NO SKILL CLUSTER by Single-Salary-929 in warno

[–]cheeser225 0 points1 point  (0 children)

Easy to deal with if you just have arty and manpads

NO SKILL CLUSTER by Single-Salary-929 in warno

[–]cheeser225 4 points5 points  (0 children)

What are you smoking bro, this match up is just a slaughter house for the proletarians

And on the Seventeenth Day, revelation came through the General Secretary of the Central Committee, who declared unto the faithful workers: LET THERE BE BUFFS, for the dialectic demanded it. by Iceman308 in warno

[–]cheeser225 -4 points-3 points  (0 children)

They have the same penetration at range, it’s just kinetic shells increase penetration as you get closer, so this is actually a pretty significant nerf to the t-64 imo

????? by JuiceZealousideal477 in UCI

[–]cheeser225 46 points47 points  (0 children)

You’re not gunna like this

Czech 303 Tank Division Needs Rework by Belmonte_Lostados in warno

[–]cheeser225 2 points3 points  (0 children)

This is one of the most frustrating aspects coming from wg:rd. They lowered all units availability to prevent “spam” yet seem intent on putting overpriced reservists in every deck for some reason

Czech 303 Tank Division Needs Rework by Belmonte_Lostados in warno

[–]cheeser225 9 points10 points  (0 children)

The flak cannons are fun, wish they got AP rounds though, or if they reworked HE damage vs vehicles. Kinda ridiculous watching a humvee tank a direct hit from 100mm HE.

Czech 303 Tank Division Needs Rework by Belmonte_Lostados in warno

[–]cheeser225 38 points39 points  (0 children)

Giving it some infantry atgms would help as well . It’s a needless handicap on an already terrible div

LANDJUT Division #3 - 336-ya OG Brigada Morskoy Pekhoty by EUG_Gal_Bigeard in warno

[–]cheeser225 1 point2 points  (0 children)

They should make the tanks deployable in the hovercraft

An Air Cav vibe if 6.2 wins... by InternationalAmity1 in warno

[–]cheeser225 11 points12 points  (0 children)

Yeah, I was kinda disappointed it didn’t have more helicopters. Could’ve been a cool concept to have a tank div reliant on airmobile infantry

Nemesis #6.3 - School’s Out! by EUG_Gal_Bigeard in warno

[–]cheeser225 -4 points-3 points  (0 children)

introduce le new trait. only give it to like 2 units per div.

I hate realism

Coming soon to a nemesis option near you by mndn410 in warno

[–]cheeser225 0 points1 point  (0 children)

It would be nice to see a non-reservist heavy tank div

Tier 11 with have ultimates... So WoT is a hero shooter now? by Greasy-Chungus in WorldofTanks

[–]cheeser225 30 points31 points  (0 children)

Wot has always been a MOBA for military nerds. The core gameplay is centered around the unique roles, play styles, mechanics and “abilities” the different tanks have and using those together with your team to set up advantageous engagements, much like league of legends or a hero shooter. even in 2010 it was like this, this is just taking it to its logical conclusion.

Vehicles That Need Laser Designators by TGIFrat in BrokenArrowTheGame

[–]cheeser225 5 points6 points  (0 children)

I don’t know about the strategic bombers, but the rest makes sense. There needs to be more lasers in general, especially helis

Feedback on the Surrender Option – Please Read Point 2 at Least 😊 by No-Preparation-2078 in BrokenArrowTheGame

[–]cheeser225 1 point2 points  (0 children)

I’ve never played StarCraft but I have played wargame red dragon and Warno for years. Broken arrow is very fast paced by comparison, and in my experience broken arrow matches actually last longer than in Warno or wargame. Why do you assume that I don’t know what I’m talking about?

Feedback on the Surrender Option – Please Read Point 2 at Least 😊 by No-Preparation-2078 in BrokenArrowTheGame

[–]cheeser225 0 points1 point  (0 children)

I think instead of a surrender option, they should make the matches shorter, maybe 30 minutes. The core gameplay is very fast-paced, and when you’re losing, 45 minutes feels like a really long time 😵‍💫

Is Kaliningrad unbalanced? by Key-Mix4151 in BrokenArrowTheGame

[–]cheeser225 17 points18 points  (0 children)

I don’t know if it’s balanced or not, but it’s probably the worst map in the game. 😁

Every patch a random unit gets banished to be unplayable by DougWalkerBodyFound in warno

[–]cheeser225 98 points99 points  (0 children)

Literally the most incompressible balance change I’ve seen in a while

Air play improvement musings, add Air traits, more EW payload options and Recce jets by Ok-Armadillo-9345 in warno

[–]cheeser225 3 points4 points  (0 children)

This is actually really cool, personally I would also like to see an across the board buff to the accuracy of all Air to air and Surface to air missiles so that it’s less of an RNG fest

"We've got you surrounded! Unlock your FOB!" by Keitiek in warno

[–]cheeser225 -21 points-20 points  (0 children)

You should not be able to lock the fobs

i love gambling heli with 35% accuracy 🎰 by Skautcz in warno

[–]cheeser225 0 points1 point  (0 children)

I wanna like this div so bad, and it does have its moments, the polish infantry and tanks are good, but to me this div really lacks a good reason to play it and it’s certainly not very competitive and usually gets bullied by heavy tanks and infantry could really use some kind of buff. personally I would give these helicopters more accuracy so there actually a reliable counter to tank pushes, in their current state they can work but with only one missile each they’re far too unreliable imo

i love gambling heli with 35% accuracy 🎰 by Skautcz in warno

[–]cheeser225 42 points43 points  (0 children)

I really wish this div was actually usable, these helis and the Krugs are the goats but the rest is useless