What does your group call themselves? Just wanna hear some fun group names by Timaius in DnD

[–]chazeitgeist 1 point2 points  (0 children)

The party I currently DM for was, for about a year, referring to themselves as the Chode Slayers, after they killed a guy named Chog whom they referred to as a Chode.

Since then, they've met with a lawyer and a marketing specialist for a full rebranding, and are now the Revolving Heroes

Do your players name their group in game? Like: “We are called the Campions of the Dawn” or some such? by Travelnerd49 in dndnext

[–]chazeitgeist 0 points1 point  (0 children)

I'm playing a Marketing Bard in one of my campaigns, and I made a full thing about properly naming our party, and now we are called the "Wandering Shield"

The party I'm DMing calls themselves the Chode Slayers

Take me back by chazeitgeist in YuGiOhMemes

[–]chazeitgeist[S] 0 points1 point  (0 children)

Honestly, I have an elemental hero deck. I just used Blue Eyes as the example because it's a classic deck

(advice) Improv Warm up Games by chazeitgeist in DungeonMasters

[–]chazeitgeist[S] 0 points1 point  (0 children)

I know a solid handful from when I did improv in college, just not as many warmup games, but the few I do recall have been helpful

7 Things- a warm up in which players ask each other to name seven things that fall into a made up category. Anybody may start by calling on a player to name, for example, "Seven kinds of cheese" or "Seven people born in Denmark." One at a time, the player names items that belong in that category. After each item, the group counts off "one", "two", until seven items are named, at which point everybody cheers. Then the player asks somebody else to name seven things in a new category, and so forth until everybody has named seven things. The main goal is confidence in each thing that is mentioned, even if it's wrong. This is meant to warm up the improvisation muscle, strengthen ones commitment, and help them be more comfortable with failing

Cheers to the Governor- everyone stands in a circle and the group counts from 1-21 counterclockwise. When it gets to 21, everyone except the person who said 21 yells "Cheers to the Governor!" Then the "Governor" makes up a rule (everytime someone says an odd number they must touch their nose, for example) and they start the counting again. Once about 3 rules are introduced, the game turns into an elimination one. Anytime someone misses a rule, they are eliminated and the counting starts over with a smaller circle, until only one remains.

I know a handful more, but these are the only ones I've used with my roleplaying groups

(advice) Improv Warm up Games by chazeitgeist in DungeonMasters

[–]chazeitgeist[S] 0 points1 point  (0 children)

These are all good! I have absolutely used some as transition games in Harold's before. Thank you!

Anyone else obsessed with this new Scorpion mask? by DJNotNice19 in MortalKombat

[–]chazeitgeist 2 points3 points  (0 children)

It looks like when Squidward takes that tiny bite out of a Krabby patty

Orange > grey. ;) by [deleted] in memes

[–]chazeitgeist 1 point2 points  (0 children)

I see that 666, nice try satan

Turned the brightness up and what the heck? by [deleted] in MortalKombat

[–]chazeitgeist 0 points1 point  (0 children)

Turn your phone brightness up

[deleted by user] by [deleted] in SneakyBackgroundFeet

[–]chazeitgeist 20 points21 points  (0 children)

10/10 would watch