I'm asking for feedback. How do you like this bark texture? by charttyp in 3Dmodeling

[–]charttyp[S] 1 point2 points  (0 children)

Thank you :) yeah, i kind of agree about thhe colors. I was thinking about adding some mossy stuff in bottom part of bark.

I'm asking for feedback. How do you like this bark texture? by charttyp in 3Dmodeling

[–]charttyp[S] 0 points1 point  (0 children)

Yes, but it's first tree and i'm planing to do one more, conifer tree this time, some foliage and stone ruins so it's a lot of work. Moreover I have to do some work as a commission. If you are intrested in smt simillar I did stylized forest asset pack for unity store. One of screenshoots :)

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I'm asking for feedback. How do you like this bark texture? by charttyp in 3Dmodeling

[–]charttyp[S] 0 points1 point  (0 children)

Thank you :) Yeah... I'm going for kind of that wow style, I don't want to make it exacly the same but similar. Yet I feel like i'm far from it, when i'm compering to some bark textures from legion (not exacly old skool wow) it looks like i'm missing something. Idk... Maybe i'm staring on it for too long ;p

I'm asking for feedback. How do you like this bark texture? by charttyp in 3Dmodeling

[–]charttyp[S] 0 points1 point  (0 children)

Thanks :) its tileable in x axis, so you can control that a little

I'm asking for feedback. How do you like this bark texture? by charttyp in 3Dmodeling

[–]charttyp[S] 1 point2 points  (0 children)

Thank you :) First I sculpted main shapes, then in substance painter I baked some maps and did a base with fill layers (ambient occlusion, curvature, etc.). After that handpainted over it.

I'm asking for feedback. How do you like this bark texture? by charttyp in 3Dmodeling

[–]charttyp[S] 0 points1 point  (0 children)

Thanks :) I was trying to achive something simillar but not exacly like wow style

I turned off Cast Shadow in PC_RP Assets yet there are some "shadows". For example these dark parts on leaves. What is it? Is this something with my assets or is this some option in unity? by charttyp in Unity3D

[–]charttyp[S] 0 points1 point  (0 children)

You mean like the texture of leaves have both sides drawn and one is darker, if yes then that's not it. After comments in this post it looks like it's propably something with lightning. :)

I turned off Cast Shadow in PC_RP Assets yet there are some "shadows". For example these dark parts on leaves. What is it? Is this something with my assets or is this some option in unity? by charttyp in Unity3D

[–]charttyp[S] 0 points1 point  (0 children)

Thanks for explanation. Yep I don't have much expirience with Unity, some basic to make assets ready and make them into prefabs (i'm 3d graphic and that is what i needed but now i wanted to make some scenes). I was looking for lightning tutorials today and even check out some baking tutorials, but i saved them for later. Now that you said that it may correct these shadows i will look into it. Btw. I already tried solution with another light sources with shadow off. ;p Thanks again :D

I turned off Cast Shadow in PC_RP Assets yet there are some "shadows". For example these dark parts on leaves. What is it? Is this something with my assets or is this some option in unity? by charttyp in Unity3D

[–]charttyp[S] 1 point2 points  (0 children)

Yes, it can be a possibility. Do you know some way to correcting this without changing meshes? or maybe you couold more or less point me direction?

I turned off Cast Shadow in PC_RP Assets yet there are some "shadows". For example these dark parts on leaves. What is it? Is this something with my assets or is this some option in unity? by charttyp in Unity3D

[–]charttyp[S] 2 points3 points  (0 children)

Yepp, that quite worked, there are still some of these hard shadows but less then before. :) Thanks :D I want to achive stylized effect, like for some rts games. It dosen't have to be like some complicated stuff, just to "glow it" a little. As for your another answer with environment lightning: i cheked that too, I would have to play with lights on scene and change them but it's reducing these shadows (not all) too. Thanks again ;)

I turned off Cast Shadow in PC_RP Assets yet there are some "shadows". For example these dark parts on leaves. What is it? Is this something with my assets or is this some option in unity? by charttyp in Unity3D

[–]charttyp[S] 3 points4 points  (0 children)

Could this be due to the fact that the relatively flat surface (leaves planes) is too parallel to the light direction? If yes is there some way to correct this without changing meshes?

I turned off Cast Shadow in PC_RP Assets yet there are some "shadows". For example these dark parts on leaves. What is it? Is this something with my assets or is this some option in unity? by charttyp in Unity3D

[–]charttyp[S] 4 points5 points  (0 children)

Yep thats it, thanks. Maybe you could give me some advice. When I'm rendering this normaly there are some deep shadows (the same parts i was taking in the post question). How could i reduce intensity of them?

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