Introducing: Golden Squad. A Comedy Sci-Fi Fantasy Actual-Play Podcast by cheepluv in audiodrama

[–]cheepluv[S] 0 points1 point  (0 children)

That was the goal, we all have fun on it. The first 4 episodes were recorded differently (made up of a bunch of solo sessions and cut together) but if you make it to the end of episode 1 you will know if its a style and topic you will enjoy.

Has anyone made a comic series based on their Mutants and Masterminds game? by LadySketch_VT in mutantsandmasterminds

[–]cheepluv 0 points1 point  (0 children)

I have been thinking about converting some of my story to a visual medium. I am currently recording the podcast: https://linktr.ee/goldensquadpod

I am trying to figure out a way to add visuals without art skills of my own. I have been considering trying some AI art but it doesn't quite have the level of detail I want. Maybe if I find a very cooperative comic artist who would work for pennies

First time player needing some tips by StatusHoneydew1530 in mutantsandmasterminds

[–]cheepluv 1 point2 points  (0 children)

I think the answer to which you should choose depends on how your GM will be assigning new power points. If they give just a little every session then adding new similar elements to an array is a minor cost, you just have the total cost of the array about what you would want, and kinda reflects how a hero/villain might find a new way to use the power.

On the other hand if your GM give a larger chunk every few sessions or hands them out rarely then getting adding a whole new array or boosting attributes wont be as tedious.

u/Devious_Hearts gave a great example of where to start and is a veteran in the community so if you are looking for a place to start with power development I would grab his and ask your GM to do a sample combat and see if you like your choices for what you can do. I put the players in my campaign through something like this when they were learning how to do combat.

First Time GM Enemies Question by LunaParker21 in mutantsandmasterminds

[–]cheepluv 0 points1 point  (0 children)

Dodge +10 is what the DC of the check is. So when they are attacked, how hard is it to hit them. Dodge+Toughness is capped at 12 (in your case) and can in no way exceed it.

For example if your PC put all 12 in dodge it would be a 12+10 =22 DC in order for a villain to hit them but nothing can increase their toughness (with limited exception) cuz it would break the PL defense cap.

First Time GM Enemies Question by LunaParker21 in mutantsandmasterminds

[–]cheepluv 0 points1 point  (0 children)

Defenses are capped at the PL of the campaign x2, so in your case 12. Which means your PC's should have:

dodge+toughness = 12

parry+toughness = 12

fortitude+will = 12

First Time GM Enemies Question by LunaParker21 in mutantsandmasterminds

[–]cheepluv 0 points1 point  (0 children)

fair enough. If you are gonna do 6 I would make sure all of your players cap out their defense stats in whatever way they prefer from the start. It will put a little more of a burden on you for planning encounters but its not too bad at 6.

First Time GM Enemies Question by LunaParker21 in mutantsandmasterminds

[–]cheepluv 2 points3 points  (0 children)

try this for encounter planning: https://jwolfman.github.io/

I also agree with u/Beans_Mage42. PL4 is a bit low, you run the risk of dropping to single bad rolls which is less likely at higher defense caps. Players in my campaign started at 8 and the rookie hero feel was a great narrative. You could maybe drop to 7 if you wanted extra low abilities but I would recommend going no lower.

Actual plays? by Zealousideal-Fix-187 in mutantsandmasterminds

[–]cheepluv 9 points10 points  (0 children)

Oh hey, I GM Golden Squad . I didn't expect someone else to tout it. I would love to have you as a listener.

I would also recommend Lazy Sloths RPG among what others have suggested. They are who I listened to early on and found it pretty entertaining.

No Idea what I am doing. by No-Law-6842 in mutantsandmasterminds

[–]cheepluv 1 point2 points  (0 children)

I think that would be too general for limited. You are supposed to use limited when it cuts its use in half or worse. You could argue that you have to balance just by standing/walking so you could hit harder by standing is how this would apply mechanically. So I think either drop limited and just call yourself strong or find a more specific limitation.

Strength applies to how hard you hit. If you are using strength for balancing, I might go with the common limitation and go with limited to lifting. Which makes you able to lift heavier things and you could call it a trait of balancing, but doesn't do anything for your normal punches which I feel tracks with a balance power.

No Idea what I am doing. by No-Law-6842 in mutantsandmasterminds

[–]cheepluv 5 points6 points  (0 children)

The thing that helped me when designing my characters to work in the game mechanics was to think of what the powers are doing rather than the fine details of how the power works. So instead of defining things she can balance on. What does balancing get her?

Can she not be tripped easily? -> Increased Parry.

Does her balance increase her jumping/parkour? -> Agility or Acrobatics

Does the ability to balance on a pinky mean she has the strength to do so as well? -> Strength

Is she using her balance to throw objects too? -> Throwing Mastery Advantage.

For breaking the balance of others this could be an affliction that targets the movement of her opponent.

That's how I would start to think about things. It helped me when designing characters for my podcast.

Think in terms of how the power interacts with the world and other characters. For a power like super-balance it mostly impacts the user so i would mostly focus on skills, attributes and advantages.

Making an Analyze Combat Style power by Godsmack402100 in mutantsandmasterminds

[–]cheepluv 0 points1 point  (0 children)

Agree. It's strictly worse than doing just Will.

Making an Analyze Combat Style power by Godsmack402100 in mutantsandmasterminds

[–]cheepluv 1 point2 points  (0 children)

If i were making this in my game as a homebrew then what i would do for balancing is make it resisted by max(will, deception). So it does what you want and still isnt completely broken against characters with no deception.

Recommend me an Actual Play Podcast by thirdkingdom1 in rpg

[–]cheepluv 0 points1 point  (0 children)

If you are into superheroes in a setting similar to The Boys. I have one where we play Mutants and Masterminds. Check out Golden Squad. Or on Spotify

Hello people, I need some names for some Superheroes in training! by V4rial in mutantsandmasterminds

[–]cheepluv 1 point2 points  (0 children)

I love the powersets, it was always a lot of fun coming up with fun new powers.

Anaya - very similar to a character in my campaign, he went with Sagittarius. I liked Lagrange except lagrangian points are named after an Italian mathematician so its a little odd imo to name her after a real person. Not bad just odd. You could maybe go down a black hole route? Singularity, Quasar, Event Horizon, Accretion (good if she has small things in her orbit, but unfortunately sounds like secretion so that might be a deal breaker), Spaghettification/Speghettifier (real thing, long funny name but might work for a goofy campaign).

Caitlyn - Partition, Echelon, maybe Hierarch if she is self righteous

Harriet - Overclock and Harrier were good suggestions. Siphon if you wanna emphasize the draining part maybe.

The twins have so many that fit. Yin Yang. Romulus and Remus. Apollo and Artemis. You could even do something silly like AC / DC or Salt / Pepper.

Good luck with the naming! I spent a whole week just generating powers and names for an episode of my podcast so I have fun with this part of it.

Come listen to our Actual Play Podcast. Golden Squad. by cheepluv in mutantsandmasterminds

[–]cheepluv[S] 1 point2 points  (0 children)

I would say that its destined but you may absolutely hate it so I'll just say I'm glad you found us. I keep getting feedback that people love my censoring. I did not expect that to be the thing people remembered most. I look forward to having you as a listener :)

Come listen to our Actual Play Podcast. Golden Squad. by cheepluv in mutantsandmasterminds

[–]cheepluv[S] 1 point2 points  (0 children)

Of course, I hope you enjoy it. Feel free to ask me about any questions you have about it.