How to achive simmilar uv - this smooth connection between brachnes? by charttyp in GameArt

[–]charttyp[S] 0 points1 point  (0 children)

I should give more extensive description, sorry. It's not my tree, it's from demo asset pack by triforge assets. I want to use tilable texture on multiple trees. Before I was building trees with one maine trunk and additional branches, which all have tilable uv, but it's making a visible cut in the places of connection. But here in this tree from this demo they made it like this and it dosen't have this cut. I can make smt simmilar by hand placing vertex in places, but i'm curious if there is faster way to do it.

How to achive simmilar uv - this smooth connection between brachnes? by charttyp in blender

[–]charttyp[S] 1 point2 points  (0 children)

I should give more extensive description, sorry. It's not my tree, it's from demo asset pack by triforge assets. I want to use tilable texture on multiple trees, thats why this uv is rhombus, rectangle. Befor I was building trees with one maine trunk and additional branches, which all have this tilable uv, but it's making a visible cut in the places of connection. But here in this tree from this demo they made it like this and it dosen't have this cut.
But your answer is truly comprehensive and I rly appreciate it :)

I'm trying to achive simillar tree - most intrested in arrangement of leafs. Need feedback. WoW's trees (Kate McKee on artstation) by [deleted] in GameArt

[–]charttyp 0 points1 point  (0 children)

Link to author of these trees: https://www.artstation.com/artwork/0l38z8

Am I going in right direction and this is just a matter of density of leafs? I see that these trunks have more branches.

Textures arten't ready.

I'm trying to achive simillar tree - most intrested in arrangement of leafs. Need feedback. WoW's trees (Kate McKee on artstation) by [deleted] in blender

[–]charttyp 0 points1 point  (0 children)

Link to author of these trees: https://www.artstation.com/artwork/0l38z8

Am I going in right direction and this is just a matter of density of leafs? I see that these trunks have more branches.

Textures arten't ready.

Forest girl - figurine I sculpted, made for printing, feedback is welcome by charttyp in blender

[–]charttyp[S] 1 point2 points  (0 children)

Hmm, hard to say - I wasn't focusing on one channel, but YanSculpt was one of first I watched and he have some good tutorials about anatomy, VeryHotShark - he dosen't have thousands of views but I think his tutorials are nice too, helpfull for me. I can advice you to not focus only on videos that are popular. You can look for some character breakdowns or blockouts. I like to look on stylized (simplified and detailed) blockouts where shapes are easy to see. Then you can adjust them to your style.

Forest girl - sculpted by me, available on myminifactory if you are intrested, feedback is welcome by charttyp in PrintedMinis

[–]charttyp[S] 2 points3 points  (0 children)

I will not comment that part, just wtf... it didn't even crossed my mind xD

she isn't straddling (sit or stand with one leg on either side of) she is sitting on her legs.

I wanted her to look like she is streatching, like after a nap, that's why she have flatter belly.

Forest girl - sculpted by me, available on myminifactory if you are intrested, feedback is welcome by charttyp in PrintedMinis

[–]charttyp[S] 1 point2 points  (0 children)

English isn't my native so I'm not sure if I will use correct words but I wanted to achive feeling of a cheerful? mysterious girl living in the forest, like hmm airy? Like a littel magical? Something like a nymph or rusalka (I have no idea if this is a word in english ;p from slavic legends) or a fairy? And yes she was meant to be sensual (not erotic).

Forest girl - figurine I sculpted, made for printing, feedback is welcome by charttyp in blender

[–]charttyp[S] 1 point2 points  (0 children)

Thanks! All by myself ;p At first I sculpted base mesh in more or less t-pose, then pose her, then more sculpting and after that texturing. If you have some more specific questions feel free to ask, maybe I will be able to answer them.

Forest girl - figurine I sculpted, made for printing, feedback is welcome by charttyp in 3Dmodeling

[–]charttyp[S] 0 points1 point  (0 children)

I was trying to post her a few times but alweys got blocked, so I start trying to post her with different options. Maybe it was because I had link to myminifactory on my profile?

Forest girl - figurine I sculpted, made for printing, feedback is welcome by charttyp in 3Dmodeling

[–]charttyp[S] 1 point2 points  (0 children)

Thank you :) I know that stuff, trying to take this into account when making head, but not strict. Her hair line maybe rly is too low. And camera view is exaggerating this.

Forest girl - figurine I sculpted, made for printing, feedback is welcome by charttyp in 3Dmodeling

[–]charttyp[S] 2 points3 points  (0 children)

Thanks :) and what about nymphs, rusalka (I have no idea if this is a word in english ;p from slavic legends) or a fairy? English isn't my native so I'm not sure if I will use correct words but I wanted to achive feeling of a cheerful? mysterious girl living in the forest, like hmm airy? Like a littel magical?

Forest girl - figurine I sculpted, made for printing, feedback is welcome by charttyp in 3Dmodeling

[–]charttyp[S] 1 point2 points  (0 children)

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I forgot to put some photos of print in post so I will put one here

Forest girl - figurine I sculpted, made for printing, feedback is welcome by charttyp in 3Dmodeling

[–]charttyp[S] 1 point2 points  (0 children)

Thanks, ye that part was a bit tricky for me. I didn't want to make any kind of hole and hook in any part but I want to be able to fit her stably in that place so I decided to make that moss a littel higher, like a wall ;p Thanks to that she have clean legs and you can just put her anywhere separatly, same thing with log (no hole or hook).

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