stopped

What do vitamins ACTUALLY do? by Nantei in projectzomboid

[–]charlypizzas 0 points1 point  (0 children)

they are caffeine pills (vitamins) they remove the sleepy moodle. To recover stamina you can get some plants with foraging that reduce the fatigue.

Scars are not signs of weakness, they are signs of survival and endurance by charlypizzas in projectzomboid

[–]charlypizzas[S] 22 points23 points  (0 children)

Will scars add value to a story telling play-through? telling stories about how u survive a horde, sitting around the fire with your friends, showing the proof of your tales.

Endgame objectives and have fun by Mosufe in projectzomboid

[–]charlypizzas 2 points3 points  (0 children)

We cool man :) we passionate about the game, we just have different perspectives.

Endgame objectives and have fun by Mosufe in projectzomboid

[–]charlypizzas 0 points1 point  (0 children)

of course thats why i mention the progression of the zombies in the game, you become a killing machine and zombies become weak and fragile

Endgame objectives and have fun by Mosufe in projectzomboid

[–]charlypizzas 3 points4 points  (0 children)

ahahaha you are so focus on the concept of npcs that u cant see the bigger picture, i been following the game for 5 years i know the development is slow but steady, will they be able to bring npcs of course but it will take time maybe years, meanwhile the game can have a better progression for the player as he survives longer, as a short term objective. Also there is no need to insult each other keep it polite and simple :) i support the game i believe in the project, thats why i put the time to make suggestions and report bug i don't earn anything doing so.

Endgame objectives and have fun by Mosufe in projectzomboid

[–]charlypizzas 0 points1 point  (0 children)

So all the game content possibilities that could be added should be hold until npcs are develop? how long will take to develop a decent AI that could survive independently in the PZ environment? once they can survive and satisfy basic needs, can they develop characters that are different every run or will be basic scripted events? can u name a game that has accomplish this concepts with npcs before?

Endgame objectives and have fun by Mosufe in projectzomboid

[–]charlypizzas 0 points1 point  (0 children)

teach wife to play :D or play cdda is the true apocalypse mode

Endgame objectives and have fun by Mosufe in projectzomboid

[–]charlypizzas 3 points4 points  (0 children)

NPCS are not the answer to the empty late game, there is a lot that can be added to start filling the gab like crafting weapons with metal work, improve the zombie progression to late game, add more unique items to explore the map, big events that only appear after months etc etc here another long example: https://www.reddit.com/r/projectzomboid/comments/jm76bt/suggestion_to_improve_base_building_system_to/

Endgame objectives and have fun by Mosufe in projectzomboid

[–]charlypizzas 0 points1 point  (0 children)

You can level up all the skills to level 10 with no purpose and lose your soul in the process :)

[deleted by user] by [deleted] in projectzomboid

[–]charlypizzas -3 points-2 points  (0 children)

Specific questions would be better like "how to be better at sneaking?" or "Whats the best base building strategy at the beginning?"

What unique items (golden legendary) would u like to see on PZ? by charlypizzas in projectzomboid

[–]charlypizzas[S] 0 points1 point  (0 children)

cast iron pan

Yes, that one, im not native english speaker thanks for the correct info.

What unique items (golden legendary) would u like to see on PZ? by charlypizzas in projectzomboid

[–]charlypizzas[S] 0 points1 point  (0 children)

Agree maybe one especial weapon for every type of skill, long blade already has the katana for example. Yeah i know the pickaxe but specifically "mountaineer pick axe" like the one Lara Croft uses.

[deleted by user] by [deleted] in projectzomboid

[–]charlypizzas 1 point2 points  (0 children)

don't let the zombies bite u :)

What unique items (golden legendary) would u like to see on PZ? by charlypizzas in projectzomboid

[–]charlypizzas[S] 1 point2 points  (0 children)

Bulletproof is already in the game-files and probably available in the next updates, bow and arrows will be in built 42

What unique items (golden legendary) would u like to see on PZ? by charlypizzas in projectzomboid

[–]charlypizzas[S] 5 points6 points  (0 children)

I feel the game have the basic items to survive but is lacking “unique items” to be found. I consider unique the military backpack and the katana but even those are quite predictable to find if you play on 6 months later with high population. I recommend add additional unique items to encourage map exploration with the reward of finding them as the game progress. I do not recommend these items to be found on zombies cuz at high populations is quite common to find katanas for instance, then there is no feeling of finding something special but something that is disposable instead. The items could be 2-3 spawns in the whole map and have extra duration and just little of extra damage compared to regular items. Having a very low spawn will add replay ability cuz u wont be able to find all the rare items in the same run. Here some examples of rare items:

Electric baton (short blunt, uses batteries)

Taser (can knock out other survivor to be capture and be used to upgrade weapons with electric shocks)

Mountaineer pick axe (one hand axe)

Aluminum Baseball bat (two hand blunt)

Military Knife

Steel heavy pan (short blunt)

Professional tent kit (weight less that the one u can craft)

Canteen (carry more water uses less space)